mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
fixed giveruntimelog getruntimelog and getserverlog Any admin with ADMIN rights can give anybody permission to view runtimes simply by typing .giveruntimelog The person given permission can then type .getruntimelog Admins can type .getruntimelog without giving themselves permissions first Moved a lot of the copypasta code into helper procs in __HELPERS/files.dm. There is one which allows a client to browse through folders on the server (in this case to look for logfiles). You can now also return to the directory you started at. Note, for some weird reason, runtimes will no longer show in dreamdeamon. If this is a massive problem I can make it a compile option or something (or you can comment out the line if you're a coder). I know this is a massive pain but it sort of removes much of the effort in getting runtimes from other servers, since they all now have their runtimes saved in a way coders can easily access. It also sort of means we don't have to rely on people remembering to log runtimes and such. And all logs will be organised by month. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5466 316c924e-a436-60f5-8080-3fe189b3f50e
338 lines
9.5 KiB
Plaintext
338 lines
9.5 KiB
Plaintext
/world
|
|
mob = /mob/new_player
|
|
turf = /turf/space
|
|
area = /area
|
|
view = "15x15"
|
|
cache_lifespan = 0 //stops player uploaded stuff from being kept in the rsc past the current session
|
|
|
|
|
|
|
|
#define RECOMMENDED_VERSION 495
|
|
/world/New()
|
|
//logs
|
|
var/date_string = time2text(world.realtime, "YYYY/MM-Month/DD-Day")
|
|
log = file("data/logs/runtime/[time2text(world.realtime,"YYYY-MM")].log") //funtimelog
|
|
href_logfile = file("data/logs/[date_string] hrefs.htm")
|
|
diary = file("data/logs/[date_string].log")
|
|
diaryofmeanpeople = file("data/logs/[date_string] Attack.log")
|
|
diary << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------"
|
|
diaryofmeanpeople << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------"
|
|
changelog_hash = md5('html/changelog.html') //used for telling if the changelog has changed recently
|
|
|
|
if(byond_version < RECOMMENDED_VERSION)
|
|
world.log << "Your server's byond version does not meet the recommended requirements for TGstation code. Please update BYOND"
|
|
|
|
make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
|
|
|
|
load_configuration()
|
|
load_mode()
|
|
load_motd()
|
|
load_admins()
|
|
LoadBansjob()
|
|
if(config.usewhitelist)
|
|
load_whitelist()
|
|
jobban_loadbanfile()
|
|
jobban_updatelegacybans()
|
|
LoadBans()
|
|
|
|
if(config && config.server_name != null && config.server_suffix && world.port > 0)
|
|
// dumb and hardcoded but I don't care~
|
|
config.server_name += " #[(world.port % 1000) / 100]"
|
|
|
|
investigate_reset()
|
|
Get_Holiday() //~Carn, needs to be here when the station is named so :P
|
|
|
|
src.update_status()
|
|
|
|
makepowernets()
|
|
|
|
sun = new /datum/sun()
|
|
radio_controller = new /datum/controller/radio()
|
|
data_core = new /obj/effect/datacore()
|
|
paiController = new /datum/paiController()
|
|
|
|
if(!setup_database_connection())
|
|
world.log << "Your server failed to establish a connection with the feedback database."
|
|
else
|
|
world.log << "Feedback database connection established."
|
|
|
|
if(!setup_old_database_connection())
|
|
world.log << "Your server failed to establish a connection with the tgstation database."
|
|
else
|
|
world.log << "Tgstation database connection established."
|
|
|
|
plmaster = new /obj/effect/overlay()
|
|
plmaster.icon = 'icons/effects/tile_effects.dmi'
|
|
plmaster.icon_state = "plasma"
|
|
plmaster.layer = FLY_LAYER
|
|
plmaster.mouse_opacity = 0
|
|
|
|
slmaster = new /obj/effect/overlay()
|
|
slmaster.icon = 'icons/effects/tile_effects.dmi'
|
|
slmaster.icon_state = "sleeping_agent"
|
|
slmaster.layer = FLY_LAYER
|
|
slmaster.mouse_opacity = 0
|
|
|
|
src.update_status()
|
|
|
|
master_controller = new /datum/controller/game_controller()
|
|
spawn(-1)
|
|
master_controller.setup()
|
|
lighting_controller.Initialize()
|
|
|
|
process_teleport_locs() //Sets up the wizard teleport locations
|
|
process_ghost_teleport_locs() //Sets up ghost teleport locations.
|
|
sleep_offline = 1
|
|
|
|
spawn(3000) //so we aren't adding to the round-start lag
|
|
if(config.ToRban)
|
|
ToRban_autoupdate()
|
|
if(config.kick_inactive)
|
|
KickInactiveClients()
|
|
|
|
#undef RECOMMENDED_VERSION
|
|
|
|
return
|
|
|
|
//world/Topic(href, href_list[])
|
|
// world << "Received a Topic() call!"
|
|
// world << "[href]"
|
|
// for(var/a in href_list)
|
|
// world << "[a]"
|
|
// if(href_list["hello"])
|
|
// world << "Hello world!"
|
|
// return "Hello world!"
|
|
// world << "End of Topic() call."
|
|
// ..()
|
|
|
|
/world/Topic(T, addr, master, key)
|
|
diary << "TOPIC: \"[T]\", from:[addr], master:[master], key:[key]"
|
|
|
|
if (T == "ping")
|
|
var/x = 1
|
|
for (var/client/C)
|
|
x++
|
|
return x
|
|
|
|
else if(T == "players")
|
|
var/n = 0
|
|
for(var/mob/M in player_list)
|
|
if(M.client)
|
|
n++
|
|
return n
|
|
|
|
else if (T == "status")
|
|
var/list/s = list()
|
|
s["version"] = game_version
|
|
s["mode"] = master_mode
|
|
s["respawn"] = config ? abandon_allowed : 0
|
|
s["enter"] = enter_allowed
|
|
s["vote"] = config.allow_vote_mode
|
|
s["ai"] = config.allow_ai
|
|
s["host"] = host ? host : null
|
|
s["players"] = list()
|
|
var/n = 0
|
|
var/admins = 0
|
|
|
|
for(var/client/C in clients)
|
|
if(C.holder)
|
|
if(C.holder.fakekey)
|
|
continue //so stealthmins aren't revealed by the hub
|
|
admins++
|
|
s["player[n]"] = C.key
|
|
n++
|
|
s["players"] = n
|
|
|
|
if(revdata) s["revision"] = revdata.revision
|
|
s["admins"] = admins
|
|
|
|
return list2params(s)
|
|
|
|
|
|
/world/Reboot(var/reason)
|
|
spawn(0)
|
|
world << sound(pick('sound/AI/newroundsexy.ogg','sound/misc/apcdestroyed.ogg','sound/misc/bangindonk.ogg')) // random end sounds!! - LastyBatsy
|
|
|
|
for(var/client/C in clients)
|
|
if(config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
|
|
C << link("byond://[config.server]")
|
|
else
|
|
C << link("byond://[world.address]:[world.port]")
|
|
|
|
..(reason)
|
|
|
|
|
|
#define INACTIVITY_KICK 6000 //10 minutes in ticks (approx.)
|
|
/world/proc/KickInactiveClients()
|
|
spawn(-1)
|
|
set background = 1
|
|
while(1)
|
|
sleep(INACTIVITY_KICK)
|
|
for(var/client/C in clients)
|
|
if(C.is_afk(INACTIVITY_KICK))
|
|
if(!istype(C.mob, /mob/dead))
|
|
log_access("AFK: [key_name(C)]")
|
|
C << "\red You have been inactive for more than 10 minutes and have been disconnected."
|
|
del(C)
|
|
#undef INACTIVITY_KICK
|
|
|
|
|
|
/world/proc/load_mode()
|
|
var/list/Lines = file2list("data/mode.txt")
|
|
if(Lines.len)
|
|
if(Lines[1])
|
|
master_mode = Lines[1]
|
|
diary << "Saved mode is '[master_mode]'"
|
|
|
|
/world/proc/save_mode(var/the_mode)
|
|
var/F = file("data/mode.txt")
|
|
fdel(F)
|
|
F << the_mode
|
|
|
|
/world/proc/load_motd()
|
|
join_motd = file2text("config/motd.txt")
|
|
|
|
/world/proc/load_configuration()
|
|
config = new /datum/configuration()
|
|
config.load("config/config.txt")
|
|
config.load("config/game_options.txt","game_options")
|
|
config.loadsql("config/dbconfig.txt")
|
|
config.loadforumsql("config/forumdbconfig.txt")
|
|
// apply some settings from config..
|
|
abandon_allowed = config.respawn
|
|
|
|
|
|
/world/proc/update_status()
|
|
var/s = ""
|
|
|
|
if (config && config.server_name)
|
|
s += "<b>[config.server_name]</b> — "
|
|
|
|
s += "<b>[station_name()]</b>";
|
|
s += " ("
|
|
s += "<a href=\"http://\">" //Change this to wherever you want the hub to link to.
|
|
// s += "[game_version]"
|
|
s += "Default" //Replace this with something else. Or ever better, delete it and uncomment the game version.
|
|
s += "</a>"
|
|
s += ")"
|
|
|
|
var/list/features = list()
|
|
|
|
if(ticker)
|
|
if(master_mode)
|
|
features += master_mode
|
|
else
|
|
features += "<b>STARTING</b>"
|
|
|
|
if (!enter_allowed)
|
|
features += "closed"
|
|
|
|
features += abandon_allowed ? "respawn" : "no respawn"
|
|
|
|
if (config && config.allow_vote_mode)
|
|
features += "vote"
|
|
|
|
if (config && config.allow_ai)
|
|
features += "AI allowed"
|
|
|
|
var/n = 0
|
|
for (var/mob/M in player_list)
|
|
if (M.client)
|
|
n++
|
|
|
|
if (n > 1)
|
|
features += "~[n] players"
|
|
else if (n > 0)
|
|
features += "~[n] player"
|
|
|
|
/*
|
|
is there a reason for this? the byond site shows 'hosted by X' when there is a proper host already.
|
|
if (host)
|
|
features += "hosted by <b>[host]</b>"
|
|
*/
|
|
|
|
if (!host && config && config.hostedby)
|
|
features += "hosted by <b>[config.hostedby]</b>"
|
|
|
|
if (features)
|
|
s += ": [dd_list2text(features, ", ")]"
|
|
|
|
/* does this help? I do not know */
|
|
if (src.status != s)
|
|
src.status = s
|
|
|
|
#define FAILED_DB_CONNECTION_CUTOFF 5
|
|
var/failed_db_connections = 0
|
|
var/failed_old_db_connections = 0
|
|
|
|
proc/setup_database_connection()
|
|
|
|
if(failed_db_connections > FAILED_DB_CONNECTION_CUTOFF) //If it failed to establish a connection more than 5 times in a row, don't bother attempting to conenct anymore.
|
|
return 0
|
|
|
|
if(!dbcon)
|
|
dbcon = new()
|
|
|
|
var/user = sqlfdbklogin
|
|
var/pass = sqlfdbkpass
|
|
var/db = sqlfdbkdb
|
|
var/address = sqladdress
|
|
var/port = sqlport
|
|
|
|
dbcon.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
|
|
. = dbcon.IsConnected()
|
|
if ( . )
|
|
failed_db_connections = 0 //If this connection succeeded, reset the failed connections counter.
|
|
else
|
|
failed_db_connections++ //If it failed, increase the failed connections counter.
|
|
|
|
return .
|
|
|
|
//This proc ensures that the connection to the feedback database (global variable dbcon) is established
|
|
proc/establish_db_connection()
|
|
if(failed_db_connections > FAILED_DB_CONNECTION_CUTOFF)
|
|
return 0
|
|
|
|
if(!dbcon || !dbcon.IsConnected())
|
|
return setup_database_connection()
|
|
else
|
|
return 1
|
|
|
|
|
|
|
|
|
|
//These two procs are for the old database, while it's being phased out. See the tgstation.sql file in the SQL folder for more information.
|
|
proc/setup_old_database_connection()
|
|
|
|
if(failed_old_db_connections > FAILED_DB_CONNECTION_CUTOFF) //If it failed to establish a connection more than 5 times in a row, don't bother attempting to conenct anymore.
|
|
return 0
|
|
|
|
if(!dbcon_old)
|
|
dbcon_old = new()
|
|
|
|
var/user = sqllogin
|
|
var/pass = sqlpass
|
|
var/db = sqldb
|
|
var/address = sqladdress
|
|
var/port = sqlport
|
|
|
|
dbcon_old.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
|
|
. = dbcon_old.IsConnected()
|
|
if ( . )
|
|
failed_old_db_connections = 0 //If this connection succeeded, reset the failed connections counter.
|
|
else
|
|
failed_old_db_connections++ //If it failed, increase the failed connections counter.
|
|
|
|
return .
|
|
|
|
//This proc ensures that the connection to the feedback database (global variable dbcon) is established
|
|
proc/establish_old_db_connection()
|
|
if(failed_old_db_connections > FAILED_DB_CONNECTION_CUTOFF)
|
|
return 0
|
|
|
|
if(!dbcon_old || !dbcon_old.IsConnected())
|
|
return setup_old_database_connection()
|
|
else
|
|
return 1
|
|
|
|
#undef FAILED_DB_CONNECTION_CUTOFF |