Commit Graph

3854 Commits

Author SHA1 Message Date
johnsonmt88@gmail.com
f223c4451a Fix for radiation suit lockers looking like EoD closets. Fixes issue 1010.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4881 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-15 01:49:54 +00:00
johnsonmt88@gmail.com
757410d487 Closets now pick up all items on the tile they're created on, the same as crates. This makes it easier for mappers to put things in lockers without making new locker types or var-editing them.
Moved snowflake telecomm ambient sound code that only half worked into the switch that's designed to handle it.

Committing for Aranclanos:
- Toggle ambience should now properly work. Fixes issue 992.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4880 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-15 01:28:06 +00:00
johnsonmt88@gmail.com
a48519f105 Fixed a parrot verb so that players can not drop items after they've died.
Commiting for Aranclanos:
- Mimes can once again use deadchat when dead. Fixes issue 996.
- Exiting Cryostasis will leave you cold, but not cold enough to take burn damage. Fixes issue 995.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4879 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-15 00:05:16 +00:00
baloh.matevz
266f163879 - To support the SQL based admin rank system, I added a permission assignment panel, which is accessible to the people who have the PERMISSIONS permission. This panel can be used to add new admins, remove or edit the rank of existing admins.
Screenshot:
http://www.kamletos.si/permissions%20panel.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4878 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 19:45:21 +00:00
Kortgstation@gmail.com
80d18c4b1e Mediborg's hypospray produces Doctor's Delight instead of Tricord.
CMO's hypo starts filled with Doctor's Delight.

Syndicate simple animals have a higher block chance vs projectiles than they do vs melee attacks (there are just way too many guns strewn about my map for them to live long otherwise)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4877 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 19:05:48 +00:00
petethegoat@gmail.com
edb2283ab4 Removed the Boo! verb.
Fixed ghosts being able to rotate chairs.
Removed the chance for players to hear muffled speech when ghosts talk.
Removed the syndicream reagent, and replaced it with doctor's delight in the two snacks it was in.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4876 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 18:48:23 +00:00
giacomand@gmail.com
e404e7774e -Replaced two manual valves in atmos (above the canister ports) with easier to use pumps. This will let you easily redirect the flow of the gas.
-Busses can now be connected to broadcasters.

Meaning a simple setup of:

Receiver -> Bus -> Processor -> Bus (same bus) -> Broadcaster.

Not as fast as the current setup, but it would be nifty for emergencies.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4875 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 11:03:07 +00:00
giacomand@gmail.com
e00fd0fd4b -Fixed the flags for head items. Most space helmets will protect your face.
-Welding mask will protect your face if it is down.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4874 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 07:33:19 +00:00
giacomand@gmail.com
9047fbee05 -Re-added the sound effect that Robots made when brought to life.
-Made the alien damage multiplier not heal them better.
-Strongly nerfed the amount of burn damage aliens healed naturally (not on weeds)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4873 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 06:49:15 +00:00
petethegoat@gmail.com
eae0178138 Removed a stupid dumb wrong bad define from explosion_recursive.dm. It was a typo define for rwalls, but the proper define was right below it.
Fixed a typo in bluespaceartillery.dm.
Fixed invisible filing cabinets.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4872 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 03:24:05 +00:00
Kortgstation@gmail.com
dae813ec40 Removed the old gateway structure placeholders.
Made the gateway check for another gate before checking for whether it is charged. This is too stop poor confused players standing at the gate waiting for it to locate an away mission when one isn't loaded.

Ticked stationcollision.dm so it is actually possible to play Nodraks map without specifically compiling your server to do so.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4870 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 02:04:10 +00:00
giacomand@gmail.com
ddd8e94784 -Walls, firelocks and glass-less airlocks now stop heat.
-Fire made more deadly, as the flames will add more damage and a fire can spread more quickly.
-Fire can break windows now, meaning they can potentially extinguish themselves by opening a window to space.
-Increased the delay for atmos to process a cell and airgroup, will help with the lag for 50 player servers.
-Minor tweaks were made.
--Plasma needing a bit more before displaying its overlay.
--Pressure can now damage you at 550 kPA. This was because it wasn't viable to set the pumps to over-pressurize a room and potentially kill people.
--High pressure warning shows at 325.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4869 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 02:02:18 +00:00
petethegoat@gmail.com
65f4910c94 Updated trashbag code a teeny tiny bit. Mostly just changing it to use proper text styles.
Added a world.log message when away missions are loaded.
Fixed a spelling error in stationCollision.dm.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4868 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 02:01:54 +00:00
Kortgstation@gmail.com
e6296952fa Fixed the medkits on my map being empty.
Removed several turrets from the syndicate ships, as they made them impossible to leave/killed the syndicate mobs.

Gave the syndicate mobs slightly more health, as the unshielded ones were dying before they could react.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4867 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 01:54:19 +00:00
Kortgstation@gmail.com
b5c2593e53 Changed my mind, only the syndicate mobs in RIGs are slower
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4866 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 01:12:20 +00:00
Kortgstation@gmail.com
ec10add191 Fixed the syndicate NPC shields. They only block 1/5 attacks now
Made syndicate NPCs slower.

Made the e-sword NPCs do less damage.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4865 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 01:01:33 +00:00
baloh.matevz
60cbe6a39e - Failed to notice two logic problems... Fixed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4864 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 22:37:14 +00:00
baloh.matevz
a5b37f81c3 - Added a config option that allows the admin system to run off of data from the database. There is a config options in config.txt that dictates whether to use the new SQL based system or the legacy admins.txt system. If a server is set to use the new system, but a connection cannot be established to the database, it reverts to the legacy system, same applies if a query to the database returns empty. The config option defaults to use the legacy system.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4863 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 22:32:51 +00:00
giacomand@gmail.com
940808ee86 -New facehugger animation by Sly.
-Moved "debug_controller" to badmin, so if the controller needs debugging a game admin can promote a coder to badmin and allow them to debug it.
-Fixed an issue with aliens having two different status tabs.
-Moved all facehugger icons to icons/mob/alien.dmi

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4862 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 21:26:30 +00:00
baloh.matevz
3df64dcff6 - View variables is now admin candidate and up.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4861 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 21:13:20 +00:00
baloh.matevz
3def1bd57a - Added corgi puppies to code:
Screenshot:
http://www.kamletos.si/puppy.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4860 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 20:31:35 +00:00
petethegoat@gmail.com
7d0dc98613 it keeps happening
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4859 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 19:54:56 +00:00
giacomand@gmail.com
3dd4f8cbc5 -Optimized freelooking a bit.
-Larva can now die, instead of staying in critical.
-Improved the prison break event.
-Added the cameranet to the list of debuggable controllers (I know it's not technically a controller but it seems like the best place to be).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4858 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 19:52:41 +00:00
petethegoat@gmail.com
c4382905e5 Stamps are applied based on the icon_state of the stamp. Saves a switch.
They are also offset by a random amount.

Sosjerky is now properly named.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4857 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 18:55:09 +00:00
petethegoat@gmail.com
c4f9b43020 Moved para and sleepy pen defines out of weapon.dm.
Updated flashlight code a little.
Added inhand sprites for desk lamps.
Standardised modules/paperwork.
Decapitalised a bunch of mining items.
Slightly reverted update_icons.dm, so we're not looping through mutations more than we need to. Also, skeletons can now wear lipstick!

A few other things which aren't worth listing individually.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4855 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 14:37:28 +00:00
Kortgstation@gmail.com
304ac5e6c3 Changed the way corpses get named (cause the old one isn't working). They just take the landmark name as their name.
Tweaked my away mission spawn points/loot/enemy locations, and named all the corpses correctly this time.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4852 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 04:06:32 +00:00
johnsonmt88@gmail.com
a65f8c3ff8 Admin Observers have lost two verbs: 'gibself' and 'investigate' by request.
Telebacon has been commented out. Fixes(haha) issue 999.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4851 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 03:10:34 +00:00
Kortgstation@gmail.com
bc52355d77 Bluespace artillery actually checks for its cooldown between shots now.
Syndicate simple animals wont shoot a corpse forever. They also fire slightly less frequently in general.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4850 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 01:35:34 +00:00
baloh.matevz
952954446b - Added ground code for logic elements. Currently supports sensors, indicators, negators, two input and gates, or gates, xor gates, xnor (equivalence) gates and a relay, with one control input that works by logic laws and another input and output that work by powernet laws.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4849 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-12 22:46:24 +00:00
baloh.matevz
96b53e1189 - Added numeric value polls. These allow multiple options to be present in each poll, each option has a drop-down list that goes from a low value (-3 in screenshot) to a high value (3 in screenshot), both of these can be set per-option. Along with text descriptors for the lowest value option, middle option and highest value option (In the screenshot 'Worst', 'no change' and 'Best')
Example screenshot (if you ignore the poll text):
http://www.kamletos.si/numval%20polls.PNG

Also note that the screenshot above only has one option (or question). It can have an unlimited number.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4848 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-12 18:37:36 +00:00
Kortgstation@gmail.com
29fe7720ca Committing my mostly finished away mission.
Added a few new corpse types

Simple animals can now open doors

Added a bluespace artillery control machine. Using PA sprites as placeholders until I get real ones.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4847 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-12 06:05:52 +00:00
johnsonmt88@gmail.com
e3b3ff836b The wizard's teleport scroll now only works if the wizard actually has it. Fixes issue 997.
I've also moved the teleport scroll define from defines/obj/weapon.dm into scrolls.dm

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4846 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-11 23:07:34 +00:00
giacomand@gmail.com
5eba2eda1d -Added a new Game Master fun button. It will set the default player OOC colour to whatever the user chooses.
http://i.imgur.com/xRM7j.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4845 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-11 22:24:08 +00:00
elly1989@rocketmail.com
a640d10307 The icon_state of space turfs is now generated by jumbling up its x y and z coordinates. This means when space turfs get deleted the icon_state doesn't change each time and look stupid.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4844 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-11 21:59:01 +00:00
giacomand@gmail.com
5a93673762 -Larva grow a little faster (an extra growth per life) when on weeds or when breathing in plasma.
-Observer following is cancelled when there's no client.
-Made facehuggers/eggs a little smarter. They won't try to go after people with masks covering their mouths (as that kills them), however when they're thrown they will still try to attach to the person.
-Improved alien stats(). You'll be able to see the max plasma and larva will see the escape shuttle.
-Blessing with a fire extinguisher wasn't working because of the volume check. Removed the check.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4842 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-10 19:56:51 +00:00
d_h2005@yahoo.com
4d74a9f252 -Adds cherry seeds to the seed vendor
-Adds some recipes for cherries and cherry jelly
-Standardizes the vendor's seed count to 3 for all (though the plants that make you high starting with more seeds than everything else was a humorous commentary). 
-New sprites for eggplants/seeds!!!
-Making ambrosia salads removes the toxin from them now. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4841 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-09 21:54:36 +00:00
Kortgstation@gmail.com
67433021a1 Combined the PDA constructor things. My bad.
Replaced all the for mob in range show in Syndicate.dm etc with visible_message.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4840 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-09 19:42:57 +00:00
Kortgstation@gmail.com
18608f3ca6 Added Syndicate NPCs/sprites for them. They come in a few varieties, some with shields and swords, some with guns(yes they shoot). They're simple animals, but they drop a corpse landmark when they die, so you can loot them normally.
A plea to admins: Dont fucking spawn these everywhere, they're meant to be used as badguys in away missions, not for you to fuck up every round by spawning 70 of them.

Clowns also drop a real (lootable) body on death.

Added new corpse types. Syndicates as well as several civillian jobs.

Added a new area/copied a shuttle icon over into floors as part of work on my map.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4839 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-09 19:22:14 +00:00
giacomand@gmail.com
029429ecc2 -Commiting Aran's fix to human examination. Including dead people not showing up as ghosted.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4838 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-09 08:09:34 +00:00
giacomand@gmail.com
7d6fb8fd6a Commiting for Aranclanos.
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=10189&p=143580&hilit=https%3A%2F%2Fwww.dropbox.com%2Fs%2Fcwflgm7793ts20s%2FBorgsForCasualsRELOADED.patch#p143580

-Fixed some ugly text in Ion laws "THE STATION IS [0x6006265] FETISHES...LAWS UPDATED".
-Fixed some typos on the Ion laws.
-When borgs are emagged, now they show their laws for themselves.
-When new laws are uploaded, the borg gets instantly the new laws, just like the AI, instead of the confusing message "Your AI has set your 'laws waiting' flag.". Remember this is a patch for casuals.
-The borgs gets the same message than the AI in Ion storms.
-Made the admin Ion storm show the "...LAWS UPDATED" text.
-Borgs get a different law 0 telling them to help their master.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4837 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-09 05:37:28 +00:00
giacomand@gmail.com
8c2036635e -Making AIs traitors will actually give them a law 0.
-Removed a feature so it cannot be exploited and clear your laws.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4836 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-09 04:05:51 +00:00
Kortgstation@gmail.com
f8aaa0104f Pens no longer spawn in your pocket, rather a pen will spawn in your PDA.
Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4835 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-09 01:37:15 +00:00
johnsonmt88@gmail.com
a1dcd3ed52 Apparently I was using emote() incorrectly in parrot stuff. That should now be fixed. Thanks Giacom for pointing this out.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4834 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-08 13:35:31 +00:00
giacomand@gmail.com
eb68c1e510 -You can now only hear from headsets when it is on your ear slot. People around you won't be able to hear your headset anymore.
-The firedoor wasn't updating the freelook camera. When I looked at it I couldn't figure out why it was using it's own "rebuild" code, supposedly it only updates the air that it set in the dir variable but the current map doesn't utilize it at all (firelocks with a dir of 8 which are lined horizontalally), and you would have to have two thick wide firelocks to make it effective. I've commented it out and I'll put it back in if we have problems.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4832 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-08 03:52:25 +00:00
johnsonmt88@gmail.com
86fe18f32f More work on parrots!
- Parrots now have a chance to use department channels when they speak, assuming they have a headset with encryption keys. Parrots can not use the common channel ';'. I seems to be more trouble than it's worth to set up and it would get annoying very fast.

- The drop_item proc now works properly for player-controlled parrots

- A parrot's sprite now updates when they get pulled

- Fixed a bug where a player attacking a parrot would get messages intended for the parrot

- Player-controlled parrot sprites now update when they move

- Player-controlled parrots can now perch themselves on perch-able objects.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4831 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-08 02:36:24 +00:00
sieve32@gmail.com
396fb3b411 Commiting for Aranclanos
-Fix for blindfolds not protecting from flashes
Fixes Issue 934
-Being handcuffed drops held items
Fixes Issue 975
-Can no longer abuse the holodeck to deconvert revs
Fixes Issue 968

Tested everything myself and it all works

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4829 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-07 22:18:29 +00:00
sieve32@gmail.com
c9897bf3f7 -Fixed Fire Alarm timers, the issue was caused by the fact that they were no longer processing, on account of it not really being necessary. I changed it so that they only process so long as they are timing, and changed the timing to work off of world.timeofday so it won't be affected by lag (Did that for the purpose of shenanigans).
Fixes Issue 987
-Added donkie's list shuffle for Space Ninjas, was trying to work on Issue 904 and saw that it didn't shuffle the candidates so I added that, though I doubt it will fix the problem.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4828 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-07 21:45:04 +00:00
baloh.matevz
2bf2f7bef8 - Updated ingame polling to allow for polls that ask for player-entered text. This allows for more complex answers than a pick from a list.
- Added simple bump teleporters.
- Updated 3.0.0 some more, including the draft of a new Centcom.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4826 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-07 21:08:23 +00:00
sieve32@gmail.com
8b5aaeb3b9 -Added AdjustX()'s to simple_animal/life() so they won't be stunned 5ever
Fixes Issue 982

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4825 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-07 19:54:50 +00:00
johnsonmt88@gmail.com
4979a98e77 Fixed a typo when trying to latejoin before a round starts or after it finishes.
- A '/' should have been a '\'

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4824 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-07 18:42:51 +00:00