mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
+ Bomb-deletion-related stuff, which was removed for some fucking reason. + Added recycling machines + Added recycling procs to atoms + Restructured disposals for a proper recycling plant. + Fixed a few typos I noticed.
552 lines
16 KiB
Plaintext
552 lines
16 KiB
Plaintext
/**********************Mineral processing unit console**************************/
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/obj/machinery/mineral/processing_unit_console
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name = "production machine console"
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icon = 'icons/obj/machines/mining_machines.dmi'
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icon_state = "console"
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density = 1
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anchored = 1
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var/obj/machinery/mineral/processing_unit/machine = null
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var/machinedir = EAST
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/obj/machinery/mineral/processing_unit_console/New()
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..()
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spawn(7)
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src.machine = locate(/obj/machinery/mineral/processing_unit, get_step(src, machinedir))
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if (machine)
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machine.CONSOLE = src
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else
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del(src)
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/obj/machinery/mineral/processing_unit_console/attack_hand(user as mob)
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var/dat = "<b>Smelter control console</b><br><br>"
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//iron
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if(machine.ore_iron || machine.ore_glass || machine.ore_plasma || machine.ore_uranium || machine.ore_gold || machine.ore_silver || machine.ore_diamond || machine.ore_clown || machine.ore_adamantine)
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if(machine.ore_iron)
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if (machine.selected_iron==1)
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dat += text("<A href='?src=\ref[src];sel_iron=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_iron=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Iron: [machine.ore_iron]<br>")
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else
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machine.selected_iron = 0
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//sand - glass
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if(machine.ore_glass)
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if (machine.selected_glass==1)
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dat += text("<A href='?src=\ref[src];sel_glass=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_glass=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Sand: [machine.ore_glass]<br>")
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else
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machine.selected_glass = 0
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//plasma
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if(machine.ore_plasma)
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if (machine.selected_plasma==1)
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dat += text("<A href='?src=\ref[src];sel_plasma=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_plasma=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Plasma: [machine.ore_plasma]<br>")
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else
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machine.selected_plasma = 0
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//uranium
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if(machine.ore_uranium)
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if (machine.selected_uranium==1)
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dat += text("<A href='?src=\ref[src];sel_uranium=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_uranium=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Uranium: [machine.ore_uranium]<br>")
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else
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machine.selected_uranium = 0
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//gold
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if(machine.ore_gold)
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if (machine.selected_gold==1)
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dat += text("<A href='?src=\ref[src];sel_gold=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_gold=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Gold: [machine.ore_gold]<br>")
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else
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machine.selected_gold = 0
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//silver
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if(machine.ore_silver)
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if (machine.selected_silver==1)
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dat += text("<A href='?src=\ref[src];sel_silver=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_silver=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Silver: [machine.ore_silver]<br>")
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else
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machine.selected_silver = 0
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//diamond
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if(machine.ore_diamond)
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if (machine.selected_diamond==1)
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dat += text("<A href='?src=\ref[src];sel_diamond=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_diamond=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Diamond: [machine.ore_diamond]<br>")
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else
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machine.selected_diamond = 0
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//bananium
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if(machine.ore_clown)
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if (machine.selected_clown==1)
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dat += text("<A href='?src=\ref[src];sel_clown=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_clown=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Bananium: [machine.ore_clown]<br>")
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else
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machine.selected_clown = 0
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//On or off
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dat += text("Machine is currently ")
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if (machine.on==1)
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dat += text("<A href='?src=\ref[src];set_on=off'>On</A> ")
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else
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dat += text("<A href='?src=\ref[src];set_on=on'>Off</A> ")
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else
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dat+="---No Materials Loaded---"
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user << browse("[dat]", "window=console_processing_unit")
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/obj/machinery/mineral/processing_unit_console/Topic(href, href_list)
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if(..())
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return
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usr.set_machine(src)
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src.add_fingerprint(usr)
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if(href_list["sel_iron"])
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if (href_list["sel_iron"] == "yes")
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machine.selected_iron = 1
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else
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machine.selected_iron = 0
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if(href_list["sel_glass"])
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if (href_list["sel_glass"] == "yes")
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machine.selected_glass = 1
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else
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machine.selected_glass = 0
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if(href_list["sel_plasma"])
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if (href_list["sel_plasma"] == "yes")
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machine.selected_plasma = 1
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else
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machine.selected_plasma = 0
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if(href_list["sel_uranium"])
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if (href_list["sel_uranium"] == "yes")
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machine.selected_uranium = 1
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else
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machine.selected_uranium = 0
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if(href_list["sel_gold"])
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if (href_list["sel_gold"] == "yes")
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machine.selected_gold = 1
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else
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machine.selected_gold = 0
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if(href_list["sel_silver"])
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if (href_list["sel_silver"] == "yes")
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machine.selected_silver = 1
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else
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machine.selected_silver = 0
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if(href_list["sel_diamond"])
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if (href_list["sel_diamond"] == "yes")
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machine.selected_diamond = 1
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else
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machine.selected_diamond = 0
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if(href_list["sel_clown"])
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if (href_list["sel_clown"] == "yes")
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machine.selected_clown = 1
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else
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machine.selected_clown = 0
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if(href_list["set_on"])
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if (href_list["set_on"] == "on")
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machine.on = 1
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else
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machine.on = 0
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src.updateUsrDialog()
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return
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/**********************Mineral processing unit**************************/
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/obj/machinery/mineral/processing_unit
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name = "furnace"
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icon = 'icons/obj/machines/mining_machines.dmi'
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icon_state = "furnace"
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density = 1
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anchored = 1.0
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var/obj/machinery/mineral/input = null
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var/obj/machinery/mineral/output = null
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var/obj/machinery/mineral/CONSOLE = null
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var/ore_gold = 0;
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var/ore_silver = 0;
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var/ore_diamond = 0;
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var/ore_glass = 0;
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var/ore_plasma = 0;
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var/ore_uranium = 0;
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var/ore_iron = 0;
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var/ore_clown = 0;
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var/ore_adamantine = 0;
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var/selected_gold = 0
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var/selected_silver = 0
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var/selected_diamond = 0
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var/selected_glass = 0
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var/selected_plasma = 0
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var/selected_uranium = 0
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var/selected_iron = 0
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var/selected_clown = 0
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var/on = 0 //0 = off, 1 =... oh you know!
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/obj/machinery/mineral/processing_unit/New()
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..()
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spawn( 5 )
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for (var/dir in cardinal)
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src.input = locate(/obj/machinery/mineral/input, get_step(src, dir))
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if(src.input) break
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for (var/dir in cardinal)
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src.output = locate(/obj/machinery/mineral/output, get_step(src, dir))
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if(src.output) break
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processing_objects.Add(src)
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return
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return
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/obj/machinery/mineral/processing_unit/process()
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if (src.output && src.input)
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var/i
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for (i = 0; i < 10; i++)
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if (on)
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if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
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if (ore_glass > 0)
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ore_glass--;
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new /obj/item/stack/sheet/glass(output.loc)
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else
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on = 0
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continue
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if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
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if (ore_glass > 0 && ore_iron > 0)
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ore_glass--;
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ore_iron--;
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new /obj/item/stack/sheet/rglass(output.loc)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
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if (ore_gold > 0)
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ore_gold--;
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new /obj/item/stack/sheet/mineral/gold(output.loc)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
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if (ore_silver > 0)
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ore_silver--;
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new /obj/item/stack/sheet/mineral/silver(output.loc)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
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if (ore_diamond > 0)
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ore_diamond--;
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new /obj/item/stack/sheet/mineral/diamond(output.loc)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
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if (ore_plasma > 0)
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ore_plasma--;
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new /obj/item/stack/sheet/mineral/plasma(output.loc)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0)
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if (ore_uranium > 0)
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ore_uranium--;
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new /obj/item/stack/sheet/mineral/uranium(output.loc)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
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if (ore_iron > 0)
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ore_iron--;
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new /obj/item/stack/sheet/metal(output.loc)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
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if (ore_iron > 0 && ore_plasma > 0)
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ore_iron--;
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ore_plasma--;
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new /obj/item/stack/sheet/plasteel(output.loc)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1)
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if (ore_clown > 0)
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ore_clown--;
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new /obj/item/stack/sheet/mineral/clown(output.loc)
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else
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on = 0
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continue
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//THESE TWO ARE CODED FOR URIST TO USE WHEN HE GETS AROUND TO IT.
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//They were coded on 18 Feb 2012. If you're reading this in 2015, then firstly congratulations on the world not ending on 21 Dec 2012 and secondly, Urist is apparently VERY lazy. ~Errorage
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/*if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0)
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if (ore_uranium >= 2 && ore_diamond >= 1)
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ore_uranium -= 2
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ore_diamond -= 1
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new /obj/item/stack/sheet/mineral/adamantine(output.loc)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
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if (ore_silver >= 1 && ore_plasma >= 3)
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ore_silver -= 1
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ore_plasma -= 3
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new /obj/item/stack/sheet/mineral/mythril(output.loc)
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else
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on = 0
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continue*/
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//if a non valid combination is selected
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var/b = 1 //this part checks if all required ores are available
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if (!(selected_gold || selected_silver ||selected_diamond || selected_uranium | selected_plasma || selected_iron || selected_iron))
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b = 0
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if (selected_gold == 1)
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if (ore_gold <= 0)
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b = 0
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if (selected_silver == 1)
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if (ore_silver <= 0)
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b = 0
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if (selected_diamond == 1)
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if (ore_diamond <= 0)
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b = 0
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if (selected_uranium == 1)
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if (ore_uranium <= 0)
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b = 0
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if (selected_plasma == 1)
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if (ore_plasma <= 0)
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b = 0
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if (selected_iron == 1)
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if (ore_iron <= 0)
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b = 0
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if (selected_glass == 1)
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if (ore_glass <= 0)
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b = 0
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if (selected_clown == 1)
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if (ore_clown <= 0)
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b = 0
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if (b) //if they are, deduct one from each, produce slag and shut the machine off
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if (selected_gold == 1)
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ore_gold--
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if (selected_silver == 1)
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ore_silver--
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if (selected_diamond == 1)
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ore_diamond--
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if (selected_uranium == 1)
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ore_uranium--
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if (selected_plasma == 1)
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ore_plasma--
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if (selected_iron == 1)
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ore_iron--
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if (selected_clown == 1)
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ore_clown--
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new /obj/item/weapon/ore/slag(output.loc)
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on = 0
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else
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on = 0
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break
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break
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else
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break
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for (i = 0; i < 10; i++)
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var/obj/item/O
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O = locate(/obj/item, input.loc)
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if (O)
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if (istype(O,/obj/item/weapon/ore/iron))
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ore_iron++;
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del(O)
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continue
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if (istype(O,/obj/item/weapon/ore/glass))
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ore_glass++;
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del(O)
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continue
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if (istype(O,/obj/item/weapon/ore/diamond))
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ore_diamond++;
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del(O)
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continue
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if (istype(O,/obj/item/weapon/ore/plasma))
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ore_plasma++
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del(O)
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continue
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if (istype(O,/obj/item/weapon/ore/gold))
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ore_gold++
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del(O)
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continue
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if (istype(O,/obj/item/weapon/ore/silver))
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ore_silver++
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del(O)
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continue
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if (istype(O,/obj/item/weapon/ore/uranium))
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ore_uranium++
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del(O)
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continue
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if (istype(O,/obj/item/weapon/ore/clown))
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ore_clown++
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del(O)
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continue
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O.loc = src.output.loc
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else
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break
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return
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/////////////////////////////////////////////////
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// Recycling Furnace
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/obj/machinery/mineral/processing_unit/recycle
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name = "recycling furnace"
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var/gold = 0;
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var/silver = 0;
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var/diamond = 0;
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var/glass = 0;
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var/plasma = 0;
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var/uranium = 0;
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var/iron = 0;
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var/clown = 0;
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var/adamantine = 0;
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var/list/ALLOWED_TYPES=list(
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/obj/item,
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/obj/machinery/portable_atmospherics/canister,
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)
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/obj/machinery/mineral/processing_unit/recycle/process()
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if (src.output && src.input)
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var/i
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//if(!(stat & (BROKEN|UNPOWERED)))
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for (i = 0; i < 10; i++)
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if (glass >= 1)
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glass--;
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new /obj/item/stack/sheet/glass(output.loc)
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if (gold >= 1)
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gold--;
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new /obj/item/stack/sheet/mineral/gold(output.loc)
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if (silver >= 1)
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silver--;
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new /obj/item/stack/sheet/mineral/silver(output.loc)
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if (diamond >= 1)
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diamond--;
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new /obj/item/stack/sheet/mineral/diamond(output.loc)
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if (plasma >= 1)
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plasma--;
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new /obj/item/stack/sheet/mineral/plasma(output.loc)
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if (uranium >= 1)
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uranium--;
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new /obj/item/stack/sheet/mineral/uranium(output.loc)
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if (iron >= 1)
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iron--;
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new /obj/item/stack/sheet/metal(output.loc)
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if (clown >= 1)
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clown--;
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new /obj/item/stack/sheet/mineral/clown(output.loc)
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for (i = 0; i < 10; i++)
|
|
var/obj/O
|
|
for(O in input.loc.contents)
|
|
var/allowed=0
|
|
for(var/T in ALLOWED_TYPES)
|
|
if(istype(O,T))
|
|
allowed=1
|
|
break
|
|
if(O && allowed)
|
|
if (O.recycle(src))
|
|
del(O)
|
|
else
|
|
O.loc = src.output.loc
|
|
|
|
|
|
/obj/machinery/mineral/processing_unit/recycle/attack_ai(var/mob/user as mob)
|
|
return src.attack_hand(user)
|
|
|
|
/obj/machinery/mineral/processing_unit/recycle/attack_paw(var/mob/user as mob)
|
|
return src.attack_hand(user)
|
|
|
|
/obj/machinery/mineral/processing_unit/recycle/attack_hand(var/mob/user as mob)
|
|
return src.interact(user)
|
|
|
|
/obj/machinery/mineral/processing_unit/recycle/interact(var/mob/user as mob)
|
|
|
|
user.set_machine(src)
|
|
var/found=0
|
|
var/html = {"<html>
|
|
<head>
|
|
<title>Recyk Processor</title>
|
|
</head>
|
|
<body>
|
|
<h1>Recyk PRO-1000</h1>
|
|
<p><b>Current Status:</b> (<a href='?src=\ref[user];mach_close=recyk_furnace'>Close</a>)</p>
|
|
<ul>
|
|
"}
|
|
if(adamantine > 0.0)
|
|
html += "<li><b>Adamantine:</b> [adamantine]</li>"
|
|
found=1
|
|
if(clown > 0.0)
|
|
html += "<li><b>Bananaium:</b> [clown]</li>"
|
|
found=1
|
|
if(diamond > 0.0)
|
|
html += "<li><b>Diamond:</b> [diamond]</li>"
|
|
found=1
|
|
if(glass > 0.0)
|
|
html += "<li><b>Glass:</b> [glass]</li>"
|
|
found=1
|
|
if(gold > 0.0)
|
|
html += "<li><b>Gold:</b> [gold]</li>"
|
|
found=1
|
|
if(iron > 0.0)
|
|
html += "<li><b>Iron:</b> [iron]</li>"
|
|
found=1
|
|
if(plasma > 0.0)
|
|
html += "<li><b>Plasma:</b> [plasma]</li>"
|
|
found=1
|
|
if(silver > 0.0)
|
|
html += "<li><b>Silver:</b> [silver]</li>"
|
|
found=1
|
|
if(uranium > 0.0)
|
|
html += "<li><b>Uranium:</b> [uranium]</li>"
|
|
found=1
|
|
if(!found)
|
|
html += "<li><i>(Nothing loaded yet!)</i></li>"
|
|
html +={"
|
|
</ul>
|
|
<p><i>(Units are sheets)</i></p>
|
|
</body>
|
|
</html>
|
|
"}
|
|
|
|
//"<A href='?src=\ref[src];toggle=1'>[valve_open?("Open"):("Closed")]</A><BR>
|
|
|
|
user << browse(html, "window=recyk_furnace;size=600x300")
|
|
onclose(user, "canister")
|
|
return
|
|
|
|
/obj/machinery/mineral/processing_unit/recycle/Topic(href, href_list)
|
|
|
|
//Do not use "if(..()) return" here, canisters will stop working in unpowered areas like space or on the derelict.
|
|
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
|
if(1)//if(!isAdminGhost(usr))
|
|
usr << browse(null, "window=recyk_furnace")
|
|
onclose(usr, "recyk_furnace")
|
|
return |