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vgstation13/code/WorkInProgress/Cael_Aislinn/Rust/fuel_injector.dm

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/obj/machinery/power/rust_fuel_injector
name = "Fuel Injector"
icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
icon_state = "injector0"
density = 1
anchored = 0
var/state = 0
var/locked = 0
req_access = list(access_engine)
var/obj/item/weapon/fuel_assembly/cur_assembly
var/fuel_usage = 0.0001 //percentage of available fuel to use per cycle
var/id_tag = "One"
var/injecting = 0
var/trying_to_swap_fuel = 0
use_power = 1
idle_power_usage = 10
active_power_usage = 500
directwired = 0
var/remote_access_enabled = 1
var/cached_power_avail = 0
var/emergency_insert_ready = 0
/obj/machinery/power/rust_fuel_injector/process()
if(injecting)
if(stat & (BROKEN|NOPOWER))
StopInjecting()
else
Inject()
cached_power_avail = avail()
/obj/machinery/power/rust_fuel_injector/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/wrench))
if(injecting)
user << "Turn off the [src] first."
return
switch(state)
if(0)
state = 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
user.visible_message("[user.name] secures [src.name] to the floor.", \
"You secure the external reinforcing bolts to the floor.", \
"You hear a ratchet")
src.anchored = 1
if(1)
state = 0
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \
"You undo the external reinforcing bolts.", \
"You hear a ratchet")
src.anchored = 0
if(2)
user << "\red The [src.name] needs to be unwelded from the floor."
return
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(injecting)
user << "Turn off the [src] first."
return
switch(state)
if(0)
user << "\red The [src.name] needs to be wrenched to the floor."
if(1)
if (WT.remove_fuel(0,user))
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \
"You start to weld the [src] to the floor.", \
"You hear welding")
if (do_after(user,20))
if(!src || !WT.isOn()) return
state = 2
user << "You weld the [src] to the floor."
connect_to_network()
//src.directwired = 1
else
user << "\red You need more welding fuel to complete this task."
if(2)
if (WT.remove_fuel(0,user))
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \
"You start to cut the [src] free from the floor.", \
"You hear welding")
if (do_after(user,20))
if(!src || !WT.isOn()) return
state = 1
user << "You cut the [src] free from the floor."
disconnect_from_network()
//src.directwired = 0
else
user << "\red You need more welding fuel to complete this task."
return
if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))
if(emagged)
user << "\red The lock seems to be broken"
return
if(src.allowed(user))
src.locked = !src.locked
user << "The controls are now [src.locked ? "locked." : "unlocked."]"
else
user << "\red Access denied."
return
if(istype(W, /obj/item/weapon/card/emag) && !emagged)
locked = 0
emagged = 1
user.visible_message("[user.name] emags the [src.name].","\red You short out the lock.")
return
if(istype(W, /obj/item/weapon/fuel_assembly) && !cur_assembly)
if(emergency_insert_ready)
cur_assembly = W
user.drop_item()
W.loc = src
emergency_insert_ready = 0
return
..()
return
/obj/machinery/power/rust_fuel_injector/attack_ai(mob/user)
attack_hand(user)
/obj/machinery/power/rust_fuel_injector/attack_hand(mob/user)
add_fingerprint(user)
interact(user)
/obj/machinery/power/rust_fuel_injector/interact(mob/user)
if(stat & BROKEN)
user.unset_machine()
user << browse(null, "window=fuel_injector")
return
if(get_dist(src, user) > 1 )
if (!istype(user, /mob/living/silicon))
user.unset_machine()
user << browse(null, "window=fuel_injector")
return
var/dat = ""
if (stat & NOPOWER || locked || state != 2)
dat += "<i>The console is dark and nonresponsive.</i>"
else
dat += "<B>Reactor Core Fuel Injector</B><hr>"
dat += "<b>Device ID tag:</b> [id_tag] <a href='?src=\ref[src];modify_tag=1'>\[Modify\]</a><br>"
dat += "<b>Status:</b> [injecting ? "<font color=green>Active</font> <a href='?src=\ref[src];toggle_injecting=1'>\[Disable\]</a>" : "<font color=blue>Standby</font> <a href='?src=\ref[src];toggle_injecting=1'>\[Enable\]</a>"]<br>"
dat += "<b>Fuel usage:</b> [fuel_usage*100]% <a href='?src=\ref[src];fuel_usage=1'>\[Modify\]</a><br>"
dat += "<b>Fuel assembly port:</b> "
dat += "<a href='?src=\ref[src];fuel_assembly=1'>\[[cur_assembly ? "Eject assembly to port" : "Draw assembly from port"]\]</a> "
if(cur_assembly)
dat += "<a href='?src=\ref[src];emergency_fuel_assembly=1'>\[Emergency eject\]</a><br>"
else
dat += "<a href='?src=\ref[src];emergency_fuel_assembly=1'>\[[emergency_insert_ready ? "Cancel emergency insertion" : "Emergency insert"]\]</a><br>"
var/font_colour = "green"
if(cached_power_avail < active_power_usage)
font_colour = "red"
else if(cached_power_avail < active_power_usage * 2)
font_colour = "orange"
dat += "<b>Power status:</b> <font color=[font_colour]>[active_power_usage]/[cached_power_avail] W</font><br>"
dat += "<a href='?src=\ref[src];toggle_remote=1'>\[[remote_access_enabled ? "Disable remote access" : "Enable remote access"]\]</a><br>"
dat += "<hr>"
dat += "<A href='?src=\ref[src];refresh=1'>Refresh</A> "
dat += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
user << browse(dat, "window=fuel_injector;size=500x300")
onclose(user, "fuel_injector")
user.set_machine(src)
/obj/machinery/power/rust_fuel_injector/Topic(href, href_list)
..()
if( href_list["modify_tag"] )
id_tag = input("Enter new ID tag", "Modifying ID tag") as text|null
if( href_list["fuel_assembly"] )
attempt_fuel_swap()
if( href_list["emergency_fuel_assembly"] )
if(cur_assembly)
cur_assembly.loc = src.loc
cur_assembly = null
//irradiate!
else
emergency_insert_ready = !emergency_insert_ready
if( href_list["toggle_injecting"] )
if(injecting)
StopInjecting()
else
BeginInjecting()
if( href_list["toggle_remote"] )
remote_access_enabled = !remote_access_enabled
if( href_list["fuel_usage"] )
var/new_usage = text2num(input("Enter new fuel usage (0.01% - 100%)", "Modifying fuel usage", fuel_usage * 100))
if(!new_usage)
usr << "\red That's not a valid number."
return
new_usage = max(new_usage, 0.01)
new_usage = min(new_usage, 100)
fuel_usage = new_usage / 100
active_power_usage = 500 + 1000 * fuel_usage
if( href_list["update_extern"] )
var/obj/machinery/computer/rust_fuel_control/C = locate(href_list["update_extern"])
if(C)
C.updateDialog()
if( href_list["close"] )
usr << browse(null, "window=fuel_injector")
usr.unset_machine()
updateDialog()
/obj/machinery/power/rust_fuel_injector/proc/BeginInjecting()
if(!injecting && cur_assembly)
icon_state = "injector1"
injecting = 1
use_power = 1
/obj/machinery/power/rust_fuel_injector/proc/StopInjecting()
if(injecting)
injecting = 0
icon_state = "injector0"
use_power = 0
/obj/machinery/power/rust_fuel_injector/proc/Inject()
if(!injecting)
return
if(cur_assembly)
var/amount_left = 0
for(var/reagent in cur_assembly.rod_quantities)
//world << "checking [reagent]"
if(cur_assembly.rod_quantities[reagent] > 0)
//world << " rods left: [cur_assembly.rod_quantities[reagent]]"
var/amount = cur_assembly.rod_quantities[reagent] * fuel_usage
var/numparticles = round(amount * 1000)
if(numparticles < 1)
numparticles = 1
//world << " amount: [amount]"
//world << " numparticles: [numparticles]"
//
var/obj/effect/accelerated_particle/A = new/obj/effect/accelerated_particle(get_turf(src), dir)
A.particle_type = reagent
A.additional_particles = numparticles - 1
//A.target = target_field
//
cur_assembly.rod_quantities[reagent] -= amount
amount_left += cur_assembly.rod_quantities[reagent]
cur_assembly.percent_depleted = amount_left / 300
flick("injector-emitting",src)
else
StopInjecting()
/obj/machinery/power/rust_fuel_injector/proc/attempt_fuel_swap()
var/rev_dir = reverse_direction(dir)
var/turf/mid = get_step(src, rev_dir)
var/success = 0
for(var/obj/machinery/rust_fuel_assembly_port/check_port in get_step(mid, rev_dir))
if(cur_assembly)
if(!check_port.cur_assembly)
check_port.cur_assembly = cur_assembly
cur_assembly.loc = check_port
cur_assembly = null
check_port.icon_state = "port1"
success = 1
else
if(check_port.cur_assembly)
cur_assembly = check_port.cur_assembly
cur_assembly.loc = src
check_port.cur_assembly = null
check_port.icon_state = "port0"
success = 1
break
if(success)
src.visible_message("\blue \icon[src] a green light flashes on [src].")
updateDialog()
else
src.visible_message("\red \icon[src] a red light flashes on [src].")
/obj/machinery/power/rust_fuel_injector/verb/rotate_clock()
set category = "Object"
set name = "Rotate Generator (Clockwise)"
set src in view(1)
if (usr.stat || usr.restrained() || anchored)
return
src.dir = turn(src.dir, 90)
/obj/machinery/power/rust_fuel_injector/verb/rotate_anticlock()
set category = "Object"
set name = "Rotate Generator (Counterclockwise)"
set src in view(1)
if (usr.stat || usr.restrained() || anchored)
return
src.dir = turn(src.dir, -90)