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vgstation13/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly.dm

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/obj/item/weapon/fuel_assembly
icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
icon_state = "fuel_assembly"
name = "Fuel Rod Assembly"
var/list/rod_quantities
var/percent_depleted = 1
layer = 3.1
//
New()
rod_quantities = new/list
//these can be abstracted away for now
/*
/obj/item/weapon/fuel_rod
/obj/item/weapon/control_rod
*/