Merge pull request #33263 from kevinz000/patch-402
People pulling/grabbing a defib target now gets shocked harmfully when the defib goes off
This commit is contained in:
committed by
CitadelStationBot
parent
edce62494d
commit
00c17ad6e5
@@ -18,11 +18,11 @@
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
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var/on = FALSE //if the paddles are equipped (1) or on the defib (0)
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var/safety = 1 //if you can zap people with the defibs on harm mode
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var/powered = 0 //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
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var/safety = TRUE //if you can zap people with the defibs on harm mode
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var/powered = FALSE //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
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var/obj/item/twohanded/shockpaddles/paddles
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var/obj/item/stock_parts/cell/high/cell
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var/combat = 0 //can we revive through space suits?
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var/combat = FALSE //can we revive through space suits?
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var/grab_ghost = FALSE // Do we pull the ghost back into their body?
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/obj/item/defibrillator/get_cell()
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@@ -49,11 +49,11 @@
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/obj/item/defibrillator/proc/update_power()
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if(cell)
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if(cell.charge < paddles.revivecost)
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powered = 0
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powered = FALSE
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else
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powered = 1
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else
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powered = 0
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powered = FALSE
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/obj/item/defibrillator/proc/update_overlays()
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cut_overlays()
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@@ -98,8 +98,8 @@
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..()
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/obj/item/defibrillator/MouseDrop(obj/over_object)
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if(ismob(src.loc))
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var/mob/M = src.loc
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if(ismob(loc))
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var/mob/M = loc
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if(!M.incapacitated() && istype(over_object, /obj/screen/inventory/hand))
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var/obj/screen/inventory/hand/H = over_object
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M.putItemFromInventoryInHandIfPossible(src, H.held_index)
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@@ -134,23 +134,23 @@
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/obj/item/defibrillator/emag_act(mob/user)
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if(safety)
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safety = 0
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safety = FALSE
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to_chat(user, "<span class='warning'>You silently disable [src]'s safety protocols with the cryptographic sequencer.</span>")
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else
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safety = 1
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safety = TRUE
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to_chat(user, "<span class='notice'>You silently enable [src]'s safety protocols with the cryptographic sequencer.</span>")
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/obj/item/defibrillator/emp_act(severity)
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if(cell)
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deductcharge(1000 / severity)
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if(safety)
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safety = 0
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src.visible_message("<span class='notice'>[src] beeps: Safety protocols disabled!</span>")
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playsound(get_turf(src), 'sound/machines/defib_saftyOff.ogg', 50, 0)
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safety = FALSE
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visible_message("<span class='notice'>[src] beeps: Safety protocols disabled!</span>")
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playsound(src, 'sound/machines/defib_saftyOff.ogg', 50, 0)
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else
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safety = 1
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src.visible_message("<span class='notice'>[src] beeps: Safety protocols enabled!</span>")
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playsound(get_turf(src), 'sound/machines/defib_saftyOn.ogg', 50, 0)
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safety = TRUE
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visible_message("<span class='notice'>[src] beeps: Safety protocols enabled!</span>")
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playsound(src, 'sound/machines/defib_saftyOn.ogg', 50, 0)
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update_icon()
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..()
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@@ -167,7 +167,7 @@
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to_chat(user, "<span class='warning'>You need a free hand to hold the paddles!</span>")
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update_icon()
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return
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paddles.loc = user
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paddles.forceMove(user)
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else
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//Remove from their hands and back onto the defib unit
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paddles.unwield()
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@@ -207,25 +207,25 @@
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/obj/item/defibrillator/proc/deductcharge(chrgdeductamt)
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if(cell)
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if(cell.charge < (paddles.revivecost+chrgdeductamt))
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powered = 0
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powered = FALSE
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update_icon()
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if(cell.use(chrgdeductamt))
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update_icon()
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return 1
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return TRUE
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else
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update_icon()
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return 0
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return FALSE
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/obj/item/defibrillator/proc/cooldowncheck(mob/user)
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spawn(50)
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if(cell)
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if(cell.charge >= paddles.revivecost)
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user.visible_message("<span class='notice'>[src] beeps: Unit ready.</span>")
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playsound(get_turf(src), 'sound/machines/defib_ready.ogg', 50, 0)
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playsound(src, 'sound/machines/defib_ready.ogg', 50, 0)
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else
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user.visible_message("<span class='notice'>[src] beeps: Charge depleted.</span>")
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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paddles.cooldown = 0
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playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
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paddles.cooldown = FALSE
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paddles.update_icon()
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update_icon()
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@@ -240,7 +240,7 @@
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/obj/item/defibrillator/compact/item_action_slot_check(slot, mob/user)
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if(slot == user.getBeltSlot())
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return 1
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return TRUE
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/obj/item/defibrillator/compact/loaded/Initialize()
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. = ..()
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@@ -251,8 +251,8 @@
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/obj/item/defibrillator/compact/combat
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name = "combat defibrillator"
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desc = "A belt-equipped blood-red defibrillator that can be rapidly deployed. Does not have the restrictions or safeties of conventional defibrillators and can revive through space suits."
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combat = 1
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safety = 0
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combat = TRUE
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safety = FALSE
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/obj/item/defibrillator/compact/combat/loaded/Initialize()
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. = ..()
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@@ -280,24 +280,24 @@
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w_class = WEIGHT_CLASS_BULKY
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var/revivecost = 1000
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var/cooldown = 0
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var/cooldown = FALSE
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var/busy = FALSE
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var/obj/item/defibrillator/defib
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var/req_defib = 1
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var/combat = 0 //If it penetrates armor and gives additional functionality
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var/req_defib = TRUE
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var/combat = FALSE //If it penetrates armor and gives additional functionality
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var/grab_ghost = FALSE
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var/tlimit = DEFIB_TIME_LIMIT * 10
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/obj/item/twohanded/shockpaddles/proc/recharge(var/time)
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if(req_defib || !time)
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return
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cooldown = 1
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cooldown = TRUE
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update_icon()
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sleep(time)
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var/turf/T = get_turf(src)
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T.audible_message("<span class='notice'>[src] beeps: Unit is recharged.</span>")
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playsound(T, 'sound/machines/defib_ready.ogg', 50, 0)
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cooldown = 0
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playsound(src, 'sound/machines/defib_ready.ogg', 50, 0)
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cooldown = FALSE
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update_icon()
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/obj/item/twohanded/shockpaddles/New(mainunit)
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@@ -318,7 +318,7 @@
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user.visible_message("<span class='danger'>[user] is putting the live paddles on [user.p_their()] chest! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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if(req_defib)
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defib.deductcharge(revivecost)
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playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
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playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
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return (OXYLOSS)
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/obj/item/twohanded/shockpaddles/dropped(mob/user)
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@@ -336,12 +336,12 @@
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/obj/item/twohanded/shockpaddles/proc/check_defib_exists(mainunit, mob/living/carbon/human/M, obj/O)
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if(!req_defib)
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return 1 //If it doesn't need a defib, just say it exists
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return TRUE //If it doesn't need a defib, just say it exists
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if (!mainunit || !istype(mainunit, /obj/item/defibrillator)) //To avoid weird issues from admin spawns
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qdel(O)
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return 0
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return FALSE
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else
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return 1
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return TRUE
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/obj/item/twohanded/shockpaddles/attack(mob/M, mob/user)
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@@ -349,7 +349,7 @@
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return
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if(req_defib && !defib.powered)
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user.visible_message("<span class='notice'>[defib] beeps: Unit is unpowered.</span>")
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
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return
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if(!wielded)
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if(iscyborg(user))
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@@ -397,6 +397,13 @@
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var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
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return (!H.suiciding && !(H.disabilities & NOCLONE) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
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/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
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if(isliving(H.pulledby)) //CLEAR!
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var/mob/living/M = H.pulledby
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if(M.electrocute_act(30, src))
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M.visible_message("<span class='danger'>[M] is electrocuted by their contact with [H]!</span>")
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M.emote("scream")
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/obj/item/twohanded/shockpaddles/proc/do_disarm(mob/living/M, mob/living/user)
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if(req_defib && defib.safety)
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return
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@@ -408,12 +415,12 @@
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M.adjustStaminaLoss(50)
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M.Knockdown(100)
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M.updatehealth() //forces health update before next life tick
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playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
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playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
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M.emote("gasp")
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add_logs(user, M, "stunned", src)
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if(req_defib)
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defib.deductcharge(revivecost)
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cooldown = 1
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cooldown = TRUE
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busy = FALSE
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update_icon()
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if(req_defib)
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@@ -434,7 +441,7 @@
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user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>",
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"<span class='warning'>You place [src] on [H]'s chest and begin to charge them.</span>")
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var/turf/T = get_turf(defib)
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playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
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playsound(src, 'sound/machines/defib_charge.ogg', 50, 0)
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if(req_defib)
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T.audible_message("<span class='warning'>\The [defib] lets out an urgent beep and lets out a steadily rising hum...</span>")
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else
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@@ -446,14 +453,15 @@
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return
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if(H && H.stat == DEAD)
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to_chat(user, "<span class='warning'>[H] is dead.</span>")
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
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busy = FALSE
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update_icon()
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return
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user.visible_message("<span class='boldannounce'><i>[user] shocks [H] with \the [src]!</span>", "<span class='warning'>You shock [H] with \the [src]!</span>")
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playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 100, 1, -1)
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playsound(loc, 'sound/weapons/egloves.ogg', 100, 1, -1)
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playsound(src, 'sound/machines/defib_zap.ogg', 100, 1, -1)
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playsound(src, 'sound/weapons/egloves.ogg', 100, 1, -1)
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H.emote("scream")
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shock_touching(45, H)
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if(H.can_heartattack() && !H.undergoing_cardiac_arrest())
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if(!H.stat)
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H.visible_message("<span class='warning'>[H] thrashes wildly, clutching at their chest!</span>",
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@@ -465,7 +473,7 @@
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H.Jitter(100)
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if(req_defib)
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defib.deductcharge(revivecost)
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cooldown = 1
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cooldown = TRUE
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busy = FALSE
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update_icon()
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if(!req_defib)
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@@ -481,7 +489,7 @@
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update_icon()
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if(do_after(user, 30, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
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user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
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playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
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playsound(src, 'sound/machines/defib_charge.ogg', 75, 0)
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var/tplus = world.time - H.timeofdeath
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// past this much time the patient is unrecoverable
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// (in deciseconds)
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@@ -493,20 +501,20 @@
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if(do_after(user, 20, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
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for(var/obj/item/carried_item in H.contents)
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if(istype(carried_item, /obj/item/clothing/suit/space))
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if((!src.combat && !req_defib) || (req_defib && !defib.combat))
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if((!combat && !req_defib) || (req_defib && !defib.combat))
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user.audible_message("<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Patient's chest is obscured. Operation aborted.</span>")
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
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busy = FALSE
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update_icon()
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return
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if(H.stat == DEAD)
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H.visible_message("<span class='warning'>[H]'s body convulses a bit.</span>")
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playsound(get_turf(src), "bodyfall", 50, 1)
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playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
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playsound(src, "bodyfall", 50, 1)
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playsound(src, 'sound/machines/defib_zap.ogg', 75, 1, -1)
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total_brute = H.getBruteLoss()
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total_burn = H.getFireLoss()
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var/failed = null
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shock_touching(30, H)
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var/failed
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if (H.suiciding || (H.disabilities & NOCLONE))
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Recovery of patient impossible. Further attempts futile.</span>"
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@@ -527,7 +535,7 @@
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if(failed)
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user.visible_message(failed)
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
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else
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//If the body has been fixed so that they would not be in crit when defibbed, give them oxyloss to put them back into crit
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if (H.health > HALFWAYCRITDEATH)
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@@ -541,7 +549,7 @@
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H.adjustBruteLoss((mobhealth - HALFWAYCRITDEATH) * (total_brute / overall_damage), 0)
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H.updatehealth() // Previous "adjust" procs don't update health, so we do it manually.
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user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Resuscitation successful.</span>")
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playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
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playsound(src, 'sound/machines/defib_success.ogg', 50, 0)
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H.set_heartattack(FALSE)
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H.revive()
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H.emote("gasp")
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@@ -559,16 +567,16 @@
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recharge(60)
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else if (!H.getorgan(/obj/item/organ/heart))
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user.visible_message("<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Patient's heart is missing. Operation aborted.</span>")
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
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else if(H.undergoing_cardiac_arrest())
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H.set_heartattack(FALSE)
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user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Patient's heart is now beating again.</span>")
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playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
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playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
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else
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user.visible_message("<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Patient is not in a valid state. Operation aborted.</span>")
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
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busy = FALSE
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update_icon()
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