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@@ -133,8 +133,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
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///Skills vars
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var/used_skills //path/s of skill/s exercised when using this item.
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var/skill_flags = NONE //better defines which tasks the the skill/s is/are exercised on.
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var/list/used_skills //list of skills exercised when using this item. An associated bitfield indicates how the skill is exercised.
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var/skill_difficulty = THRESHOLD_COMPETENT //how difficult it's to use this item in general.
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var/skill_gain = DEF_SKILL_GAIN //base skill value gain from using this item.
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@@ -801,8 +800,8 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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play_tool_sound(target, volume)
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if(delay)
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if(user.mind && used_skills && skill_flags & SKILL_USE_TOOL)
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LIST_SKILL_MODIFIER(used_skills, user.mind.skill_holder, delay, skill_difficulty)
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if(user.mind && used_skills)
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LIST_SKILL_MODIFIER(used_skills, user.mind.skill_holder, delay, skill_difficulty, SKILL_USE_TOOL, NONE)
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// Create a callback with checks that would be called every tick by do_after.
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var/datum/callback/tool_check = CALLBACK(src, .proc/tool_check_callback, user, amount, extra_checks)
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@@ -828,12 +827,11 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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if(delay >= MIN_TOOL_SOUND_DELAY)
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play_tool_sound(target, volume)
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if(user.mind && used_skills && skill_flags & SKILL_TRAINING_TOOL && skill_gain_mult)
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if(!islist(used_skills))
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user.mind.skill_holder.boost_skill_value_to(used_skills, skill_gain*skill_gain_mult, GET_STANDARD_LVL(max_level))
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else
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for(var/skill in used_skills)
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user.mind.skill_holder.boost_skill_value_to(skill, skill_gain*skill_gain_mult, GET_STANDARD_LVL(max_level))
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if(user.mind && used_skills && skill_gain_mult)
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for(var/skill in used_skills)
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if(!(used_skills[skill] & SKILL_TRAINING_TOOL))
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continue
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user.mind.skill_holder.auto_gain_experience(skill, skill_gain*skill_gain_mult, GET_STANDARD_LVL(max_level))
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return TRUE
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