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@@ -199,7 +199,7 @@
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to_chat(src, "<span class='notice'>You set [I] down gently on the ground.</span>")
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return
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adjustStaminaLossBuffered(I.getweight()*2)//CIT CHANGE - throwing items shall be more tiring than swinging em. Doubly so.
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adjustStaminaLossBuffered(I.getweight(src, STAM_COST_THROW_MULT, SKILL_THROW_STAM_COST))
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if(thrown_thing)
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visible_message("<span class='danger'>[src] has thrown [thrown_thing].</span>")
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@@ -495,8 +495,7 @@ By design, d1 is the smallest direction and d2 is the highest
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full_w_class = WEIGHT_CLASS_SMALL
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grind_results = list(/datum/reagent/copper = 2) //2 copper per cable in the coil
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usesound = 'sound/items/deconstruct.ogg'
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used_skills = /datum/skill/level/job/wiring
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skill_flags = SKILL_USE_TOOL|SKILL_TRAINING_TOOL
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used_skills = list(/datum/skill/level/job/wiring = SKILL_USE_TOOL|SKILL_TRAINING_TOOL)
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/obj/item/stack/cable_coil/cyborg
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is_cyborg = 1
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