Files
vgstation13/code/modules/awaymissions/loot.dm
petethegoat@gmail.com 3f7985844e More work on away missions. They're almost playable now.
Things left to do mainly involves stuff interacting with Z8 - counting people as dead, making sure teleports don't work, etc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4661 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 23:50:54 +00:00

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/obj/effect/spawner/lootdrop
icon = 'icons/mob/screen1.dmi'
icon_state = "x2"
var/lootcount = 1 //how many items will be spawned
var/lootdoubles = 0 //if the same item can be spawned twice
var/loot = "" //a list of possible items to spawn- a string of paths
/obj/effect/spawner/lootdrop/initialize()
var/list/things = params2list(loot)
if(things && things.len)
for(var/i = lootcount, i > 0, i--)
if(!things.len) return
var/lootspawn = text2path(pick(things))
if(!lootdoubles)
things.Remove(lootspawn)
new lootspawn(get_turf(src))
del(src)