mirror of
https://github.com/vgstation-coders/vgstation13.git
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930 lines
29 KiB
Plaintext
930 lines
29 KiB
Plaintext
/obj/item/weapon/phone
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name = "red phone"
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desc = "Should anything ever go wrong..."
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icon = 'icons/obj/items.dmi'
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icon_state = "red_phone"
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flags = FPRINT
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siemens_coefficient = 1
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force = 3.0
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throwforce = 2.0
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throw_speed = 1
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throw_range = 4
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w_class = W_CLASS_SMALL
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attack_verb = list("calls", "rings", "dials")
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hitsound = 'sound/weapons/ring.ogg'
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/obj/item/weapon/phone/suicide_act(mob/user)
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to_chat(viewers(user), "<span class='danger'>[user] wraps the cord of the [src.name] around \his neck! It looks like \he's trying to commit suicide.</span>")
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return(OXYLOSS)
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/*/obj/item/weapon/syndicate_uplink
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name = "station bounced radio"
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desc = "Remain silent about this..."
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icon = 'icons/obj/radio.dmi'
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icon_state = "radio"
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var/temp = null
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var/uses = 10.0
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var/selfdestruct = 0.0
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var/traitor_frequency = 0.0
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var/mob/currentUser = null
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var/obj/item/device/radio/origradio = null
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flags = FPRINT | CONDUCT | ONBELT
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w_class = W_CLASS_SMALL
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item_state = "radio"
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throw_speed = 4
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throw_range = 20
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m_amt = 100
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origin_tech = Tc_MAGNETS + "=2;" + Tc_SYNDICATE + "=3"*/
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/obj/item/weapon/rsp
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name = "\improper Rapid-Seed-Producer (RSP)"
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desc = "A device used to rapidly deploy seeds."
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icon = 'icons/obj/items.dmi'
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icon_state = "rcd"
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opacity = 0
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density = 0
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anchored = 0.0
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var/matter = 0
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var/mode = 1
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w_class = W_CLASS_MEDIUM
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/obj/item/weapon/bananapeel
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name = "banana peel"
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desc = "A peel from a banana."
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icon = 'icons/obj/items.dmi'
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icon_state = "banana_peel"
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item_state = "banana_peel"
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w_class = W_CLASS_TINY
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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/obj/item/weapon/bananapeel/suicide_act(mob/user)
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to_chat(viewers(user), "<span class='danger'>[user] drops the [src.name] on the ground and steps on it causing \him to crash to the floor, bashing \his head wide open. </span>")
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return(OXYLOSS)
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/obj/item/weapon/corncob
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name = "corn cob"
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desc = "A reminder of meals gone by."
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icon = 'icons/obj/harvest.dmi'
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icon_state = "corncob"
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item_state = "corncob"
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w_class = W_CLASS_TINY
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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/obj/item/weapon/soap
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name = "soap"
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desc = "A cheap bar of soap. Doesn't smell."
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "soap"
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w_class = W_CLASS_TINY
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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/obj/item/weapon/soap/nanotrasen
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desc = "A Nanotrasen brand bar of soap. Smells of plasma."
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icon_state = "soapnt"
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/obj/item/weapon/soap/deluxe
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desc = "A deluxe Waffle Co. brand bar of soap. Smells of condoms."
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icon_state = "soapdeluxe"
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/obj/item/weapon/soap/syndie
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desc = "An untrustworthy bar of soap. Smells of fear."
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icon_state = "soapsyndie"
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/obj/item/weapon/c_tube
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name = "cardboard tube"
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desc = "A tube... of cardboard."
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icon = 'icons/obj/items.dmi'
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icon_state = "c_tube"
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throwforce = 1
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w_class = W_CLASS_TINY
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throw_speed = 4
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throw_range = 5
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/obj/item/weapon/cane
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name = "cane"
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desc = "A cane used by a true gentlemen. Or a clown."
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icon = 'icons/obj/weapons.dmi'
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origin_tech = Tc_MATERIALS + "=1"
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icon_state = "cane"
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item_state = "stick"
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flags = FPRINT
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siemens_coefficient = 1
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force = 5.0
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throwforce = 7.0
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w_class = W_CLASS_SMALL
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starting_materials = list(MAT_IRON = 50)
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w_type = RECYK_MISC
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melt_temperature = MELTPOINT_STEEL
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attack_verb = list("bludgeons", "whacks", "disciplines", "thrashes")
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/obj/item/weapon/disk
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name = "disk"
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icon = 'icons/obj/items.dmi'
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//TODO: Figure out wtf this is and possibly remove it -Nodrak
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/obj/item/weapon/dummy
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name = "dummy"
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invisibility = 101.0
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anchored = 1.0
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flags = 0
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/obj/item/weapon/dummy/ex_act()
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return
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/obj/item/weapon/dummy/blob_act()
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return
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/*
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/obj/item/weapon/game_kit
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name = "Gaming Kit"
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icon = 'icons/obj/items.dmi'
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icon_state = "game_kit"
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var/selected = null
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var/board_stat = null
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var/data = ""
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var/base_url = "http://svn.slurm.us/public/spacestation13/misc/game_kit"
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item_state = "sheet-metal"
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w_class = W_CLASS_HUGE
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*/
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/obj/item/weapon/legcuffs
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name = "legcuffs"
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desc = "Use this to keep prisoners in line."
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "handcuff"
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flags = FPRINT
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siemens_coefficient = 1
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throwforce = 0
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w_class = W_CLASS_MEDIUM
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origin_tech = Tc_MATERIALS + "=1"
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var/breakouttime = 300 //Deciseconds = 30s = 0.5 minute
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/obj/item/weapon/legcuffs/bolas
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name = "bolas"
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desc = "An entangling bolas. Throw at your foes to trip them and prevent them from running."
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gender = NEUTER
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icon = 'icons/obj/weapons.dmi'
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icon_state = "bolas"
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flags = FPRINT
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siemens_coefficient = 1
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slot_flags = SLOT_BELT
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throwforce = 2
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w_class = W_CLASS_SMALL
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w_type = RECYK_METAL
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origin_tech = Tc_MATERIALS + "=1"
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attack_verb = list("lashes", "bludgeons", "whips")
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force = 4
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breakouttime = 50 //10 seconds
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throw_speed = 1
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throw_range = 10
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var/dispenser = 0
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var/throw_sound = 'sound/weapons/whip.ogg'
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var/trip_prob = 60
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var/thrown_from
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/obj/item/weapon/legcuffs/bolas/suicide_act(mob/living/user)
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to_chat(viewers(user), "<span class='danger'>[user] is wrapping the [src.name] around \his neck! It looks like \he's trying to commit suicide.</span>")
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return(OXYLOSS)
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/obj/item/weapon/legcuffs/bolas/throw_at(var/atom/A, throw_range, throw_speed)
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if(!throw_range)
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return //divide by zero, also you throw like a girl
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if(usr && !istype(thrown_from, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/bolas)) //if there is a user, but not a mech
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if(istype(usr, /mob/living/carbon/human)) //if the user is human
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var/mob/living/carbon/human/H = usr
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if(clumsy_check(H) && prob(50))
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to_chat(H, "<span class='warning'>You smack yourself in the face while swinging the [src]!</span>")
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H.Stun(2)
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H.drop_item(src)
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return
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if (!thrown_from && usr) //if something hasn't set it already (like a mech does when it launches)
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thrown_from = usr //then the user must have thrown it
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if (!istype(thrown_from, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/bolas))
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playsound(src, throw_sound, 20, 1) //because mechs play the sound anyways
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var/turf/target = get_turf(A)
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var/atom/movable/adjtarget = new /atom/movable
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var/xadjust = 0
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var/yadjust = 0
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var/scaler = 0 //used to changed the normalised vector to the proper size
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scaler = throw_range / max(abs(target.x - src.x), abs(target.y - src.y),1) //whichever is larger magnitude is what we normalise to
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if (target.x - src.x != 0) //just to avoid fucking with math for no reason
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xadjust = round((target.x - src.x) * scaler) //normalised vector is now scaled up to throw_range
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adjtarget.x = src.x + xadjust //the new target at max range
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else
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adjtarget.x = src.x
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if (target.y - src.y != 0)
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yadjust = round((target.y - src.y) * scaler)
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adjtarget.y = src.y + yadjust
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else
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adjtarget.y = src.y
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// log_admin("Adjusted target of [adjtarget.x] and [adjtarget.y], adjusted with [xadjust] and [yadjust] from [scaler]")
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..(get_turf(adjtarget), throw_range, throw_speed)
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thrown_from = null
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/obj/item/weapon/legcuffs/bolas/throw_impact(atom/hit_atom) //Pomf was right, I was wrong - Comic
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if(isliving(hit_atom) && hit_atom != usr) //if the target is a live creature other than the thrower
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var/mob/living/M = hit_atom
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if(ishuman(M)) //if they're a human species
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var/mob/living/carbon/human/H = M
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if(H.m_intent == "run") //if they're set to run (though not necessarily running at that moment)
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if(prob(trip_prob)) //this probability is up for change and mostly a placeholder - Comic
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step(H, H.dir)
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H.visible_message("<span class='warning'>[H] was tripped by the bolas!</span>","<span class='warning'>Your legs have been tangled!</span>");
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H.Stun(2) //used instead of setting damage in vars to avoid non-human targets being affected
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H.Knockdown(4)
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H.legcuffed = src //applies legcuff properties inherited through legcuffs
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src.forceMove(H)
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H.update_inv_legcuffed()
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if(!H.legcuffed) //in case it didn't happen, we need a safety net
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throw_failed()
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else if(H.legcuffed) //if the target is already legcuffed (has to be walking)
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throw_failed()
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return
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else //walking, but uncuffed, or the running prob() failed
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to_chat(H, "<span class='notice'>You stumble over the thrown bolas</span>")
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step(H, H.dir)
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H.Stun(1)
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throw_failed()
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return
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else
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M.Stun(2) //minor stun damage to anything not human
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throw_failed()
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return
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/obj/item/weapon/legcuffs/bolas/proc/throw_failed() //called when the throw doesn't entangle
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//log_admin("Logged as [thrown_from]")
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if(!thrown_from || !istype(thrown_from, /mob/living)) //in essence, if we don't know whether a person threw it
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qdel(src) //destroy it, to stop infinite bolases
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/obj/item/weapon/legcuffs/bolas/Bump()
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..()
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throw_failed() //allows a mech bolas to be destroyed
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// /obj/item/weapon/legcuffs/bolas/cyborg To be implemented
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// dispenser = 1
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/obj/item/weapon/legcuffs/bolas/cable
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name = "cable bolas"
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desc = "A poorly made bolas, tied together with cable."
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icon_state = ""
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throw_speed = 1
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throw_range = 6
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trip_prob = 10
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var/obj/item/weight1 = null //the two items that are attached to the cable
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var/obj/item/weight2 = null
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var/cable_color = ""
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var/desc_empty = "A poorly made bolas, tied together with cable. It has nothing on it."
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var/screw_state = "" //used for storing info about the screwdriver
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var/screw_istate = ""
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/obj/item/weapon/legcuffs/bolas/cable/New()
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..()
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desc = desc_empty
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weight1 = null
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weight2 = null
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update_icon()
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/obj/item/weapon/legcuffs/bolas/cable/update_icon()
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if (!weight1 && !weight2)
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icon_state = "cbolas_[cable_color]"
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overlays.len = 0
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desc = desc_empty
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trip_prob = 0
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return
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else
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overlays.len = 0
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if (weight1)
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trip_prob = 10
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overlays += icon("icons/obj/weapons.dmi", "cbolas_weight1")
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if (weight2)
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trip_prob = 30
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overlays += icon("icons/obj/weapons.dmi", "cbolas_weight2")
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desc = "A poorly made bolas, made out of \a [weight1] and [weight2 ? "\a [weight2]": "missing a second weight"], tied together with cable."
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/obj/item/weapon/legcuffs/bolas/cable/throw_failed()
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if(prob(20))
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src.visible_message("<span class='rose'>\The [src] falls to pieces on impact!</span>")
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if(weight1)
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weight1.forceMove(src.loc)
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weight1 = null
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if(weight2)
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weight2.forceMove(src.loc)
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weight2 = null
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update_icon(src)
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/obj/item/weapon/legcuffs/bolas/cable/attackby(var/obj/O, mob/user)
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if(istype(O, /obj/item))
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if(istype(O, /obj/item/weapon/gift) || istype(O,/obj/item/delivery))
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return
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var/obj/item/I = O
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if(istype(O, /obj/item/weapon/legcuffs/bolas)) //don't stack into infinity
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return
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if(iswirecutter(I)) //allows you to convert the wire back to a cable coil
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if(!weight1 && !weight2) //if there's nothing attached
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user.show_message("<span class='notice'>You cut the knot in the [src].</span>")
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playsound(usr, 'sound/items/Wirecutter.ogg', 50, 1)
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var /obj/item/stack/cable_coil/C = new /obj/item/stack/cable_coil(user.loc) //we get back the wire lengths we put in
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var /obj/item/stack/cable_coil/S = new /obj/item/weapon/screwdriver(user.loc)
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C.amount = 10
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C._color = cable_color
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C.icon_state = "coil_[C._color]"
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C.update_icon()
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S.item_state = screw_state
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S.icon_state = screw_istate
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S.update_icon()
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user.put_in_hands(S)
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qdel(src)
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return
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else
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user.show_message("<span class='notice'>You cut off [weight1] [weight2 ? "and [weight2]" : ""].</span>") //you remove the items currently attached
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if(weight1)
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weight1.forceMove(get_turf(usr))
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weight1 = null
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if(weight2)
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weight2.forceMove(get_turf(usr))
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weight2 = null
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playsound(user, 'sound/items/Wirecutter.ogg', 50, 1)
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update_icon()
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return
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if(I.w_class) //if it has a defined weight
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if(I.w_class == W_CLASS_SMALL || I.w_class == W_CLASS_MEDIUM) //just one is too specific, so don't change this
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if(!weight1)
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if(user.drop_item(I, src))
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weight1 = I
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user.show_message("<span class='notice'>You tie [weight1] to the [src].</span>")
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update_icon()
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//del(I)
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return
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if(!weight2) //just in case
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if(user.drop_item(I, src))
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weight2 = I
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user.show_message("<span class='notice'>You tie [weight2] to the [src].</span>")
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update_icon()
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//del(I)
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return
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else
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user.show_message("<span class='rose'>There are already two weights on this [src]!</span>")
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return
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else if (I.w_class < W_CLASS_SMALL)
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user.show_message("<span class='rose'>\The [I] is too small to be used as a weight.</span>")
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else if (I.w_class > W_CLASS_MEDIUM)
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user.show_message("<span class='rose'>\The [I] is [I.w_class > W_CLASS_LARGE ? "far " : ""] too big to be used a weight.</span>")
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else
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user.show_message("<span class='rose'>There are already two weights on this [src]!</span>")
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/obj/item/weapon/legcuffs/beartrap
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name = "bear trap"
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throw_speed = 2
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throw_range = 1
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layer = OPEN_DOOR_LAYER
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icon_state = "beartrap0"
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desc = "A trap used to catch bears and other legged creatures."
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var/armed = 0
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var/obj/item/weapon/grenade/iedcasing/IED = null
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/obj/item/weapon/legcuffs/beartrap/suicide_act(mob/user)
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to_chat(viewers(user), "<span class='danger'>[user] is putting the [src.name] on \his head! It looks like \he's trying to commit suicide.</span>")
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return (BRUTELOSS)
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/obj/item/weapon/legcuffs/beartrap/update_icon()
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icon_state = "beartrap[armed]"
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/obj/item/weapon/legcuffs/beartrap/attack_self(mob/user as mob)
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..()
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if(ishuman(user) && !user.stat && !user.restrained())
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armed = !armed
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update_icon()
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to_chat(user, "<span class='notice'>[src] is now [armed ? "armed" : "disarmed"]</span>")
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playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
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if(armed && IED)
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message_admins("[key_name(usr)] has armed a beartrap rigged with an IED at [formatJumpTo(get_turf(src))]!")
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log_game("[key_name(usr)] has armed a beartrap rigged with an IED at [formatJumpTo(get_turf(src))]!")
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/obj/item/weapon/legcuffs/beartrap/attackby(var/obj/item/I, mob/user as mob) //Let's get explosive.
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if(istype(I, /obj/item/weapon/grenade/iedcasing))
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if(IED)
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to_chat(user, "<span class='warning'>This beartrap already has an IED hooked up to it!</span>")
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return
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IED = I
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switch(IED.assembled)
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if(0,1) //if it's not fueled/hooked up
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to_chat(user, "<span class='warning'>You haven't prepared this IED yet!</span>")
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IED = null
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return
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if(2,3)
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if(user.drop_item(I, src))
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var/turf/bombturf = get_turf(src)
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var/area/A = get_area(bombturf)
|
|
var/log_str = "[key_name(usr)]<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A> has rigged a beartrap with an IED at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>."
|
|
message_admins(log_str)
|
|
log_game(log_str)
|
|
to_chat(user, "<span class='notice'>You sneak the [IED] underneath the pressure plate and connect the trigger wire.</span>")
|
|
desc = "A trap used to catch bears and other legged creatures. <span class='warning'>There is an IED hooked up to it.</span>"
|
|
else
|
|
to_chat(user, "<span class='danger'>You shouldn't be reading this message! Contact a coder or someone, something broke!</span>")
|
|
IED = null
|
|
return
|
|
if(isscrewdriver(I))
|
|
if(IED)
|
|
IED.forceMove(get_turf(src.loc))
|
|
IED = null
|
|
to_chat(user, "<span class='notice'>You remove the IED from the [src].</span>")
|
|
return
|
|
..()
|
|
|
|
/obj/item/weapon/legcuffs/beartrap/Crossed(AM as mob|obj)
|
|
if(armed && isliving(AM) && isturf(src.loc))
|
|
var/mob/living/L = AM
|
|
|
|
if(L.on_foot()) //Flying mobs can't get caught in beartraps! Note that this also prevents lying mobs from triggering traps
|
|
if(IED && isturf(src.loc))
|
|
IED.active = 1
|
|
IED.overlays -= image('icons/obj/grenade.dmi', icon_state = "improvised_grenade_filled")
|
|
IED.icon_state = initial(icon_state) + "_active"
|
|
IED.assembled = 3
|
|
var/turf/bombturf = get_turf(src)
|
|
var/area/A = get_area(bombturf)
|
|
var/log_str = "[key_name(usr)]<A HREF='?_src_=holder;adminmoreinfo=\ref[AM]'>?</A> has triggered an IED-rigged [name] at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>."
|
|
message_admins(log_str)
|
|
log_game(log_str)
|
|
spawn(IED.det_time)
|
|
IED.prime()
|
|
|
|
src.desc = initial(src.desc)
|
|
|
|
if(ishuman(L))
|
|
var/mob/living/carbon/H = AM
|
|
if(H.m_intent == "run")
|
|
armed = 0
|
|
H.legcuffed = src
|
|
src.forceMove(H)
|
|
H.update_inv_legcuffed()
|
|
|
|
feedback_add_details("handcuffs","B") //Yes, I know they're legcuffs. Don't change this, no need for an extra variable. The "B" is used to tell them apart.
|
|
|
|
H.visible_message("<span class='danger'>[H] steps on \the [src].</span>",\
|
|
"<span class='danger'>You step on \the [src]![(IED && IED.active) ? " The explosive device attached to it activates." : ""]</span>",\
|
|
"<span class='notice'>You hear a sudden snapping sound!",\
|
|
//Hallucination messages
|
|
"<span class='danger'>A terrifying crocodile snaps at [H]!</span>",\
|
|
"<span class='danger'>A [(IED && IED.active) ? "crocodile" : "horrifying fiery dragon"] attempts to bite your leg off!</span>")
|
|
else if(isanimal(AM))
|
|
armed = 0
|
|
var/mob/living/simple_animal/SA = AM
|
|
SA.health -= 20
|
|
|
|
update_icon()
|
|
..()
|
|
|
|
/obj/item/weapon/batteringram
|
|
name = "battering ram"
|
|
desc = "A hydraulic compression/spreader-type mechanism which, when applied to a door, will charge before rapidly expanding and dislodging frames."
|
|
flags = TWOHANDABLE | MUSTTWOHAND | FPRINT
|
|
icon = 'icons/obj/weapons.dmi'
|
|
icon_state = "ram"
|
|
item_state = "ram"
|
|
inhand_states = list("left_hand" = 'icons/mob/in-hand/left/misc_tools.dmi', "right_hand" = 'icons/mob/in-hand/right/misc_tools.dmi')
|
|
siemens_coefficient = 0
|
|
throwforce = 15
|
|
w_class = W_CLASS_MEDIUM
|
|
w_type = RECYK_METAL
|
|
origin_tech = Tc_COMBAT + "=5"
|
|
attack_verb = list("rams", "bludgeons")
|
|
force = 15
|
|
throw_speed = 1
|
|
throw_range = 3
|
|
|
|
/obj/item/weapon/caution
|
|
desc = "Caution! Wet Floor!"
|
|
name = "wet floor sign"
|
|
icon = 'icons/obj/janitor.dmi'
|
|
icon_state = "caution"
|
|
force = 1.0
|
|
throwforce = 3.0
|
|
throw_speed = 1
|
|
throw_range = 5
|
|
w_class = W_CLASS_SMALL
|
|
flags = FPRINT
|
|
attack_verb = list("warns", "cautions", "smashes")
|
|
|
|
/obj/item/weapon/caution/proximity_sign
|
|
var/timing = 0
|
|
var/armed = 0
|
|
var/timepassed = 0
|
|
flags = FPRINT | PROXMOVE
|
|
|
|
/obj/item/weapon/caution/proximity_sign/attack_self(mob/user as mob)
|
|
if(ishuman(user))
|
|
var/mob/living/carbon/human/H = user
|
|
if(H.mind.assigned_role != "Janitor")
|
|
return
|
|
if(armed)
|
|
armed = 0
|
|
to_chat(user, "<span class='notice'>You disarm \the [src].</span>")
|
|
return
|
|
timing = !timing
|
|
if(timing)
|
|
processing_objects.Add(src)
|
|
else
|
|
armed = 0
|
|
timepassed = 0
|
|
to_chat(H, "<span class='notice'>You [timing ? "activate \the [src]'s timer, you have 15 seconds." : "de-activate \the [src]'s timer."]</span>")
|
|
|
|
/obj/item/weapon/caution/proximity_sign/process()
|
|
if(!timing)
|
|
processing_objects.Remove(src)
|
|
timepassed++
|
|
if(timepassed >= 15 && !armed)
|
|
armed = 1
|
|
timing = 0
|
|
|
|
/obj/item/weapon/caution/proximity_sign/HasProximity(atom/movable/AM as mob|obj)
|
|
if(armed)
|
|
if(istype(AM, /mob/living/carbon) && !istype(AM, /mob/living/carbon/brain))
|
|
var/mob/living/carbon/C = AM
|
|
if(C.m_intent != "walk")
|
|
src.visible_message("The [src.name] beeps, \"Running on wet floors is hazardous to your health.\"")
|
|
explosion(src.loc,-1,2,0)
|
|
if(ishuman(C))
|
|
dead_legs(C)
|
|
if(src)
|
|
qdel(src)
|
|
|
|
/obj/item/weapon/caution/proximity_sign/proc/dead_legs(mob/living/carbon/human/H as mob)
|
|
var/datum/organ/external/l = H.organs_by_name[LIMB_LEFT_LEG]
|
|
var/datum/organ/external/r = H.organs_by_name[LIMB_RIGHT_LEG]
|
|
if(l && !(l.status & ORGAN_DESTROYED))
|
|
l.status |= ORGAN_DESTROYED
|
|
if(r && !(r.status & ORGAN_DESTROYED))
|
|
r.status |= ORGAN_DESTROYED
|
|
|
|
/obj/item/weapon/caution/cone
|
|
desc = "This cone is trying to warn you of something!"
|
|
name = "warning cone"
|
|
icon_state = "cone"
|
|
|
|
/obj/item/weapon/rack_parts
|
|
name = "rack parts"
|
|
desc = "Parts of a rack."
|
|
icon = 'icons/obj/items.dmi'
|
|
icon_state = "rack_parts"
|
|
flags = FPRINT
|
|
siemens_coefficient = 1
|
|
starting_materials = list(MAT_IRON = 3750)
|
|
w_type = RECYK_METAL
|
|
melt_temperature=MELTPOINT_STEEL
|
|
|
|
/obj/item/weapon/rack_parts/attackby(obj/item/weapon/W, mob/user)
|
|
..()
|
|
if(istype(W, /obj/item/weapon/weldingtool))
|
|
var/obj/item/weapon/weldingtool/WT = W
|
|
if(WT.remove_fuel(0, user))
|
|
to_chat(user, "You begin slicing through \the [src].")
|
|
playsound(user, 'sound/items/Welder.ogg', 50, 1)
|
|
if(do_after(user, src, 60))
|
|
to_chat(user, "You cut \the [src] into a gun stock.")
|
|
if(src.loc == user)
|
|
user.drop_item(src, force_drop = 1)
|
|
var/obj/item/weapon/metal_gun_stock/I = new (get_turf(user))
|
|
user.put_in_hands(I)
|
|
qdel(src)
|
|
else
|
|
new /obj/item/weapon/metal_gun_stock(get_turf(src.loc))
|
|
qdel(src)
|
|
else
|
|
to_chat(user, "<span class='notice'>You need more welding fuel to complete this task.</span>")
|
|
|
|
/obj/item/weapon/SWF_uplink
|
|
name = "station-bounced radio"
|
|
desc = "Used for communication, it appears."
|
|
icon = 'icons/obj/radio.dmi'
|
|
icon_state = "radio"
|
|
var/temp = null
|
|
var/uses = 8.0
|
|
var/selfdestruct = 0.0
|
|
var/traitor_frequency = 0.0
|
|
var/obj/item/device/radio/origradio = null
|
|
flags = FPRINT
|
|
siemens_coefficient = 1
|
|
slot_flags = SLOT_BELT
|
|
item_state = "radio"
|
|
throwforce = 5
|
|
w_class = W_CLASS_SMALL
|
|
throw_speed = 4
|
|
throw_range = 20
|
|
starting_materials = list(MAT_IRON = 100)
|
|
w_type = RECYK_ELECTRONIC
|
|
melt_temperature=MELTPOINT_SILICON
|
|
origin_tech = Tc_MAGNETS + "=1"
|
|
|
|
/obj/item/weapon/staff
|
|
name = "wizards staff"
|
|
desc = "Apparently a staff used by the wizard."
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "staff"
|
|
force = 3.0
|
|
throwforce = 5.0
|
|
throw_speed = 1
|
|
throw_range = 5
|
|
w_class = W_CLASS_SMALL
|
|
flags = FPRINT
|
|
attack_verb = list("bludgeons", "whacks", "disciplines")
|
|
|
|
/obj/item/weapon/staff/broom
|
|
name = "broom"
|
|
desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "broom"
|
|
item_state = "broom0"
|
|
flags = FPRINT | TWOHANDABLE
|
|
|
|
/obj/item/weapon/staff/broom/update_wield(mob/user)
|
|
..()
|
|
item_state = "broom[wielded ? 1 : 0]"
|
|
force = wielded ? 5 : 3
|
|
attack_verb = wielded ? list("rams into", "charges at") : list("bludgeons", "whacks", "cleans", "dusts")
|
|
if(user)
|
|
user.update_inv_hands()
|
|
if(iswizard(user) || isapprentice(user))
|
|
user.flying = wielded ? 1 : 0
|
|
if(wielded)
|
|
to_chat(user, "<span class='notice'>You hold \the [src] between your legs.</span>")
|
|
user.say("QUID 'ITCH")
|
|
animate(user, pixel_y = pixel_y + 10 * PIXEL_MULTIPLIER , time = 10, loop = 1, easing = SINE_EASING)
|
|
else
|
|
animate(user, pixel_y = pixel_y + 10 * PIXEL_MULTIPLIER , time = 1, loop = 1)
|
|
animate(user, pixel_y = pixel_y, time = 10, loop = 1, easing = SINE_EASING)
|
|
animate(user)
|
|
if(user.lying)//aka. if they have just been stunned
|
|
user.pixel_y -= 6 * PIXEL_MULTIPLIER
|
|
else
|
|
if(wielded)
|
|
to_chat(user, "<span class='notice'>You hold \the [src] between your legs.</span>")
|
|
|
|
/obj/item/weapon/staff/broom/attackby(var/obj/O, mob/user)
|
|
if(istype(O, /obj/item/clothing/mask/horsehead))
|
|
new/obj/item/weapon/staff/broom/horsebroom(get_turf(src))
|
|
user.u_equip(O)
|
|
qdel(O)
|
|
qdel(src)
|
|
return
|
|
..()
|
|
|
|
/obj/item/weapon/staff/broom/horsebroom
|
|
name = "broomstick horse"
|
|
desc = "Saddle up!"
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "horsebroom"
|
|
item_state = "horsebroom0"
|
|
|
|
/obj/item/weapon/staff/broom/horsebroom/update_wield(mob/user)
|
|
..()
|
|
item_state = "horsebroom[wielded ? 1 : 0]"
|
|
|
|
|
|
|
|
/obj/item/weapon/staff/stick
|
|
name = "stick"
|
|
desc = "A great tool to drag someone else's drinks across the bar."
|
|
icon = 'icons/obj/weapons.dmi'
|
|
icon_state = "stick"
|
|
item_state = "stick"
|
|
force = 3.0
|
|
throwforce = 5.0
|
|
throw_speed = 1
|
|
throw_range = 5
|
|
w_class = W_CLASS_SMALL
|
|
flags = FPRINT
|
|
|
|
/obj/item/weapon/table_parts
|
|
name = "table parts"
|
|
desc = "Parts of a table. Poor table."
|
|
gender = PLURAL
|
|
icon = 'icons/obj/items.dmi'
|
|
icon_state = "table_parts"
|
|
starting_materials = list(MAT_IRON = 3750)
|
|
w_type = RECYK_METAL
|
|
melt_temperature=MELTPOINT_STEEL
|
|
flags = FPRINT
|
|
siemens_coefficient = 1
|
|
attack_verb = list("slams", "bashes", "batters", "bludgeons", "thrashes", "whacks")
|
|
|
|
/obj/item/weapon/table_parts/cultify()
|
|
new /obj/item/weapon/table_parts/wood(loc)
|
|
..()
|
|
|
|
/obj/item/weapon/table_parts/reinforced
|
|
name = "reinforced table parts"
|
|
desc = "Hard table parts. Well...harder..."
|
|
icon = 'icons/obj/items.dmi'
|
|
icon_state = "reinf_tableparts"
|
|
starting_materials = list(MAT_IRON = 7500)
|
|
w_type = RECYK_METAL
|
|
melt_temperature=MELTPOINT_STEEL
|
|
flags = FPRINT
|
|
siemens_coefficient = 1
|
|
|
|
/obj/item/weapon/table_parts/glass
|
|
name = "glass table parts"
|
|
desc = "Glass table parts for the spaceman with style."
|
|
icon = 'icons/obj/items.dmi'
|
|
icon_state = "glass_tableparts"
|
|
starting_materials = list(MAT_GLASS = 3750)
|
|
w_type = RECYK_GLASS
|
|
melt_temperature=MELTPOINT_GLASS
|
|
flags = FPRINT
|
|
siemens_coefficient = 0 //copying from glass sheets and shards even if its bad balance
|
|
|
|
/obj/item/weapon/table_parts/wood
|
|
name = "wooden table parts"
|
|
desc = "Keep away from fire."
|
|
icon_state = "wood_tableparts"
|
|
flags = 0
|
|
|
|
/obj/item/weapon/table_parts/wood/poker
|
|
name = "gambling table parts"
|
|
icon_state = "gambling_tableparts"
|
|
|
|
/obj/item/weapon/table_parts/wood/cultify()
|
|
return
|
|
|
|
/obj/item/weapon/wire
|
|
desc = "This is just a simple piece of regular insulated wire."
|
|
name = "wire"
|
|
icon = 'icons/obj/power.dmi'
|
|
icon_state = "item_wire"
|
|
var/amount = 1.0
|
|
var/laying = 0.0
|
|
var/old_lay = null
|
|
starting_materials = list(MAT_IRON = 70)
|
|
w_type = RECYK_METAL
|
|
melt_temperature=MELTPOINT_STEEL
|
|
attack_verb = list("whips", "lashes", "disciplines", "tickles")
|
|
|
|
/obj/item/weapon/wire/suicide_act(mob/user)
|
|
to_chat(viewers(user), "<span class='danger'>[user] is strangling \himself with the [src.name]! It looks like \he's trying to commit suicide.</span>")
|
|
return (OXYLOSS)
|
|
|
|
/obj/item/weapon/module
|
|
icon = 'icons/obj/module.dmi'
|
|
//icon_state = "std_module"
|
|
w_class = W_CLASS_SMALL
|
|
item_state = "electronic"
|
|
flags = FPRINT
|
|
siemens_coefficient = 1
|
|
var/mtype = 1 // 1=electronic 2=hardware
|
|
|
|
/obj/item/weapon/module/card_reader
|
|
name = "card reader module"
|
|
icon_state = "card_mod"
|
|
desc = "An electronic module for reading data and ID cards."
|
|
|
|
/obj/item/weapon/circuitboard/power_control
|
|
icon = 'icons/obj/module.dmi'
|
|
name = "power control module"
|
|
icon_state = "power_mod"
|
|
desc = "Heavy-duty switching circuits for power control."
|
|
|
|
/obj/item/weapon/circuitboard/station_map
|
|
icon = 'icons/obj/module.dmi'
|
|
name = "holomap module"
|
|
icon_state = "card_mod"
|
|
desc = "Holographic circuits for station holomaps."
|
|
|
|
/obj/item/weapon/module/id_auth
|
|
name = "\improper ID authentication module"
|
|
icon_state = "id_mod"
|
|
desc = "A module allowing secure authorization of ID cards."
|
|
|
|
/obj/item/weapon/module/cell_power
|
|
name = "power cell regulator module"
|
|
icon_state = "power_mod"
|
|
desc = "A converter and regulator allowing the use of power cells."
|
|
|
|
/obj/item/weapon/module/cell_power
|
|
name = "power cell charger module"
|
|
icon_state = "power_mod"
|
|
desc = "Charging circuits for power cells."
|
|
|
|
/obj/item/weapon/syntiflesh
|
|
name = "syntiflesh"
|
|
desc = "Meat that appears... strange..."
|
|
icon = 'icons/obj/food.dmi'
|
|
icon_state = "meat"
|
|
flags = FPRINT
|
|
siemens_coefficient = 1
|
|
w_class = W_CLASS_TINY
|
|
origin_tech = Tc_BIOTECH + "=2"
|
|
|
|
/*
|
|
/obj/item/weapon/cigarpacket
|
|
name = "Pete's Cuban Cigars"
|
|
desc = "The most robust cigars on the planet."
|
|
icon = 'icons/obj/cigarettes.dmi'
|
|
icon_state = "cigarpacket"
|
|
item_state = "cigarpacket"
|
|
w_class = W_CLASS_TINY
|
|
throwforce = 2
|
|
var/cigarcount = 6
|
|
flags = ONBELT */
|
|
|
|
/obj/item/weapon/pai_cable
|
|
desc = "A flexible coated cable with a universal jack on one end."
|
|
name = "data cable"
|
|
icon = 'icons/obj/power.dmi'
|
|
icon_state = "wire1"
|
|
|
|
var/obj/machinery/machine
|
|
|
|
/*
|
|
/obj/item/weapon/research//Makes testing much less of a pain -Sieve
|
|
name = "research"
|
|
icon = 'icons/obj/stock_parts.dmi'
|
|
icon_state = "capacitor"
|
|
desc = "A debug item for research."
|
|
origin_tech = Tc_MATERIALS + "=8;" + Tc_PROGRAMMING + "=8;" + Tc_MAGNETS + "=8;" + Tc_POWERSTORAGE + "=8;" + Tc_BLUESPACE + "=8;" + Tc_COMBAT + "=8;" + Tc_BIOTECH + "=8;" + Tc_SYNDICATE + "=8"
|
|
*/
|
|
|
|
/obj/item/weapon/ectoplasm
|
|
name = "ectoplasm"
|
|
desc = "The remnants of a being between the world of the living and the dead. Spooky."
|
|
gender = PLURAL
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "ectoplasm"
|
|
w_type = RECYK_BIOLOGICAL
|
|
|
|
/////////Random shit////////
|
|
|
|
/obj/item/weapon/lightning
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name = "lightning"
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icon = 'icons/obj/lightning.dmi'
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icon_state = "lightning"
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desc = "test lightning"
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flags = 0
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New()
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icon = midicon
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icon_state = "1"
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/obj/item/weapon/lightning/afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params)
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var/angle = get_angle(A, user)
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// to_chat(world, angle)
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angle = round(angle) + 45
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if(angle > 180)
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angle -= 180
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else
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angle += 180
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if(!angle)
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angle = 1
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// to_chat(world, "adjusted [angle]")
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icon_state = "[angle]"
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// to_chat(world, "[angle] [(get_dist(user, A) - 1)]")
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user.Beam(A, "lightning", 'icons/obj/zap.dmi', 50, 15)
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/*Testing
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proc
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// creates an /icon object with 360 states of rotation
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rotate_icon(file, state, step = 1, aa = FALSE)
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var icon/base = icon(file, state)
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var w, h, w2, h2
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if(aa)
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aa ++
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w = base.Width()
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w2 = w * aa
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h = base.Height()
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h2 = h * aa
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var icon{result = icon(base); temp}
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for(var/angle in 0 to 360 step step)
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if(angle == 0 )
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continue
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if(angle == 360)
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continue
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temp = icon(base)
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if(aa)
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temp.Scale(w2, h2)
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temp.Turn(angle)
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if(aa)
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temp.Scale(w, h)
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result.Insert(temp, "[angle]")
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return result*/
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