Merge pull request #9610 from Ghommie/Ghommie-cit273
ports anti-magic component code updates (holymelon sold separately).
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@@ -126,7 +126,7 @@
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#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize() (can_reenter_corpse)
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#define COMPONENT_BLOCK_GHOSTING 1
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#define COMSIG_MOB_ALLOWED "mob_allowed" //from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
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#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (magic, holy, protection_sources)
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#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
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#define COMPONENT_BLOCK_MAGIC 1
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#define COMSIG_MOB_HUD_CREATED "mob_hud_created" //from base of mob/create_mob_hud(): ()
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#define COMSIG_MOB_ATTACK_HAND "mob_attack_hand" //from base of
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@@ -28,7 +28,9 @@
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#define ITEM_SLOT_POCKET (1<<11) // this is to allow items with a w_class of WEIGHT_CLASS_NORMAL or WEIGHT_CLASS_BULKY to fit in pockets.
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#define ITEM_SLOT_DENYPOCKET (1<<12) // this is to deny items with a w_class of WEIGHT_CLASS_SMALL or WEIGHT_CLASS_TINY to fit in pockets.
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#define ITEM_SLOT_NECK (1<<13)
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#define ITEM_SLOT_SUITSTORE (1<<14)
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#define ITEM_SLOT_HANDS (1<<14)
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#define ITEM_SLOT_BACKPACK (1<<15)
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#define ITEM_SLOT_SUITSTORE (1<<16)
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//SLOTS
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#define SLOT_BACK 1
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@@ -86,6 +88,10 @@
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. = ITEM_SLOT_ICLOTHING
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if(SLOT_L_STORE, SLOT_R_STORE)
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. = ITEM_SLOT_POCKET
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if(SLOT_HANDS)
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. = ITEM_SLOT_HANDS
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if(SLOT_IN_BACKPACK)
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. = ITEM_SLOT_BACKPACK
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if(SLOT_S_STORE)
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. = ITEM_SLOT_SUITSTORE
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