mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
Adds a proc for checking clumsy, fixes clumsy clowns cutting themselves with banana bunches (#13211)
* clumsy_check * changelog
This commit is contained in:
@@ -221,7 +221,7 @@
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user.delayNextAttack(50)
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if(do_after(user,src,50))
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var/mob/living/M = user
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if ((M_CLUMSY in M.mutations) && (prob(50)))
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if (clumsy_check(M) && (prob(50)))
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user.visible_message("<span class='danger'>[user] slides \his hands straight into \the [src]!</span>", "<span class='danger'>You accidentally slide your hands into \the [src]!</span>")
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M.apply_damage(10,BURN,pick(LIMB_LEFT_HAND, LIMB_RIGHT_HAND))
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@@ -202,7 +202,7 @@
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if(usr && !istype(thrown_from, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/bolas)) //if there is a user, but not a mech
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if(istype(usr, /mob/living/carbon/human)) //if the user is human
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var/mob/living/carbon/human/H = usr
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if((M_CLUMSY in H.mutations) && prob(50))
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if(clumsy_check(H) && prob(50))
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to_chat(H, "<span class='warning'>You smack yourself in the face while swinging the [src]!</span>")
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H.Stun(2)
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H.drop_item(src)
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@@ -160,7 +160,7 @@
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size = "bulky"
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if(5.0 to INFINITY)
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size = "huge"
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//if ((M_CLUMSY in usr.mutations) && prob(50)) t = "funny-looking"
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//if (clumsy_check(usr) && prob(50)) t = "funny-looking"
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var/pronoun
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if (src.gender == PLURAL)
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pronoun = "They are"
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@@ -901,7 +901,7 @@
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M.LAssailant = user
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src.add_fingerprint(user)
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//if((M_CLUMSY in user.mutations) && prob(50))
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//if(clumsy_check(user) && prob(50))
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// M = user
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/*
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to_chat(M, "<span class='warning'>You stab yourself in the eye.</span>")
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@@ -20,7 +20,7 @@
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var/limited_conversions = 0 // for revsquad
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/obj/item/device/flash/proc/clown_check(var/mob/user)
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if(user && (M_CLUMSY in user.mutations) && prob(50))
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if(user && clumsy_check(user) && prob(50))
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to_chat(user, "<span class='warning'>\The [src] slips out of your hand.</span>")
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user.drop_item()
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return 0
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@@ -55,7 +55,7 @@
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add_fingerprint(user)
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if(on && user.zone_sel.selecting == "eyes")
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if(((M_CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50)) //too dumb to use flashlight properly
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if((clumsy_check(user) || user.getBrainLoss() >= 60) && prob(50)) //too dumb to use flashlight properly
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return ..() //just hit them in the head
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if (!user.dexterity_check())
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@@ -47,7 +47,7 @@
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/obj/item/weapon/melee/defibrillator/attack_self(mob/user)
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if(charges || ready)
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if((M_CLUMSY in user.mutations) && prob(50) && charges)
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if(clumsy_check(user) && prob(50) && charges)
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to_chat(user, "<span class='warning'>You touch the paddles together, shorting the device.</span>")
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sparks.start()
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playsound(get_turf(src),'sound/items/defib.ogg',50,1)
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@@ -14,7 +14,7 @@
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var/det_time = 50
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/obj/item/weapon/grenade/proc/clown_check(var/mob/living/user)
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if((M_CLUMSY in user.mutations) && prob(50))
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if(clumsy_check(user) && prob(50))
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to_chat(user, "<span class='warning'>Huh? How does this thing work?</span>")
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activate(user)
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@@ -29,7 +29,7 @@
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to_chat(usr, "<span class='warning'>You don't have the dexterity to do this!</span>")
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return
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if((M_CLUMSY in user.mutations) && prob(50))
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if(clumsy_check(user) && prob(50))
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to_chat(usr, "<span class='warning'>Uh... how do these things work?!</span>")
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handcuffs_apply(M, user, TRUE)
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return
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@@ -97,7 +97,7 @@
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feed_to(user, M)
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return
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else
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if((M_CLUMSY in user.mutations) && prob(50))
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if(clumsy_check(user) && prob(50))
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return eyestab(user,user)
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else
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return eyestab(M, user)
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@@ -170,7 +170,7 @@
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return (BRUTELOSS)
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/obj/item/weapon/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
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if ((M_CLUMSY in user.mutations) && prob(50))
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if (clumsy_check(user) && prob(50))
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to_chat(user, "<span class='warning'>You accidentally cut yourself with the [src].</span>")
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user.take_organ_damage(20)
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return
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@@ -296,7 +296,7 @@
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attack_verb = list("bashes", "batters", "bludgeons", "thrashes", "whacks") //I think the rollingpin attackby will end up ignoring this anyway.
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/obj/item/weapon/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob)
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if ((M_CLUMSY in user.mutations) && prob(50))
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if (clumsy_check(user) && prob(50))
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to_chat(user, "<span class='warning'>The [src] slips out of your hand and hits your head.</span>")
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user.take_organ_damage(10)
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user.Paralyse(2)
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@@ -368,7 +368,7 @@
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// Drop all the things. All of them.
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send_items_flying()
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if((M_CLUMSY in user.mutations) && prob(50)) //What if he's a clown?
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if(clumsy_check(user) && prob(50)) //What if he's a clown?
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to_chat(M, "<span class='warning'>You accidentally slam yourself with the [src]!</span>")
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M.Knockdown(1)
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user.take_organ_damage(2)
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@@ -88,7 +88,7 @@
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update_icon()
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/obj/item/weapon/melee/energy/sword/attack_self(mob/living/user as mob)
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if ((M_CLUMSY in user.mutations) && prob(50) && active) //only an on blade can cut
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if (clumsy_check(user) && prob(50) && active) //only an on blade can cut
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to_chat(user, "<span class='danger'>You accidentally cut yourself with [src].</span>")
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user.take_organ_damage(5,5)
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return
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@@ -154,16 +154,6 @@
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attack_verb = list("attacks", "slashes", "stabs", "slices", "tears", "rips", "dices", "cuts")
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/obj/item/weapon/melee/energy/sword/bsword/IsShield()
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if(active)
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return 1
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return 0
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/obj/item/weapon/melee/energy/sword/bsword/attack_self(mob/living/user as mob)
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toggleActive(user)
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add_fingerprint(user)
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return
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/obj/item/weapon/melee/energy/sword/bsword/update_icon()
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if(active)
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icon_state = active_state
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@@ -181,6 +171,9 @@
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qdel(W)
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qdel(src)
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/obj/item/weapon/melee/energy/sword/bsword/clumsy_check(mob/living/user)
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return 0
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/obj/item/weapon/melee/energy/sword/pirate
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name = "energy cutlass"
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desc = "Arrrr matey."
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@@ -31,7 +31,7 @@
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to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
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return
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if((M_CLUMSY in user.mutations) && prob(50))
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if(clumsy_check(user) && prob(50))
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user.visible_message("<span class='warning'>\The [src] slips out of [user]'s hands and hits \his head.</span>",
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"<span class='warning'>\The [src] slips out of your hands and hits your head.</span>")
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user.apply_damage(10, BRUTE, LIMB_HEAD)
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@@ -109,7 +109,7 @@
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return 0
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/obj/item/weapon/shield/energy/attack_self(mob/living/user as mob)
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if ((M_CLUMSY in user.mutations) && prob(50))
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if (clumsy_check(user) && prob(50))
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to_chat(user, "<span class='warning'>You beat yourself in the head with [src].</span>")
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user.take_organ_damage(5)
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active = !active
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@@ -71,7 +71,7 @@
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..() //WHACK
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return 1 //Non-chaplains can't use the holy book, at least not properly
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if((M_CLUMSY in user.mutations) && prob(50)) //Using it while clumsy, let's have some fun
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if(clumsy_check(user) && prob(50)) //Using it while clumsy, let's have some fun
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user.visible_message("<span class='warning'>\The [src] slips out of [user]'s hands and hits \his head.</span>",
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"<span class='warning'>\The [src] slips out of your hands and hits your head.</span>")
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user.apply_damage(10, BRUTE, LIMB_HEAD)
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@@ -30,7 +30,7 @@
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/obj/item/weapon/storage/briefcase/attack(mob/living/M as mob, mob/living/user as mob)
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//..()
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if ((M_CLUMSY in user.mutations) && prob(50))
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if (clumsy_check(user) && prob(50))
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to_chat(user, "<span class='warning'>The [src] slips out of your hand and hits your head.</span>")
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user.take_organ_damage(10)
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user.Paralyse(2)
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@@ -189,7 +189,7 @@
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//I consider this worthless but it isn't my code so whatever. Remove or uncomment.
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/*attack(mob/M as mob, mob/living/user as mob)
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if ((M_CLUMSY in user.mutations) && prob(50))
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if (clumsy_check(user) && prob(50))
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to_chat(user, "<span class='warning'>The [src] slips out of your hand and hits your head.</span>")
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user.take_organ_damage(10)
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user.Paralyse(2)
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@@ -95,7 +95,7 @@
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..()
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/obj/item/weapon/melee/baton/attack_self(mob/user)
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if(status && (M_CLUMSY in user.mutations) && prob(50))
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if(status && clumsy_check(user) && prob(50))
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user.simple_message("<span class='warning'>You grab the [src] on the wrong side.</span>",
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"<span class='danger'>The [name] blasts you with its power!</span>")
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user.Knockdown(stunforce*3)
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@@ -120,7 +120,7 @@
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add_fingerprint(user)
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/obj/item/weapon/melee/baton/attack(mob/M, mob/user)
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if(status && (M_CLUMSY in user.mutations) && prob(50))
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if(status && clumsy_check(user) && prob(50))
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user.simple_message("<span class='danger'>You accidentally hit yourself with [src]!</span>",
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"<span class='danger'>The [name] goes mad!</span>")
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user.Knockdown(stunforce*3)
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@@ -33,7 +33,7 @@
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force = 10
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/obj/item/weapon/melee/classic_baton/attack(mob/M as mob, mob/living/user as mob)
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if ((M_CLUMSY in user.mutations) && prob(50))
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if (clumsy_check(user) && prob(50))
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to_chat(user, "<span class='warning'>You club yourself over the head.</span>")
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user.Knockdown(3 * force)
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if(ishuman(user))
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@@ -141,7 +141,7 @@
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/obj/item/weapon/melee/telebaton/attack(mob/target as mob, mob/living/user as mob)
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if(on)
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if ((M_CLUMSY in user.mutations) && prob(50))
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if (clumsy_check(user) && prob(50))
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user.simple_message("<span class='warning'>You club yourself over the head.</span>",
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"<span class='danger'>The fishing rod goes mad!</span>")
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@@ -135,7 +135,7 @@
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return ..()
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if(user.zone_sel.selecting != "eyes" && user.zone_sel.selecting != LIMB_HEAD)
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return ..()
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if((M_CLUMSY in user.mutations) && prob(50))
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if(clumsy_check(user) && prob(50))
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M = user
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return eyestab(M,user)
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@@ -129,7 +129,7 @@
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/obj/item/weapon/dualsaber/attack(target as mob, mob/living/user as mob)
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..()
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if((M_CLUMSY in user.mutations) && (wielded) &&prob(40))
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if(clumsy_check(user) && (wielded) &&prob(40))
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to_chat(user, "<span class='warning'>You twirl around a bit before losing your balance and impaling yourself on the [src].</span>")
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user.take_organ_damage(20,25)
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return
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@@ -195,6 +195,8 @@
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M.simple_message("<span class='notice'>You slipped on [src]!</span>",
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"<span class='userdanger'>Something is scratching at your feet! Oh god!</span>")
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/obj/item/weapon/dualsaber/bananabunch/clumsy_check(mob/living/user)
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return 0
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/*
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* High-Frequency Blade
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@@ -475,3 +475,8 @@ a {
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if(!defective)
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defective = 1
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desc += "\nIt doesn't look to be in the best shape."
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/obj/proc/clumsy_check(var/mob/living/user)
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if(istype(user))
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return (M_CLUMSY in user.mutations)
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return 0
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@@ -52,7 +52,7 @@
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if(clumsy_check)
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if(istype(occupant, /mob/living))
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var/mob/living/M = occupant
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if(!(M_CLUMSY in M.mutations) && M.dizziness < 450)
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if(!clumsy_check(M) && M.dizziness < 450)
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return
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occupant.Knockdown(2)
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occupant.Stun(2)
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@@ -54,7 +54,7 @@
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if(!armed)
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to_chat(user, "<span class='notice'>You arm [src].</span>")
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else
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if(((user.getBrainLoss() >= 60 || (M_CLUMSY in user.mutations)) && prob(50)))
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if(((user.getBrainLoss() >= 60 || clumsy_check(user)) && prob(50)))
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var/datum/organ/external/OE = user.get_active_hand_organ()
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@@ -62,7 +62,7 @@
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/mob/living/carbon/human/kick_act(mob/living/carbon/human/M)
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M.delayNextAttack(20) //Kicks are slow
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if((src == M) || ((M_CLUMSY in M.mutations) && prob(20))) //Kicking yourself (or being clumsy) = stun
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if((src == M) || (M_CLUMSY in M.mutations) && prob(20)) //Kicking yourself (or being clumsy) = stun
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M.visible_message("<span class='notice'>\The [M] trips while attempting to kick \the [src]!</span>", "<span class='userdanger'>While attempting to kick \the [src], you trip and fall!</span>")
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M.Knockdown(rand(1,10))
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return
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@@ -189,7 +189,7 @@
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var/mode = 1;
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/obj/item/device/robotanalyzer/attack(mob/living/M as mob, mob/living/user as mob)
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if(( (M_CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50))
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if(( clumsy_check(user) || user.getBrainLoss() >= 60) && prob(50))
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to_chat(user, text("<span class='warning'>You try to analyze the floor's vitals!</span>"))
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for(var/mob/O in viewers(M, null))
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O.show_message(text("<span class='warning'>[user] has analyzed the floor's vitals!</span>"), 1)
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@@ -29,7 +29,7 @@
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set src in usr
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// Didn't feel like this was appropriate for a paper that is made of plastic
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//if((M_CLUMSY in usr.mutations) && prob(50))
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//if(clumsy_check(usr) && prob(50))
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// to_chat(usr, "<span class='warning'>You cut yourself on the paper.</span>")
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// return
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@@ -85,7 +85,7 @@
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set category = "Object"
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set src in usr
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if((M_CLUMSY in usr.mutations) && prob(50))
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if(clumsy_check(usr) && prob(50))
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to_chat(usr, "<span class='warning'>You cut yourself on [src].</span>")
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return
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var/n_name = copytext(sanitize(input(usr, "What would you like to label [src]?", "Paper Labelling", null) as text), 1, MAX_NAME_LEN)
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@@ -352,7 +352,7 @@
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var/obj/item/clothing/gloves/G = H.gloves
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if(G.max_heat_protection_temperature)
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prot = (G.max_heat_protection_temperature > src.autoignition_temperature)
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if(!prot && (M_CLUMSY in H.mutations) && prob(50)) //only fail if human
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if(!prot && clumsy_check(H) && prob(50)) //only fail if human
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H.apply_damage(10,BURN,(pick(LIMB_LEFT_HAND, LIMB_RIGHT_HAND)))
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user.drop_hands()
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user.visible_message( \
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@@ -130,7 +130,7 @@
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if(clumsy_check)
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if(istype(user, /mob/living))
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var/mob/living/M = user
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if ((M_CLUMSY in M.mutations) && prob(50))
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if (clumsy_check(M) && prob(50))
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to_chat(M, "<span class='danger'>[src] blows up in your face.</span>")
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M.take_organ_damage(0,20)
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M.drop_item(src, force_drop = 1)
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@@ -121,7 +121,7 @@
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if(M_HULK in M.mutations)
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to_chat(M, "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>")
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return 0
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else if((M_CLUMSY in M.mutations) && prob(50))
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else if(clumsy_check(M) && prob(50))
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to_chat(M, "<span class='danger'>[src] blows up in your face!</span>")
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target = M
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@@ -4166,7 +4166,7 @@
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return 1
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spawn(0)
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if(((M_CLUMSY in H.mutations)) || prob(25))
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if((clumsy_check(H)) || prob(25))
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if(H.drop_item())
|
||||
user.visible_message("<span class='warning'>[src] escapes from [H]'s hands!</span>","<span class='warning'>[src] escapes from your grasp!</span>")
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
var/inject_message = "<span class='notice'>You inject [M] with [src].</span>"
|
||||
if(M == user)
|
||||
inject_message = "<span class='notice'>You inject yourself with [src].</span>"
|
||||
else if((M_CLUMSY in user.mutations) && prob(50))
|
||||
else if(clumsy_check(user) && prob(50))
|
||||
inject_message = "<span class='notice'>Oops! You inject yourself with [src] by accident.</span>"
|
||||
M = user
|
||||
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
return
|
||||
|
||||
if (user.a_intent == I_HURT && ismob(target))
|
||||
if((M_CLUMSY in user.mutations) && prob(50))
|
||||
if(clumsy_check(user) && prob(50))
|
||||
target = user
|
||||
|
||||
if (target != user && !can_stab) // You still can stab yourself if you're clumsy, honk
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
|
||||
/obj/item/weapon/gun/syringe/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0, struggle = 0)
|
||||
if(syringes.len)
|
||||
if(M_CLUMSY in user.mutations)
|
||||
if(clumsy_check(user))
|
||||
if(prob(50))
|
||||
to_chat(user, "<span class='warning'>You accidentally shoot yourself!</span>")
|
||||
var/obj/item/weapon/reagent_containers/syringe/S = syringes[1]
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
|
||||
/obj/item/weapon/firbang/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
|
||||
if (user.get_active_hand() == src)
|
||||
if ((M_CLUMSY in usr.mutations) && prob(50))
|
||||
if (clumsy_check(usr) && prob(50))
|
||||
to_chat(user, "<span class='warning'>Huh? How does this thing work?!</span>")
|
||||
src.state = 1
|
||||
src.icon_state = "flashbang1"
|
||||
@@ -108,7 +108,7 @@
|
||||
|
||||
/obj/item/weapon/firbang/attack_self(mob/user as mob)
|
||||
if (!src.state)
|
||||
if (M_CLUMSY in user.mutations)
|
||||
if clumsy_check(user)
|
||||
to_chat(user, "<span class='warning'>Huh? How does this thing work?!</span>")
|
||||
spawn( 5 )
|
||||
prime()
|
||||
|
||||
36
html/changelogs/Sprok.yml
Normal file
36
html/changelogs/Sprok.yml
Normal file
@@ -0,0 +1,36 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscdel (general deleting of nice things)
|
||||
# rscadd (general adding of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
# tgs (TG-ported fixes?)
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Sprok
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# There needs to be a space after the - and before the prefix. Don't use tabs anywhere in this file.
|
||||
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
|
||||
# If you're using characters such as # ' : - or the like in your changelog, surround the entire change with quotes as shown in the second example. These quotes don't show up on the changelog once it's merged and prevent errors.
|
||||
# SCREW ANY OF THIS UP AND IT WON'T WORK.
|
||||
changes:
|
||||
- bugfix: Clumsy clowns can now use banana bunches without killing themselves.
|
||||
Reference in New Issue
Block a user