Hey.
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@@ -117,9 +117,9 @@
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LIST_SKILL_MODIFIER(I.used_skills, user.mind.skill_holder, totitemdamage, I.skill_difficulty)
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if(I.skill_flags & SKILL_TRAIN_ATTACK_OBJ)
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if(!islist(I.used_skills))
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user.mind.skill_holder.boost_skill_value_to(used_skills, I.skill_gain)
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user.mind.skill_holder.boost_skill_value_to(I.used_skills, I.skill_gain)
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else
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for(var/skill in used_skills)
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for(var/skill in I.used_skills)
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user.mind.skill_holder.boost_skill_value_to(skill, I.skill_gain)
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if(totitemdamage)
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visible_message("<span class='danger'>[user] has hit [src] with [I]!</span>", null, null, COMBAT_MESSAGE_RANGE)
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@@ -128,7 +128,7 @@
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take_damage(totitemdamage, I.damtype, "melee", 1)
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/mob/living/attacked_by(obj/item/I, mob/living/user)
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var/totitemdamage = calculate_item_force(I, user)
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var/totitemdamage = pre_attacked_by(I, user)
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if((user != src) && run_block(I, totitemdamage, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user) & BLOCK_SUCCESS)
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return FALSE
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send_item_attack_message(I, user)
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@@ -156,15 +156,15 @@
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. *= 0.5
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if(!CHECK_MOBILITY(user, MOBILITY_STAND))
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. *= 0.5
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if(!pre_attack || !user.mind || !I.used_skills)
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if(!user.mind || !I.used_skills)
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return
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if(. && I.skill_flags & SKILL_ATTACK_MOB)
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LIST_SKILL_MODIFIER(I.used_skills, user.mind.skill_holder, ., I.skill_difficulty)
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if(I.skill_flags & SKILL_TRAIN_ATTACK_MOB)
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if(!islist(I.used_skills))
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user.mind.skill_holder.boost_skill_value_to(used_skills, I.skill_gain)
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user.mind.skill_holder.boost_skill_value_to(I.used_skills, I.skill_gain)
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else
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for(var/skill in used_skills)
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for(var/skill in I.used_skills)
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user.mind.skill_holder.boost_skill_value_to(skill, I.skill_gain)
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/mob/living/carbon/pre_attacked_by(obj/item/I, mob/living/user)
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