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vgstation13/code/game/objects/structures/crates_lockers/crates.dm
PJB3005 ccb9ceb811 RCD Rework.
RCDs now work on a system of schematics, with an RPD style UI.

RPD, RCD, RSF and tile painters all implemented into this new system.
2015-08-16 01:32:00 +02:00

540 lines
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Plaintext

//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/structure/closet/crate
name = "crate"
desc = "A rectangular steel crate."
icon = 'icons/obj/storage.dmi'
icon_state = "crate"
density = 1
icon_opened = "crateopen"
icon_closed = "crate"
req_access = null
opened = 0
flags = FPRINT
// mouse_drag_pointer = MOUSE_ACTIVE_POINTER //???
var/rigged = 0
var/sound_effect_open = 'sound/machines/click.ogg'
var/sound_effect_close = 'sound/machines/click.ogg'
/obj/structure/closet/pcrate
name = "plastic crate"
desc = "A rectangular plastic crate."
icon = 'icons/obj/storage.dmi'
icon_state = "plasticcrate"
density = 1
icon_opened = "plasticcrateopen"
icon_closed = "plasticcrate"
req_access = null
opened = 0
flags = FPRINT
// mouse_drag_pointer = MOUSE_ACTIVE_POINTER //???
var/rigged = 0
var/sound_effect_open = 'sound/machines/click.ogg'
var/sound_effect_close = 'sound/machines/click.ogg'
/obj/structure/closet/crate/internals
desc = "A internals crate."
name = "Internals crate"
icon = 'icons/obj/storage.dmi'
icon_state = "o2crate"
density = 1
icon_opened = "o2crateopen"
icon_closed = "o2crate"
/obj/structure/closet/crate/trashcart
desc = "A heavy, metal trashcart with wheels."
name = "Trash Cart"
icon = 'icons/obj/storage.dmi'
icon_state = "trashcart"
density = 1
icon_opened = "trashcartopen"
icon_closed = "trashcart"
/*these aren't needed anymore
/obj/structure/closet/crate/hat
desc = "A crate filled with Valuable Collector's Hats!."
name = "Hat Crate"
icon = 'icons/obj/storage.dmi'
icon_state = "crate"
density = 1
icon_opened = "crateopen"
icon_closed = "crate"
/obj/structure/closet/crate/contraband
name = "Poster crate"
desc = "A random assortment of posters manufactured by providers NOT listed under Nanotrasen's whitelist."
icon = 'icons/obj/storage.dmi'
icon_state = "crate"
density = 1
icon_opened = "crateopen"
icon_closed = "crate"
*/
/obj/structure/closet/crate/medical
desc = "A medical crate."
name = "Medical crate"
icon = 'icons/obj/storage.dmi'
icon_state = "medicalcrate"
density = 1
icon_opened = "medicalcrateopen"
icon_closed = "medicalcrate"
/obj/structure/closet/crate/rcd
desc = "A crate for the storage of the RCD."
name = "RCD crate"
icon = 'icons/obj/storage.dmi'
icon_state = "crate"
density = 1
icon_opened = "crateopen"
icon_closed = "crate"
/obj/structure/closet/crate/freezer
desc = "A freezer."
name = "Freezer"
icon = 'icons/obj/storage.dmi'
icon_state = "freezer"
density = 1
icon_opened = "freezeropen"
icon_closed = "freezer"
var/target_temp = T0C - 40
var/cooling_power = 40
return_air()
var/datum/gas_mixture/gas = (..())
if(!gas) return null
var/datum/gas_mixture/newgas = new/datum/gas_mixture()
newgas.oxygen = gas.oxygen
newgas.carbon_dioxide = gas.carbon_dioxide
newgas.nitrogen = gas.nitrogen
newgas.toxins = gas.toxins
newgas.volume = gas.volume
newgas.temperature = gas.temperature
if(newgas.temperature <= target_temp) return
if((newgas.temperature - cooling_power) > target_temp)
newgas.temperature -= cooling_power
else
newgas.temperature = target_temp
return newgas
/obj/structure/closet/crate/bin
desc = "A large bin."
name = "Large bin"
icon = 'icons/obj/storage.dmi'
icon_state = "largebin"
density = 1
icon_opened = "largebinopen"
icon_closed = "largebin"
/obj/structure/closet/crate/radiation
desc = "A crate with a radiation sign on it."
name = "Radioactive gear crate"
icon = 'icons/obj/storage.dmi'
icon_state = "radiation"
density = 1
icon_opened = "radiationopen"
icon_closed = "radiation"
/obj/structure/closet/crate/secure/weapon
desc = "A secure weapons crate."
name = "Weapons crate"
icon = 'icons/obj/storage.dmi'
icon_state = "weaponcrate"
density = 1
icon_opened = "weaponcrateopen"
icon_closed = "weaponcrate"
/obj/structure/closet/crate/secure/plasma
desc = "A secure plasma crate."
name = "Plasma crate"
icon = 'icons/obj/storage.dmi'
icon_state = "plasmacrate"
density = 1
icon_opened = "plasmacrateopen"
icon_closed = "plasmacrate"
/obj/structure/closet/crate/secure/gear
desc = "A secure gear crate."
name = "Gear crate"
icon = 'icons/obj/storage.dmi'
icon_state = "secgearcrate"
density = 1
icon_opened = "secgearcrateopen"
icon_closed = "secgearcrate"
/obj/structure/closet/crate/secure/hydrosec
desc = "A crate with a lock on it, painted in the scheme of the station's botanists."
name = "secure hydroponics crate"
icon = 'icons/obj/storage.dmi'
icon_state = "hydrosecurecrate"
density = 1
icon_opened = "hydrosecurecrateopen"
icon_closed = "hydrosecurecrate"
/obj/structure/closet/crate/secure/bin
desc = "A secure bin."
name = "Secure bin"
icon_state = "largebins"
icon_opened = "largebinsopen"
icon_closed = "largebins"
redlight = "largebinr"
greenlight = "largebing"
sparks = "largebinsparks"
emag = "largebinemag"
/obj/structure/closet/crate/secure/large
name = "large crate"
desc = "A hefty metal crate with an electronic locking system."
icon = 'icons/obj/storage.dmi'
icon_state = "largemetal"
icon_opened = "largemetalopen"
icon_closed = "largemetal"
redlight = "largemetalr"
greenlight = "largemetalg"
/obj/structure/closet/crate/secure/large/close()
//we can hold up to one large item
var/found = 0
for(var/obj/structure/S in src.loc)
if(S == src)
continue
if(!S.anchored)
found = 1
S.loc = src
break
if(!found)
for(var/obj/machinery/M in src.loc)
if(!M.anchored)
M.loc = src
break
..()
//fluff variant
/obj/structure/closet/crate/secure/large/reinforced
desc = "A hefty, reinforced metal crate with an electronic locking system."
icon_state = "largermetal"
icon_opened = "largermetalopen"
icon_closed = "largermetal"
/obj/structure/closet/crate/secure
desc = "A secure crate."
name = "Secure crate"
icon_state = "securecrate"
icon_opened = "securecrateopen"
icon_closed = "securecrate"
var/redlight = "securecrater"
var/greenlight = "securecrateg"
var/sparks = "securecratesparks"
var/emag = "securecrateemag"
broken = 0
locked = 1
health = 1000
/obj/structure/closet/crate/large
name = "large crate"
desc = "A hefty metal crate."
icon = 'icons/obj/storage.dmi'
icon_state = "largemetal"
icon_opened = "largemetalopen"
icon_closed = "largemetal"
/obj/structure/closet/crate/large/close()
//we can hold up to one large item
var/found = 0
for(var/obj/structure/S in src.loc)
if(S == src)
continue
if(!S.anchored)
found = 1
S.loc = src
break
if(!found)
for(var/obj/machinery/M in src.loc)
if(!M.anchored)
M.loc = src
break
..()
/obj/structure/closet/crate/hydroponics
name = "Hydroponics crate"
desc = "All you need to destroy those pesky weeds and pests."
icon = 'icons/obj/storage.dmi'
icon_state = "hydrocrate"
icon_opened = "hydrocrateopen"
icon_closed = "hydrocrate"
density = 1
/obj/structure/closet/crate/sci
desc = "A science crate."
name = "science crate"
icon = 'icons/obj/storage.dmi'
icon_state = "scicrate"
density = 1
icon_opened = "scicrateopen"
icon_closed = "scicrate"
/obj/structure/closet/crate/secure/scisec
desc = "A secure science crate."
name = "secure science crate"
icon = 'icons/obj/storage.dmi'
icon_state = "scisecurecrate"
density = 1
icon_opened = "scisecurecrateopen"
icon_closed = "scisecurecrate"
/obj/structure/closet/crate/engi
desc = "An engineering crate."
name = "engineering crate"
icon = 'icons/obj/storage.dmi'
icon_state = "engicrate"
density = 1
icon_opened = "engicrateopen"
icon_closed = "engicrate"
/obj/structure/closet/crate/secure/engisec
desc = "A secure engineering crate."
name = "secure engineering crate"
icon = 'icons/obj/storage.dmi'
icon_state = "engisecurecrate"
density = 1
icon_opened = "engisecurecrateopen"
icon_closed = "engisecurecrate"
/obj/structure/closet/crate/secure/plasma/prefilled
var/count=10
/obj/structure/closet/crate/secure/plasma/prefilled/New()
for(var/i=0;i<count;i++)
new /obj/item/weapon/tank/plasma(src)
/obj/structure/closet/crate/hydroponics/prespawned
//This exists so the prespawned hydro crates spawn with their contents.
/* name = "Hydroponics crate"
desc = "All you need to destroy those pesky weeds and pests."
icon = 'icons/obj/storage.dmi'
icon_state = "hydrocrate"
icon_opened = "hydrocrateopen"
icon_closed = "hydrocrate"
density = 1*/
New()
..()
new /obj/item/weapon/reagent_containers/spray/plantbgone(src)
new /obj/item/weapon/reagent_containers/spray/plantbgone(src)
new /obj/item/weapon/minihoe(src)
// new /obj/item/weapon/weedspray(src)
// new /obj/item/weapon/weedspray(src)
// new /obj/item/weapon/pestspray(src)
// new /obj/item/weapon/pestspray(src)
// new /obj/item/weapon/pestspray(src)
/obj/structure/closet/crate/secure/New()
..()
if(locked)
overlays.len = 0
overlays += redlight
else
overlays.len = 0
overlays += greenlight
/obj/structure/closet/crate/rcd/New()
..()
new /obj/item/weapon/rcd_ammo(src)
new /obj/item/weapon/rcd_ammo(src)
new /obj/item/weapon/rcd_ammo(src)
new /obj/item/device/rcd/matter/engineering(src)
/obj/structure/closet/crate/radiation/New()
..()
new /obj/item/clothing/suit/radiation(src)
new /obj/item/clothing/head/radiation(src)
new /obj/item/clothing/suit/radiation(src)
new /obj/item/clothing/head/radiation(src)
new /obj/item/clothing/suit/radiation(src)
new /obj/item/clothing/head/radiation(src)
new /obj/item/clothing/suit/radiation(src)
new /obj/item/clothing/head/radiation(src)
/obj/structure/closet/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
if(air_group || (height==0 || wall_mounted)) return 1
if(istype(mover, /obj/structure/closet/crate)) return 0
return (!density)
/obj/structure/closet/crate/open()
if(src.opened)
return 0
if(!src.can_open())
return 0
playsound(get_turf(src), sound_effect_open, 15, 1, -3)
dump_contents()
icon_state = icon_opened
src.opened = 1
src.density = 0
return 1
/obj/structure/closet/crate/close()
if(!src.opened)
return 0
if(!src.can_close())
return 0
playsound(get_turf(src), sound_effect_close, 15, 1, -3)
take_contents()
icon_state = icon_closed
src.opened = 0
src.density = 1
return 1
/obj/structure/closet/crate/insert(var/atom/movable/AM, var/include_mobs = 0)
if(contents.len >= storage_capacity)
return -1
if(include_mobs && isliving(AM))
var/mob/living/L = AM
if(L.locked_to)
return 0
else if(isobj(AM))
if(AM.density || AM.anchored || istype(AM,/obj/structure/closet))
return 0
else
return 0
if(istype(AM, /obj/structure/bed)) //This is only necessary because of rollerbeds and swivel chairs.
var/obj/structure/bed/B = AM
if(B.locked_atoms.len)
return 0
AM.forceMove(src)
return 1
/obj/structure/closet/crate/attack_hand(mob/user as mob)
if(!Adjacent(user))
return
if(opened)
close()
else
if(rigged && locate(/obj/item/device/radio/electropack) in src)
if(isliving(user))
var/mob/living/L = user
if(L.electrocute_act(17, src))
//var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
//s.set_up(5, 1, src)
//s.start()
return
open()
return
/obj/structure/closet/crate/secure/attack_hand(mob/user as mob)
if(!Adjacent(user))
return
if(locked && !broken)
if (allowed(user))
user << "<span class='notice'>You unlock [src].</span>"
src.locked = 0
overlays.len = 0
overlays += greenlight
return
else
user << "<span class='notice'>[src] is locked.</span>"
return
else
..()
/obj/structure/closet/crate/secure/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/card) && src.allowed(user) && !locked && !opened && !broken)
user << "<span class='notice'>You lock \the [src].</span>"
src.locked = 1
overlays.len = 0
overlays += redlight
return
else if ( istype(W, /obj/item/weapon/card/emag) && locked &&!broken)
overlays.len = 0
overlays += emag
overlays += sparks
spawn(6) overlays -= sparks //Tried lots of stuff but nothing works right. so i have to use this *sadface*
playsound(get_turf(src), "sparks", 60, 1)
src.locked = 0
src.broken = 1
user << "<span class='notice'>You unlock \the [src].</span>"
return
return ..()
/obj/structure/closet/crate/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/structure/closet/crate/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(opened)
return ..()
else if(istype(W, /obj/item/weapon/packageWrap))
return
else if(istype(W, /obj/item/stack/cable_coil))
if(rigged)
user << "<span class='notice'>[src] is already rigged!</span>"
return
user << "<span class='notice'>You rig [src].</span>"
user.drop_item(W)
del(W)
rigged = 1
return
else if(istype(W, /obj/item/device/radio/electropack))
if(rigged)
user << "<span class='notice'>You attach [W] to [src].</span>"
user.drop_item(W, src.loc)
return
else if(istype(W, /obj/item/weapon/wirecutters))
if(rigged)
user << "<span class='notice'>You cut away the wiring.</span>"
playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
rigged = 0
return
else if(!place(user, W))
return attack_hand(user)
/obj/structure/closet/crate/secure/emp_act(severity)
for(var/obj/O in src)
O.emp_act(severity)
if(!broken && !opened && prob(50/severity))
if(!locked)
src.locked = 1
overlays.len = 0
overlays += redlight
else
overlays.len = 0
overlays += emag
overlays += sparks
spawn(6) overlays -= sparks //Tried lots of stuff but nothing works right. so i have to use this *sadface*
playsound(get_turf(src), 'sound/effects/sparks4.ogg', 75, 1)
src.locked = 0
if(!opened && prob(20/severity))
if(!locked)
open()
else
src.req_access = list()
src.req_access += pick(get_all_accesses())
..()
/obj/structure/closet/crate/ex_act(severity)
switch(severity)
if(1.0)
for(var/obj/O in src.contents)
qdel(O)
qdel(src)
return
if(2.0)
for(var/obj/O in src.contents)
if(prob(50))
qdel(O)
qdel(src)
return
if(3.0)
if (prob(50))
qdel(src)
return
else
return