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This is simply not acceptable: - http://www.kamletos.si/screen%20overlay%20reduced%20size.png - http://www.kamletos.si/screen%20overlay%20reduced%20size2.png- Made being in an area with extremely low pressure cause some damage (2 per tick) - Reduced the amounts of oxy damage per tick from 1/ 2 / 4 to 0.5 / 1.5 / 3, depending on your body temperature. - Reduced the maximum amount of high pressure damage per tick from 7 to 4. Slightly reduced the damage coefficient for pressure damage. This is to prevent insta-kills in high pressure areas. I still can't believe poly originally set it to 20 per tick... - Added a maximum amount to how much your body temperature can change in each tick. It can go up or down by, at most, 30K per tick. - Space suits and the captain's armor now protect against pressure damage - Fixed some more of poly's awful code. The STOPSPRESSUREDMAGE flag now defines whether you take damage or not. You still need to have both a helmet and suit with that flag on to be fully protected from pressure damage. This will make the pressure damage indicator actually show what kind of pressure is affecting you and not just pretend like you're not taking damage, even if you are, while in a space suit: //Poly code<TM> if(istype(wear_suit, /obj/item/clothing/suit/space)||istype(wear_suit, /obj/item/clothing/suit/armor/captain)) --pressure.icon_state = "pressure0" else --... - Standardized /obj/item/examine(). - Added the important stuff to the changelog. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5004 316c924e-a436-60f5-8080-3fe189b3f50e