Merge pull request #16055 from SandPoot/point-bubbles
Pointing at something on yourself now shows the item
This commit is contained in:
@@ -7,3 +7,6 @@
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#define ui_borg_pda_send "CENTER+5:21,SOUTH:5" // To the right of the alert panel
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#define ui_borg_pda_log "CENTER+6:21,SOUTH:5"
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/// The filter name for the hover outline
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#define HOVER_OUTLINE_FILTER "hover_outline"
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@@ -1356,6 +1356,11 @@
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if(filter_data && filter_data[name])
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return filters[filter_data.Find(name)]
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/// Returns the indice in filters of the given filter name.
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/// If it is not found, returns null.
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/atom/proc/get_filter_index(name)
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return filter_data?.Find(name)
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/atom/proc/remove_filter(name_or_names)
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if(!filter_data)
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return
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@@ -1,18 +1,3 @@
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/obj/effect/temp_visual/point
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name = "pointer"
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "arrow"
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layer = POINT_LAYER
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duration = 25
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/obj/effect/temp_visual/point/Initialize(mapload, set_invis = 0)
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. = ..()
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var/atom/old_loc = loc
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loc = get_turf(src) // We don't want to actualy trigger anything when it moves
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pixel_x = old_loc.pixel_x
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pixel_y = old_loc.pixel_y
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invisibility = set_invis
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//Used by spraybottles.
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/obj/effect/decal/chempuff
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name = "chemicals"
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@@ -922,13 +922,13 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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/obj/item/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
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. = ..()
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remove_filter("hover_outline") //get rid of the hover effect in case the mouse exit isn't called if someone drags and drops an item and somthing goes wrong
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remove_filter(HOVER_OUTLINE_FILTER) //get rid of the hover effect in case the mouse exit isn't called if someone drags and drops an item and somthing goes wrong
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/obj/item/MouseExited(location, control, params)
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SEND_SIGNAL(src, COMSIG_ITEM_MOUSE_EXIT, location, control, params)
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deltimer(usr.client.tip_timer) //delete any in-progress timer if the mouse is moved off the item before it finishes
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closeToolTip(usr)
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remove_filter("hover_outline")
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remove_filter(HOVER_OUTLINE_FILTER)
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/obj/item/proc/apply_outline(outline_color = null)
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if(get(src, /mob) != usr || QDELETED(src) || isobserver(usr)) //cancel if the item isn't in an inventory, is being deleted, or if the person hovering is a ghost (so that people spectating you don't randomly make your items glow)
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@@ -959,7 +959,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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if(color)
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outline_color = COLOR_WHITE //if the item is recolored then the outline will be too, let's make the outline white so it becomes the same color instead of some ugly mix of the theme and the tint
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add_filter("hover_outline", 1, list("type" = "outline", "size" = 1, "color" = outline_color))
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add_filter(HOVER_OUTLINE_FILTER, 1, list("type" = "outline", "size" = 1, "color" = outline_color))
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// Called when a mob tries to use the item as a tool.
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// Handles most checks.
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@@ -369,27 +369,6 @@
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var/msg = "<span class='smallnotice'>[src] makes eye contact with you.</span>"
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, examined_mob, msg), 3)
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//same as above
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//note: ghosts can point, this is intended
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//visible_message will handle invisibility properly
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//overridden here and in /mob/dead/observer for different point span classes and sanity checks
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/mob/verb/pointed(atom/A as mob|obj|turf in fov_view())
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set name = "Point To"
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set category = "Object"
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if(!src || !isturf(src.loc) || !(A in view(src.loc)))
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return FALSE
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if(istype(A, /obj/effect/temp_visual/point))
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return FALSE
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var/tile = get_turf(A)
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if (!tile)
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return FALSE
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new /obj/effect/temp_visual/point(A,invisibility)
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SEND_SIGNAL(src, COMSIG_MOB_POINTED, A)
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return TRUE
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/mob/proc/can_resist()
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return FALSE //overridden in living.dm
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110
code/modules/point/point.dm
Normal file
110
code/modules/point/point.dm
Normal file
@@ -0,0 +1,110 @@
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#define POINT_TIME (2.5 SECONDS)
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/**
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* Point at an atom
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*
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* Intended to enable and standardise the pointing animation for all atoms
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*
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* Not intended as a replacement for the mob verb
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*/
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/atom/movable/proc/point_at(atom/pointed_atom)
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if(!isturf(loc))
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return
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if (pointed_atom in src)
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create_point_bubble(pointed_atom)
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return
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var/turf/tile = get_turf(pointed_atom)
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if (!tile)
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return
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var/turf/our_tile = get_turf(src)
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var/obj/visual = new /obj/effect/temp_visual/point(our_tile, invisibility)
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animate(visual, pixel_x = (tile.x - our_tile.x) * world.icon_size + pointed_atom.pixel_x, pixel_y = (tile.y - our_tile.y) * world.icon_size + pointed_atom.pixel_y, time = 1.7, easing = EASE_OUT)
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/atom/movable/proc/create_point_bubble(atom/pointed_atom)
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var/obj/effect/thought_bubble_effect = new
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var/mutable_appearance/thought_bubble = mutable_appearance(
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'icons/effects/effects.dmi',
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"thought_bubble",
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layer = POINT_LAYER,
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appearance_flags = KEEP_APART,
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)
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var/mutable_appearance/pointed_atom_appearance = new(pointed_atom.appearance)
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pointed_atom_appearance.blend_mode = BLEND_INSET_OVERLAY
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pointed_atom_appearance.plane = thought_bubble.plane
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pointed_atom_appearance.layer = FLOAT_LAYER
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pointed_atom_appearance.pixel_x = 0
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pointed_atom_appearance.pixel_y = 0
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thought_bubble.overlays += pointed_atom_appearance
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var/hover_outline_index = pointed_atom.get_filter_index(HOVER_OUTLINE_FILTER)
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if (!isnull(hover_outline_index))
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pointed_atom_appearance.filters.Cut(hover_outline_index, hover_outline_index + 1)
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thought_bubble.pixel_x = 16
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thought_bubble.pixel_y = 32
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thought_bubble.alpha = 200
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thought_bubble.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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var/mutable_appearance/point_visual = mutable_appearance(
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'icons/mob/screen_gen.dmi',
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"arrow",
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plane = thought_bubble.plane,
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)
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thought_bubble.overlays += point_visual
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// vis_contents is used to preserve mouse opacity
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thought_bubble_effect.appearance = thought_bubble
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vis_contents += thought_bubble_effect
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QDEL_IN(thought_bubble_effect, POINT_TIME)
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/obj/effect/temp_visual/point
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name = "pointer"
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "arrow"
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layer = POINT_LAYER
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duration = POINT_TIME
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/obj/effect/temp_visual/point/Initialize(mapload, set_invis = 0)
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. = ..()
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var/atom/old_loc = loc
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abstract_move(get_turf(src))
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pixel_x = old_loc.pixel_x
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pixel_y = old_loc.pixel_y
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invisibility = set_invis
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#undef POINT_TIME
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/**
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* Point at an atom
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*
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* mob verbs are faster than object verbs. See
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* [this byond forum post](https://secure.byond.com/forum/?post=1326139&page=2#comment8198716)
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* for why this isn't atom/verb/pointed()
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*
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* note: ghosts can point, this is intended
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*
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* visible_message will handle invisibility properly
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*
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* overridden here and in /mob/dead/observer for different point span classes and sanity checks
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*/
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/mob/verb/pointed(atom/target as mob|obj|turf in fov_view())
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set name = "Point To"
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set category = "Object"
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if(client && !(target in view(client.view, src)))
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return FALSE
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if(istype(target, /obj/effect/temp_visual/point))
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return FALSE
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point_at(target)
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SEND_SIGNAL(src, COMSIG_MOB_POINTED, target)
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return TRUE
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Binary file not shown.
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Before Width: | Height: | Size: 890 KiB After Width: | Height: | Size: 890 KiB |
@@ -3175,6 +3175,7 @@
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#include "code\modules\plumbing\plumbers\reaction_chamber.dm"
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#include "code\modules\plumbing\plumbers\splitters.dm"
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#include "code\modules\plumbing\plumbers\synthesizer.dm"
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#include "code\modules\point\point.dm"
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#include "code\modules\pool\pool_controller.dm"
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#include "code\modules\pool\pool_drain.dm"
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#include "code\modules\pool\pool_effects.dm"
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