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* Removes global map multiZ variable, makes checks more dynamic * Fixes issues with Zs * Wrong map * Patching lack of update Co-authored-by: kanef <kanef9x@protonmail.com>
9 lines
588 B
Plaintext
9 lines
588 B
Plaintext
//RCD schematic bitflags.
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#define RCD_SELF_SANE 1 // Check proximity ourselves.
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#define RCD_GET_TURF 2 // If used on objs/mobs, get the turf instead.
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#define RCD_RANGE 4 // Use range() instead of adjacency. (old RPD behaviour.) (overriden by RCD_SELF_SANE)
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#define RCD_SELF_COST 8 // Handle energy usage ourselves. (energy availability still checked).
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#define RCD_ALLOW_SWITCH 16 // Allow schematic to be switched even if this one is currently in use.
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#define RCD_Z_UP 32 // Must have Z level above to use
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#define RCD_Z_DOWN 64 // Must have Z level below to use
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