Files
vgstation13/code/modules
Rob Nelson ae44ec5161 BEEEAAAAMS (and atmos/supermatter stuff)
A lot of fixes that became intertwined.
- rscadd: "BEAMS!  Emitters now put out a constant beam of energy, which is far less laggy that the old bullet-based method.  They also look cooler."
- rscadd: "Prisms can combine emitter beams that multiply the damage."
- rscadd: "Infrared triggers use the same system as emitters."
- rscadd: "Burst HE pipes have their own sprite"
- rscadd: "High-performance event observers (needed for beams)"
- rscadd: "Supermatter audio alerts"
- rscadd: "Added radiation floor decals."
- bugfix: "Burst pipes are no longer baleeted by their own explosions."
- bugfix: "Pipes are given time to release pressure before the next round of pressure checks."
- bugfix: "Explosions are slightly delayed to avoid choruses of simultaneous explosions"
- bugfix: "Gas miners no longer melt."
2014-12-08 22:44:20 -08:00
..
2014-11-23 16:19:23 +01:00
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2014-11-03 04:14:08 +01:00
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2014-11-28 21:20:09 -08:00
2014-11-09 12:28:41 +00:00
2014-11-30 12:14:44 +00:00
2014-11-09 22:40:37 +01:00
2014-11-08 11:14:23 -08:00