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@@ -325,7 +325,7 @@
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else
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target.LAssailant = WEAKREF(user)
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cooldown_check = world.time + cooldown
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user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes swinging batons cost stamina
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user.adjustStaminaLossBuffered(getweight(user, STAM_COST_BATON_MOB_MULT))
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else
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var/wait_desc = get_wait_description()
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if(wait_desc)
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