Halloween Tweaks
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CitadelStationBot
parent
630b332848
commit
00163837de
@@ -10,12 +10,17 @@
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..()
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for(var/mob/living/carbon/human/H in GLOB.mob_list)
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var/obj/item/storage/backpack/b = locate() in H.contents
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<<<<<<< HEAD
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new /obj/item/storage/spooky(b)
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if(ishuman(H) || islizard(H))
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if(prob(50))
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H.set_species(/datum/species/skeleton)
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else
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H.set_species(/datum/species/zombie)
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=======
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if(b)
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new /obj/item/storage/spooky(b)
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>>>>>>> 00396d0... Halloween Tweaks (#32087)
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for(var/mob/living/simple_animal/pet/dog/corgi/Ian/Ian in GLOB.mob_list)
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Ian.place_on_head(new /obj/item/bedsheet(Ian))
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@@ -26,77 +31,6 @@
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/datum/round_event/spooky/announce()
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priority_announce(pick("RATTLE ME BONES!","THE RIDE NEVER ENDS!", "A SKELETON POPS OUT!", "SPOOKY SCARY SKELETONS!", "CREWMEMBERS BEWARE, YOU'RE IN FOR A SCARE!") , "THE CALL IS COMING FROM INSIDE THE HOUSE")
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//Eyeball migration
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/datum/round_event_control/carp_migration/eyeballs
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name = "Eyeball Migration"
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typepath = /datum/round_event/carp_migration/eyeballs
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holidayID = HALLOWEEN
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weight = 25
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earliest_start = 0
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/datum/round_event/carp_migration/eyeballs/start()
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for(var/obj/effect/landmark/carpspawn/C in GLOB.landmarks_list)
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new /mob/living/simple_animal/hostile/carp/eyeball(C.loc)
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//Pumpking meteors waves
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/datum/round_event_control/meteor_wave/spooky
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name = "Pumpkin Wave"
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typepath = /datum/round_event/meteor_wave/spooky
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holidayID = HALLOWEEN
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weight = 20
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max_occurrences = 2
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/datum/round_event/meteor_wave/spooky
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endWhen = 40
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/datum/round_event/meteor_wave/spooky/tick()
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if(IsMultiple(activeFor, 4))
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spawn_meteors(3, GLOB.meteorsSPOOKY) //meteor list types defined in gamemode/meteor/meteors.dm
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//Creepy clown invasion
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/datum/round_event_control/creepy_clowns
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name = "Clowns"
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typepath = /datum/round_event/creepy_clowns
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holidayID = HALLOWEEN
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weight = 20
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earliest_start = 0
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/datum/round_event/creepy_clowns
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endWhen = 40
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/datum/round_event/creepy_clowns/start()
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for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
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if(!H.client || !istype(H))
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return
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to_chat(H, "<span class='danger'>Honk...</span>")
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SEND_SOUND(H, sound('sound/spookoween/scary_clown_appear.ogg'))
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var/turf/T = get_turf(H)
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if(T)
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new /obj/effect/hallucination/simple/clown(T, H, 50)
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/datum/round_event/creepy_clowns/tick()
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if(IsMultiple(activeFor, 4))
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for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
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if (prob(66))
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playsound(H.loc, pick('sound/spookoween/scary_horn.ogg','sound/spookoween/scary_horn2.ogg', 'sound/spookoween/scary_horn3.ogg'), 100, 1)
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if (prob(33))
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var/turf/T = get_turf(H)
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if(T)
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new /obj/effect/hallucination/simple/clown(T, H, 25)
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else if (prob(25))
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var/turf/T = get_turf(H)
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if(T)
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new /obj/effect/hallucination/simple/clown/scary(T, H, 25)
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else if (prob(5))
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var/turf/T = get_turf(H)
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if(T)
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spawn_atom_to_turf(/obj/effect/mob_spawn/human/clown/corpse, H, 1)
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else if (prob(1))
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spawn_atom_to_turf(/mob/living/simple_animal/hostile/retaliate/clown, H, 1)
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/datum/round_event/creepy_clowns/announce()
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priority_announce("Honk... Honk... honk... HONK! HONK! HONKHONKHONKHONKHONK", "HONK!", 'sound/spookoween/scary_horn.ogg')
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//spooky foods (you can't actually make these when it's not halloween)
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/obj/item/reagent_containers/food/snacks/sugarcookie/spookyskull
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name = "skull cookie"
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@@ -110,7 +44,6 @@
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icon = 'icons/obj/halloween_items.dmi'
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icon_state = "coffincookie"
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//spooky items
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/obj/item/storage/spooky
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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// Normal strength
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/datum/round_event_control/meteor_wave
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@@ -66,3 +67,77 @@
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/datum/round_event/meteor_wave/catastrophic
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wave_name = "catastrophic"
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=======
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// Normal strength
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/datum/round_event_control/meteor_wave
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name = "Meteor Wave: Normal"
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typepath = /datum/round_event/meteor_wave
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weight = 4
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min_players = 5
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max_occurrences = 3
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/datum/round_event/meteor_wave
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startWhen = 6
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endWhen = 66
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announceWhen = 1
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var/list/wave_type
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var/wave_name = "normal"
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/datum/round_event/meteor_wave/New()
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..()
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if(!wave_type)
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determine_wave_type()
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/datum/round_event/meteor_wave/proc/determine_wave_type()
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if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
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wave_name = "halloween"
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if(!wave_name)
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wave_name = pickweight(list(
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"normal" = 50,
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"threatening" = 40,
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"catastrophic" = 10))
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switch(wave_name)
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if("normal")
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wave_type = GLOB.meteors_normal
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if("threatening")
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wave_type = GLOB.meteors_threatening
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if("catastrophic")
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wave_type = GLOB.meteors_catastrophic
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if("meaty")
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wave_type = GLOB.meteorsB
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if("space dust")
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wave_type = GLOB.meteorsC
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if("halloween")
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wave_type = GLOB.meteorsSPOOKY
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else
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WARNING("Wave name of [wave_name] not recognised.")
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kill()
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/datum/round_event/meteor_wave/announce()
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priority_announce("Meteors have been detected on collision course with the station.", "Meteor Alert", 'sound/ai/meteors.ogg')
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/datum/round_event/meteor_wave/tick()
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if(IsMultiple(activeFor, 3))
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spawn_meteors(5, wave_type) //meteor list types defined in gamemode/meteor/meteors.dm
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/datum/round_event_control/meteor_wave/threatening
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name = "Meteor Wave: Threatening"
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typepath = /datum/round_event/meteor_wave/threatening
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weight = 2
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min_players = 5
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max_occurrences = 3
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/datum/round_event/meteor_wave/threatening
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wave_name = "threatening"
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/datum/round_event_control/meteor_wave/catastrophic
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name = "Meteor Wave: Catastrophic"
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typepath = /datum/round_event/meteor_wave/catastrophic
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weight = 1
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min_players = 5
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max_occurrences = 3
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/datum/round_event/meteor_wave/catastrophic
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wave_name = "catastrophic"
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>>>>>>> 00396d0... Halloween Tweaks (#32087)
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@@ -272,7 +272,7 @@
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/datum/holiday/halloween
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name = HALLOWEEN
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begin_day = 30
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begin_day = 28
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begin_month = OCTOBER
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end_day = 2
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end_month = NOVEMBER
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