Game info verb for ghosts (#11935)
* Some ghost QoL stuff * DNR/observer only
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@@ -839,3 +839,11 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
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return RULE_OF_THREE(40, 20, x) + 50
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if (20 to INFINITY)
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return rand(90, 100)
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/datum/game_mode/dynamic/ghost_info()
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. = list()
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. += "Current threat: [threat]"
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. += "Target threat: [threat_level]"
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. += "Storyteller: <b>[storyteller.name]</b><br/>"
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. += "Parameters: centre = [GLOB.dynamic_curve_centre] ; width = [GLOB.dynamic_curve_width].<br/>"
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. += "<i>On average, <b>[peaceful_percentage]</b>% of the rounds are more peaceful.</i><br/>"
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@@ -604,3 +604,7 @@
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/// Mode specific admin panel.
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/datum/game_mode/proc/admin_panel()
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return
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/// Mode specific info for ghost game_info
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/datum/game_mode/proc/ghost_info()
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return
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