* Add Time Agent role
* Add Time Ninja to antag prefs
* remove some randomness
* Remove parens
* pacify linter
* Spawn in an evil timeagent twin if they dawdle, start adding 'rearrange' jectie
* Time agent outfit datum
* chronocapture formatting
* Prevent runtimes if rewind rifle is dropped during send_to_past
* make time agent outfit special
* Add teleportitis and ion laws as timeline distortions
* Delete erase-from-timed mobs from in-game logs.
Specifically, PDA server, med/sec/whatever records, and
message server.
* remove merge conflict
* start adding time faction
* more faction changes
* whoops
* moved some jectie stuff into the faction
* adjust the time agent extract objective
now only one anomaly spawns in, even if a time agent twin is generated later.
* add decal to timevoid.dmm
* fix some bugs
* current untested changes
* remove duplicate proc, fix time agent pinpointer
* Add timeslip status effect for stage 1 time agent tardiness
* couple of time agent tardiness adjustments
* whoops
* whoops 2
* Avoid creating objects just to delete them
* Avoid deleting turfs' floor_tiles
* defer station alert computer to initialize
* defer turf/New to initialize
* combine the two atom/New implementations to save one proc call
* Fixed maps using stupid types
* Fixes build mode creating space turfs on lowest deletion instead of base turf type
* Compile
* Forgot to take this out
* Won't need these either
Co-authored-by: kanef <kanef9x@protonmail.com>
* Refactors /obj/effect/effect into /obj/effect
* Fixes these
* And these
* And these
* Fixes stuff not being clickable
* Fixes .dme real quick
* Removes now-redundant vars
* This too
Co-authored-by: kanef <kanef9x@protonmail.com>
* Xenobiology QoL tweaks
* Indentation
* Temperature refactor, is now examine() like everything else
* One line
* Don't need this
* Splitting off requests consoles
* Allowing cerulean slime stuff to triple usage on items
* Fixes actual description not showing up
* Norris with audible screams
* One that works?
* Makes slimefridges a little less painful
Co-authored-by: kanef <kanef9x@protonmail.com>
* MushroomTeeth
* panda bearpelts
* I can't stop listening to Guilty Gear Strive's opening
* THAT IS BULLSHIT ! BLAZING ! STILL MY HEART IS BLAZING !
* well the test run linter failed for no good reason this time so here's more Dreaming.txt content to celebrate Xenoarch and Xenobio finally graduating as their own job.
* ok that one is on me