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* Part 1: Grid vars * Preview code for part 2 * More progress, now somewhat works, not enough to uncomment * Part 2: The grid itself * Fixes key issue and parsing issue in one fell swoop somehow. Maps can now be loaded from TGM, but with keys the wrong way around * Final part, loading system now fully works, on to converting vaults to tgm next * Converts some more vaults * Revert bad hotfix * Much saner solution * Solution now works * Removing leftover testing logs, taking dungeons off tgm since they break with them a bit * More vaults converted * Rest of normal vaults * Mining vaults * Snaxi vaults * Away missions work too, so these get to be converted * Optimised code * Makes map dimensions fetching work properly on TGM now * Trimming down map dimension function, still works * Optimising loading code too Co-authored-by: kanef <kanef9x@protonmail.com>