Files
vgstation13/code/_onclick/hud/fullscreen.dm
DeityLink 108a9f7295 Standardized damage overlay updates (#29730)
* standard damage overlay updates

* Update vgstation13.dme

* durp
2021-06-12 00:35:39 -05:00

203 lines
5.3 KiB
Plaintext

/mob
var/list/screens = list()
/mob/proc/overlay_fullscreen(category, type, severity)
var/obj/abstract/screen/fullscreen/screen = screens[category]
if(!screen || screen.type != type)
clear_fullscreen(category, FALSE)
screen = new type
else if(screen.clear_after_length)
screen = new type
else if(!severity || severity == screen.severity)
return null
screen.severity = severity
screens[category] = screen
screen.icon_state = "[initial(screen.icon_state)][severity]"
if(client)
if(screen.anim_state)
flick("[screen.anim_state][severity]",screen)
client.screen += screen
if (screen.screen_loc == "CENTER-7,CENTER-7" && screen.view != client.view)
var/scale = (1 + 2 * client.view) / 15
screen.view = client.view
screen.transform = matrix(scale, 0, 0, 0, scale, 0)
if(screen.clear_after_length)
spawn(screen.clear_after_length)
clear_fullscreen(category, animate = 0)
return screen
/mob/proc/update_fullscreen_alpha(category, a = 255, t = 10)
var/obj/abstract/screen/fullscreen/screen = screens[category]
if(!screen)
screens -= category
return
if (client)
client.screen -= screen
animate(screen, alpha = a, time = t)
client.screen += screen
/mob/proc/clear_fullscreen(category, animate = 10)
set waitfor = 0
var/obj/abstract/screen/fullscreen/screen = screens[category]
if(!screen)
screens -= category
return
if(animate)
animate(screen, alpha = 0, time = animate)
sleep(animate)
screens[category] = null
screens -= category
if(client)
client.screen -= screen
qdel(screen)
/mob/proc/clear_fullscreens(var/dead_mob = FALSE, var/animate = 10)
for(var/category in screens)
if (!dead_mob || ((category != "brute") && (category != "oxy")))
clear_fullscreen(category, animate)
/datum/hud/proc/reload_fullscreen()
if(mymob && mymob.client && mymob.stat != DEAD)
var/list/screens = mymob.screens
for(var/category in screens)
var/obj/A = screens[category]
if(!A)
log_debug("screens\[[category]\] is null on [mymob]")
continue
if(istype(A, /atom))
if(!istype(A, /obj/abstract/screen))
log_debug("Wrong type of object in screens, type [A.type] [mymob]")
continue
else // not even an atom, shouldnt go in list anyway
log_debug("screens\[[category]\] is a non-atom, WHY IS THIS IN SCREENS [mymob]")
continue
mymob.client.screen |= A
/obj/abstract/screen/fullscreen
icon = 'icons/mob/screen1_full.dmi'
icon_state = "default"
screen_loc = "CENTER-7,CENTER-7"
layer = FULLSCREEN_LAYER
plane = FULLSCREEN_PLANE
mouse_opacity = 0
var/view = 7
var/severity = 0
var/anim_state
var/clear_after_length // also doubles as the length of the animation
/obj/abstract/screen/fullscreen/Destroy()
severity = 0
..()
/obj/abstract/screen/fullscreen/brute
icon_state = "brutedamageoverlay"
layer = DAMAGE_HUD_LAYER
/obj/abstract/screen/fullscreen/oxy
icon_state = "oxydamageoverlay"
layer = DAMAGE_HUD_LAYER
/obj/abstract/screen/fullscreen/numb
icon_state = "numboverlay"
layer = DAMAGE_HUD_LAYER
/obj/abstract/screen/fullscreen/crit
icon_state = "passage"
layer = CRIT_LAYER
/obj/abstract/screen/fullscreen/blind
icon_state = "blackimageoverlay"
layer = BLIND_LAYER
/obj/abstract/screen/fullscreen/impaired
icon_state = "impairedoverlay"
layer = IMPAIRED_LAYER
/obj/abstract/screen/fullscreen/blurry
icon = 'icons/mob/screen1.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "blurry"
/obj/abstract/screen/fullscreen/flash
icon = 'icons/mob/screen1.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "blank"
anim_state = "flash"
clear_after_length = 27
/obj/abstract/screen/fullscreen/flash/noise
icon = 'icons/mob/screen1.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "blank"
anim_state = "noise"
/obj/abstract/screen/fullscreen/high
icon = 'icons/mob/screen1.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "druggy"
/obj/abstract/screen/fullscreen/high/red
color = "red"
alpha = 150
blend_mode = 4
/obj/abstract/screen/fullscreen/conversion_border
icon_state = "conversionoverlay"
layer = HALLUCINATION_LAYER
alpha = 0
/obj/abstract/screen/fullscreen/confusion_border
icon_state = "conversionoverlay"
layer = HALLUCINATION_LAYER
alpha = 0
/obj/abstract/screen/fullscreen/deafmute_border
icon_state = "conversionoverlay"
layer = HALLUCINATION_LAYER
alpha = 0
/obj/abstract/screen/fullscreen/astral_border
icon_state = "astraloverlay"
layer = HALLUCINATION_LAYER
alpha = 0
/obj/abstract/screen/fullscreen/conversion_red
icon = 'icons/mob/screen1.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "redoverlay"
layer = DAMAGE_HUD_LAYER
/obj/abstract/screen/fullscreen/black
icon = 'icons/mob/screen1.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "black"
layer = BLIND_LAYER
alpha = 0
/obj/abstract/screen/fullscreen/white
icon = 'icons/mob/screen1.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "white"
layer = BLIND_LAYER
alpha = 0
/obj/abstract/screen/fullscreen/science
icon = 'icons/mob/screen1.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "science"
/obj/abstract/screen/fullscreen/snowfall_blizzard
icon_state = "oxydamageoverlay7"
layer = DAMAGE_HUD_LAYER
/obj/abstract/screen/fullscreen/snowfall_hard
icon_state = "oxydamageoverlay5"
layer = DAMAGE_HUD_LAYER
/obj/abstract/screen/fullscreen/snowfall_average
icon_state = "oxydamageoverlay2"
layer = DAMAGE_HUD_LAYER