Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2021-04-21 00:06:45 +00:00
parent 8cb23baa92
commit 00db1679fc
3 changed files with 28 additions and 10 deletions
+12
View File
@@ -50,6 +50,18 @@
-->
<div class="commit sansserif">
<h2 class="date">21 April 2021</h2>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Stun batons (not police batons/telebatons) no longer knockdown on leftclick.</li>
<li class="balance">Stun batons apply a knockdown and tase effect on right click, but once every few seconds (they still don't disarm). They are vulnerable to a shove disarm briefly, however. Standard batons have a cooldown of 5 seconds. Stun prods have a cooldown of 7 seconds.</li>
<li class="balance">Taser resistance prevents the knockdown, so any chem that grants this (like adrenals) protects you from this knockdown.</li>
<li class="balance">Stun batons apply a stagger when they hit someone, preventing sprinting for a few seconds.</li>
<li class="balance">Stun batons respect melee armor for their stamina damage, but their cells, based on max charge, grant armor penetration. For every 1000 charge, they gain 1 armor pen. (Roundstart batons have 15 pen, just fyi)</li>
<li class="balance">Shoves can disarm you of any item, not just guns.</li>
<li class="bugfix">Removes a duplicate trait definition for TRAIT_NICE_SHOT.</li>
</ul>
<h2 class="date">20 April 2021</h2>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
+16
View File
@@ -29107,3 +29107,19 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
users
zeroisthebiggay:
- rscdel: the box ghost burger
2021-04-21:
necromanceranne:
- balance: Stun batons (not police batons/telebatons) no longer knockdown on leftclick.
- balance: Stun batons apply a knockdown and tase effect on right click, but once
every few seconds (they still don't disarm). They are vulnerable to a shove
disarm briefly, however. Standard batons have a cooldown of 5 seconds. Stun
prods have a cooldown of 7 seconds.
- balance: Taser resistance prevents the knockdown, so any chem that grants this
(like adrenals) protects you from this knockdown.
- balance: Stun batons apply a stagger when they hit someone, preventing sprinting
for a few seconds.
- balance: Stun batons respect melee armor for their stamina damage, but their cells,
based on max charge, grant armor penetration. For every 1000 charge, they gain
1 armor pen. (Roundstart batons have 15 pen, just fyi)
- balance: Shoves can disarm you of any item, not just guns.
- bugfix: Removes a duplicate trait definition for TRAIT_NICE_SHOT.
@@ -1,10 +0,0 @@
author: "necromanceranne"
delete-after: True
changes:
- balance: "Stun batons (not police batons/telebatons) no longer knockdown on leftclick."
- balance: "Stun batons apply a knockdown and tase effect on right click, but once every few seconds (they still don't disarm). They are vulnerable to a shove disarm briefly, however. Standard batons have a cooldown of 5 seconds. Stun prods have a cooldown of 7 seconds."
- balance: "Taser resistance prevents the knockdown, so any chem that grants this (like adrenals) protects you from this knockdown."
- balance: "Stun batons apply a stagger when they hit someone, preventing sprinting for a few seconds."
- balance: "Stun batons respect melee armor for their stamina damage, but their cells, based on max charge, grant armor penetration. For every 1000 charge, they gain 1 armor pen. (Roundstart batons have 15 pen, just fyi)"
- balance: "Shoves can disarm you of any item, not just guns."
- bugfix: "Removes a duplicate trait definition for TRAIT_NICE_SHOT."