maybe
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@@ -1,32 +1,31 @@
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/datum/game_mode
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var/list/datum/mind/cult = list()
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var/list/cult_objectives = list()
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var/eldergod = 1 //for the summon god objective
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/proc/iscultist(mob/living/M)
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return istype(M) && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_CULT)
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/proc/is_sacrifice_target(datum/mind/mind)
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if(SSticker.mode.name == "cult")
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var/datum/game_mode/cult/cult_mode = SSticker.mode
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if(mind == cult_mode.sacrifice_target)
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return 1
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return 0
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if(mind == GLOB.sac_mind)
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return TRUE
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return FALSE
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/proc/is_convertable_to_cult(mob/living/M)
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if(!istype(M))
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return 0
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return FALSE
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if(M.mind)
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if(ishuman(M) && (M.mind.assigned_role in list("Captain", "Chaplain")))
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return 0
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return FALSE
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if(is_sacrifice_target(M.mind))
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return 0
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return FALSE
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if(M.mind.enslaved_to && !iscultist(M.mind.enslaved_to))
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return 0
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return FALSE
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else
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return 0
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return FALSE
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if(M.isloyal() || issilicon(M) || isbot(M) || isdrone(M) || is_servant_of_ratvar(M))
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return 0 //can't convert machines, shielded, or ratvar's dogs
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return 1
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return FALSE //can't convert machines, shielded, or ratvar's dogs
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return TRUE
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/datum/game_mode/cult
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name = "cult"
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@@ -34,10 +33,10 @@
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antag_flag = ROLE_CULTIST
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restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel")
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protected_jobs = list()
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required_players = 1
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required_enemies = 1
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recommended_enemies = 1
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enemy_minimum_age = 0
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required_players = 24
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required_enemies = 4
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recommended_enemies = 4
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enemy_minimum_age = 14
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announce_span = "cult"
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announce_text = "Some crew members are trying to start a cult to Nar-Sie!\n\
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@@ -79,23 +78,6 @@
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return (cultists_to_cult.len>=required_enemies)
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/datum/game_mode/cult/proc/memorize_cult_objectives(datum/mind/cult_mind)
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for(var/obj_count = 1,obj_count <= cult_objectives.len,obj_count++)
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var/explanation
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switch(cult_objectives[obj_count])
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if("survive")
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explanation = "Our knowledge must live on. Make sure at least [acolytes_needed] acolytes escape on the shuttle to spread their work on an another station."
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if("sacrifice")
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if(GLOB.sac_mind)
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explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role] via invoking a Sacrifice rune with them on it and three acolytes around it."
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else
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explanation = "The veil has already been weakened here, proceed to the next objective."
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GLOB.sac_complete = TRUE
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if("eldergod")
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explanation = "Summon Nar-Sie by invoking the rune 'Summon Nar-Sie' with nine acolytes on it. You must do this after sacrificing your target."
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to_chat(cult_mind.current, "<B>Objective #[obj_count]</B>: [explanation]")
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cult_mind.memory += "<B>Objective #[obj_count]</B>: [explanation]<BR>"
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/datum/game_mode/cult/post_setup()
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modePlayer += cultists_to_cult
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if("sacrifice" in cult_objectives)
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@@ -111,7 +93,8 @@
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message_admins("Cult Sacrifice: ERROR - Null target chosen!")
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else
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var/datum/job/sacjob = SSjob.GetJob(GLOB.sac_mind.assigned_role)
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var/icon/reshape = get_flat_human_icon(null, sacjob, GLOB.sac_mind.current.client.prefs)
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var/datum/preferences/sacface = GLOB.sac_mind.current.client.prefs
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var/icon/reshape = get_flat_human_icon(null, sacjob, sacface)
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reshape.Shift(SOUTH, 4)
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reshape.Shift(EAST, 1)
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reshape.Crop(7,4,26,31)
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@@ -249,16 +232,12 @@
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SSblackbox.add_details("cult_objective","cult_survive|FAIL|[acolytes_needed]")
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SSticker.news_report = CULT_FAILURE
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if("sacrifice")
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if(sacrifice_target)
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if(sacrifice_target in GLOB.sacrificed)
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explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. <span class='greenannounce'>Success!</span>"
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SSblackbox.add_details("cult_objective","cult_sacrifice|SUCCESS")
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else if(sacrifice_target && sacrifice_target.current)
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explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. <span class='boldannounce'>Fail.</span>"
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SSblackbox.add_details("cult_objective","cult_sacrifice|FAIL")
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else
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explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. <span class='boldannounce'>Fail (Gibbed).</span>"
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SSblackbox.add_details("cult_objective","cult_sacrifice|FAIL|GIBBED")
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if(GLOB.sac_complete)
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explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role]. <span class='greenannounce'>Success!</span>"
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SSblackbox.add_details("cult_objective","cult_sacrifice|SUCCESS")
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else
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explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role]. <span class='boldannounce'>Fail.</span>"
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SSblackbox.add_details("cult_objective","cult_sacrifice|FAIL")
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if("eldergod")
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if(!eldergod)
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explanation = "Summon Nar-Sie. <span class='greenannounce'>Success!</span>"
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@@ -258,6 +258,8 @@
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if(escaped_total > 0)
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SSblackbox.set_val("escaped_total",escaped_total)
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send2irc("Server", "Round just ended.")
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if(cult.len && !istype(SSticker.mode,/datum/game_mode/cult))
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datum_cult_completion()
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return 0
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