Game info verb for ghosts (#11935)

* Some ghost QoL stuff

* DNR/observer only
This commit is contained in:
Putnam3145
2020-05-01 09:02:00 -07:00
committed by GitHub
parent 16b172c178
commit 0019b5a742
3 changed files with 29 additions and 0 deletions
+8
View File
@@ -839,3 +839,11 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
return RULE_OF_THREE(40, 20, x) + 50
if (20 to INFINITY)
return rand(90, 100)
/datum/game_mode/dynamic/ghost_info()
. = list()
. += "Current threat: [threat]"
. += "Target threat: [threat_level]"
. += "Storyteller: <b>[storyteller.name]</b><br/>"
. += "Parameters: centre = [GLOB.dynamic_curve_centre] ; width = [GLOB.dynamic_curve_width].<br/>"
. += "<i>On average, <b>[peaceful_percentage]</b>% of the rounds are more peaceful.</i><br/>"
+4
View File
@@ -604,3 +604,7 @@
/// Mode specific admin panel.
/datum/game_mode/proc/admin_panel()
return
/// Mode specific info for ghost game_info
/datum/game_mode/proc/ghost_info()
return
@@ -937,3 +937,20 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
spawners_menu = new(src)
spawners_menu.ui_interact(src)
/mob/dead/observer/verb/game_info()
set name = "Game info"
set desc = "Shows various info relating to the game mode, antagonists etc."
set category = "Ghost"
if(!started_as_observer && can_reenter_corpse)
to_chat(src, "You cannot see this info unless you are an observer or you've chosen Do Not Resuscitate!")
return
var/list/stuff = list("[SSticker.mode.name]")
stuff += "Antagonists:\n"
for(var/datum/antagonist/A in GLOB.antagonists)
if(A.owner)
stuff += "[A.owner] the [A.name]"
var/ghost_info = SSticker.mode.ghost_info()
if(ghost_info)
stuff += ghost_info
to_chat(src,stuff.Join("\n"))