Files
vgstation13/code/modules/mob
Rob Nelson ae44ec5161 BEEEAAAAMS (and atmos/supermatter stuff)
A lot of fixes that became intertwined.
- rscadd: "BEAMS!  Emitters now put out a constant beam of energy, which is far less laggy that the old bullet-based method.  They also look cooler."
- rscadd: "Prisms can combine emitter beams that multiply the damage."
- rscadd: "Infrared triggers use the same system as emitters."
- rscadd: "Burst HE pipes have their own sprite"
- rscadd: "High-performance event observers (needed for beams)"
- rscadd: "Supermatter audio alerts"
- rscadd: "Added radiation floor decals."
- bugfix: "Burst pipes are no longer baleeted by their own explosions."
- bugfix: "Pipes are given time to release pressure before the next round of pressure checks."
- bugfix: "Explosions are slightly delayed to avoid choruses of simultaneous explosions"
- bugfix: "Gas miners no longer melt."
2014-12-08 22:44:20 -08:00
..
2014-11-23 16:19:23 +01:00
2014-11-23 16:19:23 +01:00
2014-11-25 04:54:20 +01:00
2014-11-02 02:34:36 -08:00
2014-11-23 17:31:50 +01:00
2014-11-15 21:51:04 +01:00
2014-11-30 07:25:56 +01:00