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https://github.com/vgstation-coders/vgstation13.git
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37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
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/obj/item/stack/sheet
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name = "sheet"
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flags = FPRINT
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w_class = W_CLASS_MEDIUM
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force = 5
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throwforce = 5
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max_amount = MAX_SHEET_STACK_AMOUNT
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throw_speed = 3
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throw_range = 3
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attack_verb = list("bashes", "batters", "bludgeons", "thrashes", "smashes")
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perunit=3750
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inhand_states = list("left_hand" = 'icons/mob/in-hand/left/sheets_n_ores.dmi', "right_hand" = 'icons/mob/in-hand/right/sheets_n_ores.dmi')
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var/sheettype = null //this is used for girders in the creation of walls/false walls
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var/mat_type //What material this is. e.g. MAT_GLASS, MAT_DIAMOND, etc.
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mech_flags = MECH_SCAN_FAIL
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/obj/item/stack/sheet/New(var/newloc, var/amount = null)
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pixel_x = (rand(0,4)-4) * PIXEL_MULTIPLIER
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pixel_y = (rand(0,4)-4) * PIXEL_MULTIPLIER
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..()
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// Since the sheetsnatcher was consolidated into weapon/storage/bag we now use
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// item/attackby() properly, making this unnecessary
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/*/obj/item/stack/sheet/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/storage/bag/sheetsnatcher))
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var/obj/item/weapon/storage/bag/sheetsnatcher/S = W
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if(!S.mode)
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S.add(src,user)
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else
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for (var/obj/item/stack/sheet/stack in locate(src.x,src.y,src.z))
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S.add(stack,user)
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..()*/
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