mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
* Part 1: fix tgui * Fix overdark layering * Vector code rework * misc. tgui things * final DM side fixes * TGUI try to fix #1 * Nuclear option. Bring all TGUI files. Will begin UNTGification in later commits. * Untgify: callback * untgify : config flags & config datums * Fixes GLOBAL_VAR_INIT * Purge HASTRAIT * .dme cleanup * file by file: status_alert.dm * file by file : preference datums + remove unused content * file by file : tgui_input/text.dm * file by file : fixes asset_cache_client.dm * file by file : tgui_panel / external.dm * file by file : tgui / external.dm * file by file : tgui / states.dm * file by file : subsystems/assets.dm [unused return type] * file by file : subsystems/tgui.dm [tg-macro for process()] * file by file : asset_cache_item.dm [minor proc call fix] * file by file : fixes a mistype for datum/asset_cache_item * file by file : removes bugs and unimplemented features in asset_list.dm * multifile : some more work on asset manager * File deleted : spirtesheet tg_assets. Don't need them * Remove unused TG content, fix asset_list.dm * Fixes a few issues with wrong type paths. * remove tgui_panel : this is for tgchat/stat2, which we don't use * fix thing * misc changes to tgui.dm. Defining QDELETED macro * final TGui fix * TGUI file convert : camera console and religion screen * Works * GPS fixed + fontAwesome fixed * Mecha console control * Fixes blurry icons * fixes iconbase64 regression * Misc bug/runtimes fixes * Fixes runtime funtime * Add merch computer TGUI * Fixes TGUI ticking interfaces + MSGS * PCMC * Power Monitor working * Power monitor * Bugfixes + robot console * Fixes mecha messages * Spess dot TV * TEG * Syndicate Uplink * Bump defines and connection warning * fix? * Fucking highscores * Fixes mistakes --------- Co-authored-by: west3436 <66280799+west3436@users.noreply.github.com>
34 lines
826 B
Plaintext
34 lines
826 B
Plaintext
/rayCastHit
|
|
var/ray/used_ray
|
|
var/datum/weakref/hit_atom
|
|
var/_vector/point
|
|
var/_vector/point_raw
|
|
var/distance
|
|
var/hit_type // see defines in ray.dm
|
|
|
|
/rayCastHit/New(var/rayCastHitInfo/info, var/hit_type)
|
|
src.used_ray = info.used_ray
|
|
src.hit_atom = info.hit_atom
|
|
src.point = info.point
|
|
src.point_raw = info.point_raw
|
|
src.distance = info.distance
|
|
src.hit_type = hit_type
|
|
|
|
/rayCastHit/Destroy()
|
|
used_ray = null
|
|
hit_atom = null
|
|
point = null
|
|
point_raw = null
|
|
..()
|
|
|
|
//see ray.dm for defines
|
|
/rayCastHit/proc/hit_code()
|
|
if(hit_type < RAY_CAST_NO_HIT_CONTINUE)
|
|
return RAY_CAST_NO_HIT_EXIT
|
|
else if(hit_type == RAY_CAST_NO_HIT_CONTINUE)
|
|
return RAY_CAST_NO_HIT_CONTINUE
|
|
else if(hit_type <= RAY_CAST_HIT_CONTINUE)
|
|
return RAY_CAST_HIT_CONTINUE
|
|
else if(hit_type > RAY_CAST_HIT_CONTINUE)
|
|
return RAY_CAST_HIT_EXIT
|