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* Add Time Agent role * Add Time Ninja to antag prefs * remove some randomness * Remove parens * pacify linter * Spawn in an evil timeagent twin if they dawdle, start adding 'rearrange' jectie * Time agent outfit datum * chronocapture formatting * Prevent runtimes if rewind rifle is dropped during send_to_past * make time agent outfit special * Add teleportitis and ion laws as timeline distortions * Delete erase-from-timed mobs from in-game logs. Specifically, PDA server, med/sec/whatever records, and message server. * remove merge conflict * start adding time faction * more faction changes * whoops * moved some jectie stuff into the faction * adjust the time agent extract objective now only one anomaly spawns in, even if a time agent twin is generated later. * add decal to timevoid.dmm * fix some bugs * current untested changes * remove duplicate proc, fix time agent pinpointer * Add timeslip status effect for stage 1 time agent tardiness * couple of time agent tardiness adjustments * whoops * whoops 2