mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
modified: code/game/gamemodes/wizard/rightandwrong.dm modified: code/game/objects/items/weapons/twohanded.dm modified: code/modules/projectiles/ammunition/boxes.dm modified: code/modules/projectiles/ammunition/bullets.dm modified: code/modules/projectiles/ammunition/speedloaders.dm new file: code/modules/projectiles/guns/projectile/nagant.dm modified: code/modules/projectiles/projectile/bullets.dm modified: icons/mob/back.dmi modified: icons/mob/in-hand/left/guninhands_left.dmi modified: icons/mob/in-hand/right/guninhands_right.dmi modified: icons/obj/ammo.dmi modified: icons/obj/gun.dmi new file: sound/weapons/nagant.ogg new file: sound/weapons/nagantreload.ogg new file: sound/weapons/obrez.ogg
156 lines
4.2 KiB
Plaintext
156 lines
4.2 KiB
Plaintext
/obj/item/ammo_casing/a357
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desc = "A .357 bullet casing."
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caliber = "357"
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projectile_type = "/obj/item/projectile/bullet"
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w_type = RECYK_METAL
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/obj/item/ammo_casing/a50
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desc = "A .50AE bullet casing."
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caliber = ".50"
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projectile_type = "/obj/item/projectile/bullet"
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w_type = RECYK_METAL
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/obj/item/ammo_casing/a418
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desc = "A .418 bullet casing."
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caliber = "357"
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projectile_type = "/obj/item/projectile/bullet/suffocationbullet"
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w_type = RECYK_METAL
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/obj/item/ammo_casing/a75
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desc = "A .75 bullet casing."
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caliber = "75"
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projectile_type = "/obj/item/projectile/bullet/gyro"
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w_type = RECYK_METAL
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/obj/item/ammo_casing/a666
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desc = "A .666 bullet casing."
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caliber = "357"
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projectile_type = "/obj/item/projectile/bullet/cyanideround"
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w_type = RECYK_METAL
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/obj/item/ammo_casing/c38
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desc = "A .38 bullet casing."
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caliber = "38"
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projectile_type = "/obj/item/projectile/bullet/weakbullet"
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w_type = RECYK_METAL
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/* Not entirely ready to be implemented yet. Get a server vote on bringing these in
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/obj/item/ammo_casing/c38/lethal
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desc = "A .38 bullet casing. This is the lethal variant."
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caliber = "38"
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projectile_type = "/obj/item/projectile/bullet" //HAHA, why is this a good idea
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w_type = RECYK_METAL
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*/
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/obj/item/ammo_casing/c9mm
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desc = "A 9mm bullet casing."
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caliber = "9mm"
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projectile_type = "/obj/item/projectile/bullet/midbullet2"
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w_type = RECYK_METAL
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/obj/item/ammo_casing/c45
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desc = "A .45 bullet casing."
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caliber = ".45"
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projectile_type = "/obj/item/projectile/bullet/midbullet"
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w_type = RECYK_METAL
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/obj/item/ammo_casing/a12mm
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desc = "A 12mm bullet casing."
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caliber = "12mm"
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projectile_type = "/obj/item/projectile/bullet/midbullet"
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w_type = RECYK_METAL
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/obj/item/ammo_casing/shotgun
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name = "shotgun shell"
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desc = "A 12 gauge shell."
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icon_state = "gshell"
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caliber = "shotgun"
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projectile_type = "/obj/item/projectile/bullet"
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starting_materials = list(MAT_IRON = 12500)
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w_type = RECYK_METAL
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update_icon()
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desc = "[initial(desc)][BB ? "" : " This one is spent"]"
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overlays = list()
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if(!BB)
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overlays += icon('icons/obj/ammo.dmi', "emptyshell")
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/obj/item/ammo_casing/shotgun/blank
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name = "shotgun shell"
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desc = "A blank shell."
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icon_state = "blshell"
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projectile_type = ""
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starting_materials = list(MAT_IRON = 250)
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w_type = RECYK_METAL
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/obj/item/ammo_casing/shotgun/beanbag
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name = "beanbag shell"
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desc = "A weak beanbag shell."
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icon_state = "bshell"
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projectile_type = "/obj/item/projectile/bullet/weakbullet"
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starting_materials = list(MAT_IRON = 500)
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w_type = RECYK_METAL
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/obj/item/ammo_casing/shotgun/fakebeanbag
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name = "beanbag shell"
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desc = "A weak beanbag shell."
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icon_state = "bshell"
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projectile_type = "/obj/item/projectile/bullet/weakbullet/booze"
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starting_materials = list(MAT_IRON = 12500)
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w_type = RECYK_METAL
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/obj/item/ammo_casing/shotgun/stunshell
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name = "stun shell"
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desc = "A stunning shell."
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icon_state = "stunshell"
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projectile_type = "/obj/item/projectile/bullet/stunshot"
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starting_materials = list(MAT_IRON = 2500)
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w_type = RECYK_METAL
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/obj/item/ammo_casing/shotgun/dart
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name = "shotgun darts"
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desc = "A dart for use in shotguns."
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icon_state = "blshell"
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projectile_type = "/obj/item/projectile/bullet/dart"
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starting_materials = list(MAT_IRON = 12500)
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w_type = RECYK_METAL
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/obj/item/ammo_casing/a762
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desc = "A 7.62 bullet casing."
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caliber = "a762"
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projectile_type = "/obj/item/projectile/bullet"
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w_type = RECYK_METAL
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/obj/item/ammo_casing/BMG50
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desc = "A .50 BMG bullet casing."
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caliber = ".50BMG"
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projectile_type = "/obj/item/projectile/bullet/hecate"
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w_type = RECYK_METAL
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icon_state = "l-casing"
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/obj/item/ammo_casing/energy/kinetic
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projectile_type = /obj/item/projectile/bullet
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//select_name = "kinetic"
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//e_cost = 500
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//fire_sound = 'sound/weapons/Gunshot4.ogg'
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w_type = RECYK_METAL
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/obj/item/ammo_casing/a762x55
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desc = "A 7.62x55mmR bullet casing."
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caliber = "7.62x55"
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projectile_type = "/obj/item/projectile/bullet/a762x55"
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w_type = RECYK_METAL
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icon_state = "762x55-casing-live"
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starting_materials = list(MAT_IRON = 12500)
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update_icon()
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desc = "[initial(desc)][BB ? "" : " This one is spent"]"
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if(!BB)
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icon_state = "762x55-casing"
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