Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into update-to-action-buttons

This commit is contained in:
SandPoot
2024-01-07 02:09:58 -03:00
45 changed files with 291 additions and 124 deletions

View File

@@ -2631,8 +2631,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/pickedui = input(user, "Choose your UI style.", "Character Preference", UI_style) as null|anything in GLOB.available_ui_styles
if(pickedui)
UI_style = pickedui
if (parent && parent.mob && parent.mob.hud_used)
parent.mob.hud_used.update_ui_style(ui_style2icon(UI_style))
if (pickedui && parent && parent.mob && parent.mob.hud_used)
QDEL_NULL(parent.mob.hud_used)
parent.mob.create_mob_hud()
parent.mob.hud_used.show_hud(1, parent.mob)
if("pda_style")
var/pickedPDAStyle = input(user, "Choose your PDA style.", "Character Preference", pda_style) as null|anything in GLOB.pda_styles
if(pickedPDAStyle)
@@ -3007,7 +3009,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
outline_enabled = !outline_enabled
if("outline_color")
var/pickedOutlineColor = input(user, "Choose your outline color.", "General Preference", outline_color) as color|null
if(pickedOutlineColor != pickedOutlineColor)
if(pickedOutlineColor != outline_color)
outline_color = pickedOutlineColor // nullable
if("screentip_pref")
var/choice = input(user, "Choose your screentip preference", "Screentipping?", screentip_pref) as null|anything in GLOB.screentip_pref_options

View File

@@ -31,6 +31,12 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list(
/obj/item/stack/marker_beacon/thirty //and they're bought in stacks of 1, 10, or 30
amount = 30
/obj/item/stack/marker_beacon/cyborg
is_cyborg = TRUE
custom_materials = null
source = /datum/robot_energy_storage/beacon
cost = 1
/obj/item/stack/marker_beacon/Initialize(mapload)
. = ..()
update_icon()

View File

@@ -16,6 +16,7 @@
/mob/living/proc/update_resting(update_mobility = TRUE)
if(update_mobility)
update_mobility()
update_rest_hud_icon()
//Force mob to rest, does NOT do stamina damage.
//It's really not recommended to use this proc to give feedback, hence why silent is defaulting to true.

View File

@@ -86,7 +86,7 @@
if(!(m in R.held_items))
. += m
/obj/item/robot_module/proc/get_or_create_estorage(var/storage_type)
/obj/item/robot_module/proc/get_or_create_estorage(storage_type)
for(var/datum/robot_energy_storage/S in storages)
if(istype(S, storage_type))
return S
@@ -95,42 +95,9 @@
/obj/item/robot_module/proc/add_module(obj/item/I, nonstandard, requires_rebuild)
rad_flags |= RAD_NO_CONTAMINATE
if(istype(I, /obj/item/stack))
var/obj/item/stack/S = I
if(is_type_in_list(S, list(/obj/item/stack/sheet/metal, /obj/item/stack/rods, /obj/item/stack/tile/plasteel)))
if(S.custom_materials?.len && S.custom_materials[SSmaterials.GetMaterialRef(/datum/material/iron)])
S.cost = S.custom_materials[SSmaterials.GetMaterialRef(/datum/material/iron)] * 0.25
S.source = get_or_create_estorage(/datum/robot_energy_storage/metal)
else if(istype(S, /obj/item/stack/sheet/glass))
S.cost = 500
S.source = get_or_create_estorage(/datum/robot_energy_storage/glass)
else if(istype(S, /obj/item/stack/sheet/rglass/cyborg))
var/obj/item/stack/sheet/rglass/cyborg/G = S
G.source = get_or_create_estorage(/datum/robot_energy_storage/metal)
G.glasource = get_or_create_estorage(/datum/robot_energy_storage/glass)
else if(istype(S, /obj/item/stack/medical))
S.cost = 250
S.source = get_or_create_estorage(/datum/robot_energy_storage/medical)
else if(istype(S, /obj/item/stack/cable_coil))
S.cost = 1
S.source = get_or_create_estorage(/datum/robot_energy_storage/wire)
else if(istype(S, /obj/item/stack/marker_beacon))
S.cost = 1
S.source = get_or_create_estorage(/datum/robot_energy_storage/beacon)
else if(istype(S, /obj/item/stack/packageWrap))
S.cost = 1
S.source = get_or_create_estorage(/datum/robot_energy_storage/wrapping_paper)
if(S && S.source)
S.set_custom_materials(null)
S.is_cyborg = 1
var/obj/item/stack/S = I
if(istype(I, /obj/item/stack) && !S.is_cyborg) // Now handled in the type itself
stack_trace("Non-cyborg variant of /obj/item/stack added to a cyborg's modules.")
if(I.loc != src)
I.forceMove(src)
@@ -935,9 +902,9 @@
/obj/item/gps/cyborg,
/obj/item/gripper/mining,
/obj/item/cyborg_clamp,
/obj/item/stack/marker_beacon,
/obj/item/stack/marker_beacon/cyborg,
/obj/item/destTagger,
/obj/item/stack/packageWrap,
/obj/item/stack/packageWrap/cyborg,
/obj/item/card/id/miningborg)
emag_modules = list(/obj/item/borg/stun)
ratvar_modules = list(
@@ -1056,7 +1023,7 @@
/obj/item/surgicaldrill,
/obj/item/scalpel,
/obj/item/bonesetter,
/obj/item/stack/medical/bone_gel,
/obj/item/stack/medical/bone_gel/cyborg,
/obj/item/melee/transforming/energy/sword/cyborg/saw,
/obj/item/roller/robo,
/obj/item/card/emag,
@@ -1191,7 +1158,7 @@
/obj/item/surgicaldrill,
/obj/item/scalpel,
/obj/item/bonesetter,
/obj/item/stack/medical/bone_gel,
/obj/item/stack/medical/bone_gel/cyborg,
/obj/item/melee/transforming/energy/sword/cyborg/saw,
/obj/item/roller/robo,
/obj/item/stack/medical/gauze/cyborg,

View File

@@ -369,27 +369,6 @@
var/msg = "<span class='smallnotice'>[src] makes eye contact with you.</span>"
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, examined_mob, msg), 3)
//same as above
//note: ghosts can point, this is intended
//visible_message will handle invisibility properly
//overridden here and in /mob/dead/observer for different point span classes and sanity checks
/mob/verb/pointed(atom/A as mob|obj|turf in fov_view())
set name = "Point To"
set category = "Object"
if(!src || !isturf(src.loc) || !(A in view(src.loc)))
return FALSE
if(istype(A, /obj/effect/temp_visual/point))
return FALSE
var/tile = get_turf(A)
if (!tile)
return FALSE
new /obj/effect/temp_visual/point(A,invisibility)
SEND_SIGNAL(src, COMSIG_MOB_POINTED, A)
return TRUE
/mob/proc/can_resist()
return FALSE //overridden in living.dm

110
code/modules/point/point.dm Normal file
View File

@@ -0,0 +1,110 @@
#define POINT_TIME (2.5 SECONDS)
/**
* Point at an atom
*
* Intended to enable and standardise the pointing animation for all atoms
*
* Not intended as a replacement for the mob verb
*/
/atom/movable/proc/point_at(atom/pointed_atom)
if(!isturf(loc))
return
if (pointed_atom in src)
create_point_bubble(pointed_atom)
return
var/turf/tile = get_turf(pointed_atom)
if (!tile)
return
var/turf/our_tile = get_turf(src)
var/obj/visual = new /obj/effect/temp_visual/point(our_tile, invisibility)
animate(visual, pixel_x = (tile.x - our_tile.x) * world.icon_size + pointed_atom.pixel_x, pixel_y = (tile.y - our_tile.y) * world.icon_size + pointed_atom.pixel_y, time = 1.7, easing = EASE_OUT)
/atom/movable/proc/create_point_bubble(atom/pointed_atom)
var/obj/effect/thought_bubble_effect = new
var/mutable_appearance/thought_bubble = mutable_appearance(
'icons/effects/effects.dmi',
"thought_bubble",
layer = POINT_LAYER,
appearance_flags = KEEP_APART,
)
var/mutable_appearance/pointed_atom_appearance = new(pointed_atom.appearance)
pointed_atom_appearance.blend_mode = BLEND_INSET_OVERLAY
pointed_atom_appearance.plane = thought_bubble.plane
pointed_atom_appearance.layer = FLOAT_LAYER
pointed_atom_appearance.pixel_x = 0
pointed_atom_appearance.pixel_y = 0
thought_bubble.overlays += pointed_atom_appearance
var/hover_outline_index = pointed_atom.get_filter_index(HOVER_OUTLINE_FILTER)
if (!isnull(hover_outline_index))
pointed_atom_appearance.filters.Cut(hover_outline_index, hover_outline_index + 1)
thought_bubble.pixel_x = 16
thought_bubble.pixel_y = 32
thought_bubble.alpha = 200
thought_bubble.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/mutable_appearance/point_visual = mutable_appearance(
'icons/mob/screen_gen.dmi',
"arrow",
plane = thought_bubble.plane,
)
thought_bubble.overlays += point_visual
// vis_contents is used to preserve mouse opacity
thought_bubble_effect.appearance = thought_bubble
vis_contents += thought_bubble_effect
QDEL_IN(thought_bubble_effect, POINT_TIME)
/obj/effect/temp_visual/point
name = "pointer"
icon = 'icons/mob/screen_gen.dmi'
icon_state = "arrow"
layer = POINT_LAYER
duration = POINT_TIME
/obj/effect/temp_visual/point/Initialize(mapload, set_invis = 0)
. = ..()
var/atom/old_loc = loc
abstract_move(get_turf(src))
pixel_x = old_loc.pixel_x
pixel_y = old_loc.pixel_y
invisibility = set_invis
#undef POINT_TIME
/**
* Point at an atom
*
* mob verbs are faster than object verbs. See
* [this byond forum post](https://secure.byond.com/forum/?post=1326139&page=2#comment8198716)
* for why this isn't atom/verb/pointed()
*
* note: ghosts can point, this is intended
*
* visible_message will handle invisibility properly
*
* overridden here and in /mob/dead/observer for different point span classes and sanity checks
*/
/mob/verb/pointed(atom/target as mob|obj|turf in fov_view())
set name = "Point To"
set category = "Object"
if(client && !(target in view(client.view, src)))
return FALSE
if(istype(target, /obj/effect/temp_visual/point))
return FALSE
point_at(target)
SEND_SIGNAL(src, COMSIG_MOB_POINTED, target)
return TRUE

View File

@@ -517,6 +517,7 @@ By design, d1 is the smallest direction and d2 is the highest
/obj/item/stack/cable_coil/cyborg
is_cyborg = TRUE
custom_materials = null
source = /datum/robot_energy_storage/wire
cost = 1
/obj/item/stack/cable_coil/cyborg/attack_self(mob/user)

View File

@@ -80,12 +80,21 @@
.slimecore .wrap {border-color: #18640E;}
.slimecore .content {color: #6EA161; border-color: #11450B; background-color: #354E35;}
.operative .wrap {border-color: #1E0101;}
.operative .content {color: #FFFFFF; border-color: #750000; background-color: #350000;}
.operative .wrap {border-color: #13121b;}
.operative .content {color: #b01232; border-color: #13121b; background-color: #282831;}
.clockwork .wrap {border-color: #170800;}
.clockwork .content {color: #B18B25; border-color: #000000; background-color: #5F380E;}
.glass .wrap {border-color: #273844;}
.glass .content {color: #5b7588; border-color: #273844; background-color: #1f252b;}
.trasen-knox .wrap {border-color: #998e81;}
.trasen-knox .content {color: #3ce375; border-color: #998e81; background-color: #1e1d21;}
.detective .wrap {border-color: #2c0F0c;}
.detective .content {color: #c7b08b; border-color: #2c0F0c; background-color: #221c1a;}
</style>
</head>