mirror of
https://github.com/vgstation-coders/vgstation13.git
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232 lines
7.8 KiB
Plaintext
232 lines
7.8 KiB
Plaintext
// a frame for generic wall-mounted things, such as fire alarm, status display..
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// combination of apc_frame and machine_frame
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/obj/machinery/constructable_frame/wallmount_frame
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icon = 'icons/obj/stock_parts.dmi'
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icon_state = "wm_0"
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var/wall_offset = 24
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density = 0
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/obj/machinery/constructable_frame/wallmount_frame/New()
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spawn(1)
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if (!istype(loc, /turf/simulated/floor))
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usr << "\red [name] cannot be placed on this spot."
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new/obj/item/stack/sheet/metal(get_turf(src), 2)
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del(src)
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return
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var/turf/obj_ofs = get_step(locate(2,2,1), dir)
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pixel_x = (obj_ofs.x - 2) * wall_offset
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pixel_y = (obj_ofs.y - 2) * wall_offset
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var/turf/T = get_step(usr, dir)
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if(!istype(T, /turf/simulated/wall))
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usr << "\red [name] must be placed on a wall."
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new/obj/item/stack/sheet/metal(get_turf(src), 2)
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del(src)
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return
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dir = get_dir(T, loc)
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/obj/machinery/constructable_frame/wallmount_frame/attackby(obj/item/P as obj, mob/user as mob)
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if(P.crit_fail)
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user << "\red This part is faulty, you cannot add this to the machine!"
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return
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switch(state)
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if(1)
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if(istype(P, /obj/item/weapon/cable_coil))
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if(P:amount >= 5)
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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user << "\blue You start to add cables to the frame."
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if(do_after(user, 20))
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P:amount -= 5
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if(!P:amount) del(P)
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user << "\blue You add cables to the frame."
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state = 2
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icon_state = "wm_1"
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if(istype(P, /obj/item/weapon/wrench))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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user << "\blue You dismantle the frame"
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new /obj/item/stack/sheet/metal(src.loc, 2)
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del(src)
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if(2)
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if(istype(P, /obj/item/weapon/circuitboard))
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var/obj/item/weapon/circuitboard/B = P
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if(B.board_type == "wallmount")
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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user << "\blue You add the circuit board to the frame."
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circuit = P
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user.drop_item()
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P.loc = src
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icon_state = "wm_2"
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state = 3
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components = list()
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req_components = circuit.req_components.Copy()
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for(var/A in circuit.req_components)
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req_components[A] = circuit.req_components[A]
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req_component_names = circuit.req_components.Copy()
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for(var/A in req_components)
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var/cp = text2path(A)
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var/obj/ct = new cp() // have to quickly instantiate it get name
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req_component_names[A] = ct.name
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if(circuit.frame_desc)
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desc = circuit.frame_desc
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else
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update_desc()
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user << desc
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else
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user << "\red This frame does not accept circuit boards of this type!"
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if(istype(P, /obj/item/weapon/wirecutters))
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
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user << "\blue You remove the cables."
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state = 1
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icon_state = "wm_0"
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var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc )
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A.amount = 5
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if(3)
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if(istype(P, /obj/item/weapon/crowbar))
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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state = 2
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circuit.loc = src.loc
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circuit = null
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if(components.len == 0)
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user << "\blue You remove the circuit board."
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else
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user << "\blue You remove the circuit board and other components."
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for(var/obj/item/weapon/W in components)
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W.loc = src.loc
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desc = initial(desc)
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req_components = null
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components = null
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icon_state = "wm_1"
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if(istype(P, /obj/item/weapon/screwdriver))
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var/component_check = 1
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for(var/R in req_components)
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if(req_components[R] > 0)
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component_check = 0
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break
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if(component_check)
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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var/obj/machinery/new_machine = new src.circuit.build_path(src.loc)
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new_machine.dir = dir
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if(istype(circuit, /obj/item/weapon/circuitboard/status_display))
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new_machine.pixel_x = pixel_x * 1.33
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new_machine.pixel_y = pixel_y * 1.33
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else
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new_machine.pixel_x = pixel_x
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new_machine.pixel_y = pixel_y
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for(var/obj/O in new_machine.component_parts)
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del(O)
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new_machine.component_parts = list()
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for(var/obj/O in src)
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if(circuit.contain_parts) // things like disposal don't want their parts in them
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O.loc = new_machine
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else
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O.loc = null
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new_machine.component_parts += O
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if(circuit.contain_parts)
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circuit.loc = new_machine
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else
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circuit.loc = null
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new_machine.RefreshParts()
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del(src)
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if(istype(P, /obj/item/weapon))
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for(var/I in req_components)
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if(istype(P, text2path(I)) && (req_components[I] > 0))
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(istype(P, /obj/item/weapon/cable_coil))
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var/obj/item/weapon/cable_coil/CP = P
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if(CP.amount > 1)
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var/camt = min(CP.amount, req_components[I]) // amount of cable to take, idealy amount required, but limited by amount provided
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var/obj/item/weapon/cable_coil/CC = new /obj/item/weapon/cable_coil(src)
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CC.amount = camt
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CC.update_icon()
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CP.use(camt)
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components += CC
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req_components[I] -= camt
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update_desc()
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break
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user.drop_item()
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P.loc = src
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components += P
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req_components[I]--
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update_desc()
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break
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user << desc
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if(P.loc != src && !istype(P, /obj/item/weapon/cable_coil))
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user << "\red You cannot add that component to the machine!"
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/obj/item/weapon/circuitboard/firealarm
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name = "Circuit board (Fire Alarm)"
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build_path = "/obj/machinery/firealarm"
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board_type = "wallmount"
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origin_tech = "engineering=2"
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frame_desc = "Requires 1 Scanning Module, 1 Capacitor, and 2 pieces of cable."
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contain_parts = 0
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req_components = list(
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"/obj/item/weapon/stock_parts/scanning_module" = 1,
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"/obj/item/weapon/stock_parts/capacitor" = 1,
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"/obj/item/weapon/cable_coil" = 2)
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/obj/item/weapon/circuitboard/alarm
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name = "Circuit board (Atmospheric Alarm)"
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build_path = "/obj/machinery/alarm"
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board_type = "wallmount"
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origin_tech = "engineering=2;programming=2"
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frame_desc = "Requires 1 Scanning Module, 1 Console Screen, and 2 pieces of cable."
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contain_parts = 0
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req_components = list(
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"/obj/item/weapon/stock_parts/scanning_module" = 1,
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"/obj/item/weapon/stock_parts/console_screen" = 1,
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"/obj/item/weapon/cable_coil" = 2)
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/* oh right, not a machine :(
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/obj/item/weapon/circuitboard/intercom
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name = "Circuit board (Intercom)"
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build_path = "/obj/item/device/radio/intercom"
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board_type = "wallmount"
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origin_tech = "engineering=2"
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frame_desc = "Requires 1 Console Screen, and 2 piece of cable."
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contain_parts = 0
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req_components = list(
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"/obj/item/weapon/stock_parts/console_screen" = 1,
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"/obj/item/weapon/cable_coil" = 2)
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*/
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/* too complex to set up the dept for an RC in a way intuitive for the user
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/obj/item/weapon/circuitboard/requests_console
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name = "Circuit board (Requests Console)"
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build_path = "/obj/machinery/requests_console"
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board_type = "wallmount"
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origin_tech = "engineering=2;programming=2"
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frame_desc = "Requires 1 radio, 1 Console Screen, and 1 piece of cable."
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contain_parts = 0
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req_components = list(
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"/obj/item/device/radio" = 1,
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"/obj/item/weapon/stock_parts/console_screen" = 1
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"/obj/item/weapon/cable_coil" = 1)
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*/
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/obj/item/weapon/circuitboard/status_display
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name = "Circuit board (Status Display)"
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build_path = "/obj/machinery/status_display"
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board_type = "wallmount"
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origin_tech = "engineering=2,programming=2"
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frame_desc = "Requires 2 Console Screens, and 1 piece of cable."
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contain_parts = 0
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req_components = list(
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"/obj/item/weapon/stock_parts/console_screen" = 2,
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"/obj/item/weapon/cable_coil" = 1)
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/obj/item/weapon/circuitboard/light_switch
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name = "Circuit board (Light Switch)"
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build_path = "/obj/machinery/light_switch"
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board_type = "wallmount"
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origin_tech = "engineering=2"
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frame_desc = "Requires 2 pieces of cable."
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contain_parts = 0
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req_components = list(
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"/obj/item/weapon/cable_coil" = 2)
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