* rememba
* translated into tmpl a bit
* converted to nanoui
added activeChord tracking
* i need this
* and this hurr durr im retard
* fixed js func calls
* yes
* when you forget to push latest changes haha
* so im retarded
* css
Previously if you clicked on an object and you already had the NanoUI open, two things could happen:
* The UI only updates
* The UI reopens with a white BYOND flash.
The latter did always move it to the foreground, but the flash and UI moving was pretty ugly.
The former only updates the UI, so if you had multiple stacked windows open it gets kinda annoying.
With this change, all UIs always do the former, and the UI for an object always moves to the front when you interact with said object.
* Code done. Doesn't compile for shit.
* IT COMPILES!
* Hey it almost works.
* Fixes lighting
* Remove thing I had to double check after asking mso.
* More fixes.
* WiP, fixed everything but waitfor
* Done.
* Damnit DM.
* Fixes priorities
* Fix nanoui
Makes nanoui map size independent.
I hope you guys realize I spent like several hours on this. All because some shitter decided he would use hardcoded variables for map size.
* Send the map assets
* Changes checks for zlevel 1 to map.zMainStation
* Replace all hard z-level checks with checks from _map.dm
* Hey look at all this manual z assignment (basically none)
* Whoops
* nanouwhy
* aaaa
* w h y
* Adds the ability for multiple borers in the same host. Adds upgrade paths for chest and leg borers.
* Fully implements the ability to have multiple borers in a single body, complete with unique chems, verbs, and genetic unlocks.
* Fixes to do with movement_speed_modifier, and some conflict resolution.
* Fixes some paths.
* Fixes conflicts.
* Fixes more conflicts.
* Inorganic limbs can no longer be infested. Removes arm borers' ability to produce creatine.
* Removes all mention of the term "cortical" from borers.
Adding new maps:
nano/images/mapname
Generate the nanomap#.png in game using the generation verb in the server tab locally then copy the nanomap#.png images from your documents/byond/cache folder to the nano/images/mapname folder
Then in mapname.dm change map_dir variable to the name of mapname so it loads the images from the right folder
mapname
fixes#1981