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304ac5e6c38eaa9ccdc8c3ad8f676b45411a8ac4
vgstation13/code/modules/awaymissions
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Kortgstation@gmail.com 304ac5e6c3 Changed the way corpses get named (cause the old one isn't working). They just take the landmark name as their name.
Tweaked my away mission spawn points/loot/enemy locations, and named all the corpses correctly this time.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4852 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 04:06:32 +00:00
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maploader
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bluespaceartillery.dm
Bluespace artillery actually checks for its cooldown between shots now.
2012-10-13 01:35:34 +00:00
corpse.dm
Changed the way corpses get named (cause the old one isn't working). They just take the landmark name as their name.
2012-10-13 04:06:32 +00:00
gateway.dm
Split the gateway/center into two objects, stationcenter and stationaway. The gates actually search for and detect eachother, and warp to eachother (suck it Pete)
2012-09-18 05:59:36 +00:00
loot.dm
More work on away missions. They're almost playable now.
2012-09-08 23:50:54 +00:00
pamphlet.dm
Updoot for away missions. Nothing big.
2012-09-09 19:06:38 +00:00
trigger.dm
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zlevel.dm
-Added a "landmarks_list"; the game will now check for landmarks in the list instead of the world.
2012-09-09 22:27:06 +00:00
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