About ready.

This commit is contained in:
Ghommie
2020-05-05 20:58:44 +02:00
parent 791b05871f
commit 001109cfcd
13 changed files with 111 additions and 86 deletions
+17 -17
View File
@@ -28,7 +28,7 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
/// Our description
var/desc
/// Color of the name as shown in the html readout
var/name_color = "#000000"
var/name_color = "#FFFFFF"
/// Our progression type
var/progression_type
/// Abstract type
@@ -62,7 +62,7 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
/**
* Standard value "render"
*/
/datum/skill/proc/standard_render_value(value)
/datum/skill/proc/standard_render_value(value, level)
return value
// Just saying, the choice to use different sub-parent-types is to force coders to resolve issues as I won't be implementing custom procs to grab skill levels in a certain context.
@@ -77,7 +77,7 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
/datum/skill/binary/sanitize_value(new_value)
return new_value? TRUE : FALSE
/datum/skill/binary/standard_render_value(value)
/datum/skill/binary/standard_render_value(value, level)
return value? "Yes" : "No"
/datum/skill/numerical
@@ -93,7 +93,7 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
/datum/skill/numerical/sanitize_value(new_value)
return clamp(new_value, min_value, max_value)
/datum/skill/numerical/standard_render_value(value)
/datum/skill/numerical/standard_render_value(value, level)
return display_as_percent? "[round(value/max_value/100, 0.01)]%" : "[value] / [max_value]"
/datum/skill/enum
@@ -113,7 +113,7 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
abstract_type = /datum/skill/level
progression_type = SKILL_PROGRESSION_LEVEL
var/standard_xp_lvl_up = STD_XP_LVL_UP //the standard required to level up. def: 100
var/xp_lvl_multiplier = STD_XP_LVL_UP //standard required level up exp multiplier. def: 2 (100, 200, 400, 800 etc.)
var/xp_lvl_multiplier = STD_XP_LVL_MULTI //standard required level up exp multiplier. def: 2 (100, 200, 400, 800 etc.)
var/max_levels = STD_MAX_LVL
var/level_up_method = STANDARD_LEVEL_UP //how levels are calculated.
var/list/levels = list() //level thresholds, if associative, these will be preceded by tiers such as "novice" or "trained"
@@ -132,7 +132,7 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
value = XP_LEVEL(standard_xp_lvl_up, xp_lvl_multiplier, lvl)
if(DWARFY_LEVEL_UP)
value = DORF_XP_LEVEL(standard_xp_lvl_up, xp_lvl_multiplier, lvl)
value = round(value)
value = round(value, 1)
if(!associative)
levels += value
continue
@@ -142,7 +142,7 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
var/key = LAZYACCESS(levels, lvl)
if(!key)
if(lvl == 1) //You dun goof it.
stack_trace("Skill datum [src] was set to have an associative levels list despite the latted having no key.")
stack_trace("Skill datum [src] was set to have an associative levels list despite the latter having no key value.")
associative = FALSE
levels += value
continue
@@ -170,18 +170,18 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
else if(. < 0)
to_chat(M.current, "<span class='warning'>I feel like I've become worse at [name]!</span>")
/datum/skill/level/standard_render_value(value)
var/current_lvl = associative ? unskilled_tier : 0
/datum/skill/level/standard_render_value(value, level)
var/current_lvl = associative ? (!level ? unskilled_tier : levels[level]) : level
var/current_lvl_xp_sum = 0
var/next_lvl_xp_sum
for(var/lvl in 1 to max_levels)
next_lvl_xp_sum = associative ? levels[levels[lvl]] : levels[lvl]
if(value < next_lvl_xp_sum)
break
current_lvl_xp_sum = next_lvl_xp_sum
current_lvl = associative ? levels[lvl] : lvl+1
if(level)
current_lvl_xp_sum = associative ? levels[levels[level]] : levels[level]
var/next_index = max(max_levels, level+1)
var/next_lvl_xp = associative ? levels[levels[next_index]] : levels[next_index]
if(next_lvl_xp > current_lvl_xp_sum)
next_lvl_xp -= current_lvl_xp_sum
return "[associative ? current_lvl : "Lvl. [current_lvl]"] ([value - current_lvl_xp_sum]/[next_lvl_xp_sum])[value > next_lvl_xp_sum ? " \[MAX!\]" : ""]"
return "[associative ? current_lvl : "Lvl. [current_lvl]"] ([value - current_lvl_xp_sum]/[next_lvl_xp])[level == max_levels ? " \[MAX!\]" : ""]"
/datum/skill/level/job
levels = list("Basic", "Trained", "Experienced", "Master")
+11 -8
View File
@@ -29,8 +29,8 @@
* Grabs the level of a skill. Only supported by skills with tiers or levels.
*/
/datum/skill_holder/proc/get_skill_level(skill)
if(!ispath(skill))
CRASH("Invalid get_skill_value call. Use typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this.
if(!ispath(skill, /datum/skill))
CRASH("Invalid get_skill_value call. Use skill typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this.
if(!skill_levels)
return 0
return skill_levels[skill]
@@ -39,8 +39,8 @@
* Grabs our affinity for a skill. !!This is a multiplier!!
*/
/datum/skill_holder/proc/get_skill_affinity(skill)
if(!ispath(skill))
CRASH("Invalid get_skill_affinity call. Use typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this.
if(!ispath(skill, /datum/skill))
CRASH("Invalid get_skill_affinity call. Use skill typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this.
var/affinity = LAZYACCESS(skill_affinities, skill)
if(isnull(affinity))
return 1
@@ -51,7 +51,7 @@
*/
/datum/skill_holder/proc/set_skill_value(skill, value, silent = FALSE)
if(!ispath(skill, /datum/skill))
CRASH("Invalid set_skill_value call. Use typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this.
CRASH("Invalid set_skill_value call. Use skill typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this.
var/datum/skill/S = GLOB.skill_datums[skill]
value = S.sanitize_value(value)
if(!isnull(value))
@@ -75,8 +75,11 @@
* Only works if skill is numerical.
*/
/datum/skill_holder/proc/auto_gain_experience(skill, value, maximum, silent = FALSE)
if(!ispath(skill, /datum/skill/numerical))
CRASH("You cannot auto increment a non numerical skill!")
if(!ispath(skill, /datum/skill))
CRASH("Invalid set_skill_value call. Use skill typepaths.")
var/datum/skill/S = GLOB.skill_datums[skill]
if(S.progression_type != SKILL_PROGRESSION_NUMERICAL && S.progression_type != SKILL_PROGRESSION_LEVEL)
CRASH("You cannot auto increment a non numerical(experience skill!")
var/current = get_skill_value(skill)
var/affinity = get_skill_affinity(skill)
var/target_value = current + (value * affinity)
@@ -95,6 +98,6 @@
out += "<table style=\"width:100%\"><tr><th><b>Skill</b><th><b>Value</b></tr>"
for(var/path in skills)
var/datum/skill/S = GLOB.skill_datums[path]
out += "<tr><td><font color='[S.name_color]'>[S.name]</font></td><td>[S.standard_render_value(skills[path])]</td></tr>"
out += "<tr><td><font color='[S.name_color]'>[S.name]</font></td><td>[S.standard_render_value(skills[path], LAZYACCESS(skill_levels, path) || 0)]</td></tr>"
out += "</table>"
return out.Join("")
+7 -3
View File
@@ -140,10 +140,12 @@
if(req_skill && user?.mind)
var/level_diff = req_skill - user.mind.skill_holder.get_skill_level(/datum/skill/level/job/wiring)
if(level_diff > 0)
LAZYSET(current_users, user, TRUE)
to_chat(user, "<span class='notice'>You begin cutting [holder]'s [color] wire...</span>")
if(!do_after(user, 1.5 SECONDS * level_diff, target = holder) || !interactable(user))
LAZYREMOVE(current_users, user)
return FALSE
user.mind?.skill_holder.auto_gain_experience(/datum/skill/level/job/wiring, DEF_SKILL_GAIN*level_diff)
LAZYREMOVE(current_users, user)
to_chat(user, "<span class='notice'>You cut [holder]'s [color] wire.</span>")
cut(get_wire(color))
return TRUE
@@ -167,10 +169,12 @@
if(req_skill && user?.mind)
var/level_diff = req_skill - user.mind.skill_holder.get_skill_level(/datum/skill/level/job/wiring)
if(level_diff > 0)
LAZYSET(current_users, user, TRUE)
to_chat(user, "<span class='notice'>You begin pulsing [holder]'s [color] wire...</span>")
if(!do_after(user, 1.5 SECONDS * level_diff, target = holder) || !interactable(user))
LAZYREMOVE(current_users, user)
return FALSE
user.mind?.skill_holder.auto_gain_experience(/datum/skill/level/job/wiring, DEF_SKILL_GAIN*level_diff)
LAZYREMOVE(current_users, user)
to_chat(user, "<span class='notice'>You pulse [holder]'s [color] wire.</span>")
pulse(get_wire(color), user)
return TRUE
@@ -286,7 +290,7 @@
if("cut")
I = L.is_holding_tool_quality(TOOL_WIRECUTTER)
if(I || IsAdminGhost(usr))
if(cut_color(target_wire) && I && holder)
if(cut_color(target_wire, L) && I && holder)
I.play_tool_sound(holder, 20)
. = TRUE
else