Files
vgstation13/code/ATMOSPHERICS/components/unary/generator_input.dm
sieve32@gmail.com 459c558898 -Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00

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Plaintext

/obj/machinery/atmospherics/unary/generator_input
icon = 'icons/obj/atmospherics/heat_exchanger.dmi'
icon_state = "intact"
density = 1
name = "Generator Input"
desc = "Placeholder"
var/update_cycle
update_icon()
if(node)
icon_state = "intact"
else
icon_state = "exposed"
return
proc
return_exchange_air()
return air_contents