* mech weapon lockbox access
* Lockbox damage effects
* not this
* wip 2
* Inaccurate weapons, jamming
* wip2 guns don't fire mystery
* boxes work now
* final gun wip?
* crossbow more general
* ablative and sechuds
* whoops
* mech weapons, tweaks
* probably done
* procs
* one use lockboxes
* access reductions
* permit view
* PERIOD
* requested changes
* more changes
* untouch
* self-stun reduction, changelog more specific
* whitespace get out
* obj not atom/movable
* copypaste removal
* trailing return
* whitespace
* don't know if this is even needed
* TEXT TO PATH
* last minute fix
* seperates wizard apprentices from traitors
* revision 1
* why did I think this was needed
* conflicts
* seperates wizard apprentices from traitors
* revision 1
* why did I think this was needed
* conflicts?
* Adds arcane golem
* F
* Ah
* V2.0
* Gramer
* Compile
* What the fuck was I smoking?
* Last tweaks
* Fixes golems taking damage from ring of fire
* Oh hey I found some free time
* Fix for something
* update CL with more accurate info
* remove mistake
* mistake fixed
* Fixes#11582
* Fixes#11465
* Fixes#10308
* Fixes#9756
* Fixes#9314
* Fixes#9506
* Removed my dumbfuck copypaste and cleared up more runtimes in throwing foods.
* Fixed camera naming and blueprint runtimes.
Since you cant change the painting type while you are currently painting easily, and they're simply no balance reason that 'painting' would ever need a delay.
* Garbage collecting
Did a bit of improvements to help with garbage collecting of pdas, headsets, and humans, in theory humans could garbage collect now.
Adds a new tool to find references when testing garbage collecting, it works pretty well and in theory should find every possible reference (but it doesn't and its infuriating)
* Mind too
* Fixes some prefs issues
So it turns out SOME morons who've added prefs to the menu in the past never bothered in putting the actual behavior to make the toggles affect the current game before relogging. So I've manually gone through all the prefs to make sure they have the full behavior the verbs did.
* Removes now unused proc/href link
* Last look through
* Letting byond air out its frustrations on the skin, it wants to make these changes if you modify the skin in dream maker and save it, who am I to stop it?
* Adds swap sides verb to swap the sides of the rpane and mapwindow
* Added a preferences modifying verb, added many of the preferences to the preferences menu.
* The one in which I go crazy and implement the full special roles menu and all preferences verbs into the general settings menu and then remove all preference verbs.
* Comments this dumb shit out because it causes an error message
* Okay no defines
* Portable turret overhaul
* caps
* visible_message
* revision 1
* thought I did this
* Temperature gun turrets work fully now
* revision 2
* Magic number removal
* energy weapon power usage isn't helpful for this
* more defines