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A lot of fixes that became intertwined. - rscadd: "BEAMS! Emitters now put out a constant beam of energy, which is far less laggy that the old bullet-based method. They also look cooler." - rscadd: "Prisms can combine emitter beams that multiply the damage." - rscadd: "Infrared triggers use the same system as emitters." - rscadd: "Burst HE pipes have their own sprite" - rscadd: "High-performance event observers (needed for beams)" - rscadd: "Supermatter audio alerts" - rscadd: "Added radiation floor decals." - bugfix: "Burst pipes are no longer baleeted by their own explosions." - bugfix: "Pipes are given time to release pressure before the next round of pressure checks." - bugfix: "Explosions are slightly delayed to avoid choruses of simultaneous explosions" - bugfix: "Gas miners no longer melt."