Added most consuming procs for the collar
Added research and design for collar
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@@ -36,7 +36,7 @@
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var/mob/living/carbon/human/human_eater = M
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K = human_eater.wear_neck
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if(M == user)
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if (istype(K, /obj/item/clothing/neck/petcollar/locked/bluespace_collar_transmitter))
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if (istype(K, /obj/item/clothing/neck/petcollar/locked/bluespace_collar_transmitter) && K.islinked())
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user.visible_message("<span class='notice'>[user] effortlessly swallows a gulp of [src].</span>", "<span class='notice'>You effortlessly swallow a gulp of [src].</span>")
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//GS13 - End
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else
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@@ -49,7 +49,7 @@
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return // The drink might be empty after the delay, such as by spam-feeding
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M.visible_message("<span class='danger'>[user] feeds the contents of [src] to [M].</span>", "<span class='userdanger'>[user] feeds the contents of [src] to [M].</span>")
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log_combat(user, M, "fed", reagents.log_list())
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if (!(istype(K, /obj/item/clothing/neck/petcollar/locked/bluespace_collar_transmitter) && K.transpose_drink(src, M, user))) //GS13 - Bluespace Collar
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if (!(istype(K, /obj/item/clothing/neck/petcollar/locked/bluespace_collar_transmitter) && K.transpose_drink(src, M))) //If wearing a BS collar, use BS proc. If not, continue as normal
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var/fraction = min(gulp_size/reagents.total_volume, 1)
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checkLiked(fraction, M)
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reagents.reaction(M, INGEST, fraction)
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@@ -125,7 +125,7 @@ All foods are distributed among various categories. Use common sense.
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var/obj/item/clothing/neck/petcollar/locked/bluespace_collar_transmitter/K = human_eater.wear_neck //GS13 - Bluespace collar
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if(M == user) //If you're eating it yourself.
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//GS13 - Bluespace collar addition
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if (istype(K, /obj/item/clothing/neck/petcollar/locked/bluespace_collar_transmitter))
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if (istype(K, /obj/item/clothing/neck/petcollar/locked/bluespace_collar_transmitter) && K.islinked()) //Feeding with a collar ignores fullness or junkness
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user.visible_message("<span class='notice'>[user] effortlessly [eatverb]s \the [src].</span>", "<span class='notice'>You effortlessly [eatverb] \the [src], feeling as if you haven't eaten anything at all.</span>")
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//GS13 - End
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else if(junkiness && M.satiety < -150 && M.nutrition > NUTRITION_LEVEL_STARVING + 50 )
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@@ -147,7 +147,7 @@ All foods are distributed among various categories. Use common sense.
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else
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if(!isbrain(M)) //If you're feeding it to someone else.
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//GS13 - Bluespace collar addition
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if (istype(K, /obj/item/clothing/neck/petcollar/locked/bluespace_collar_transmitter))
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if (istype(K, /obj/item/clothing/neck/petcollar/locked/bluespace_collar_transmitter) && K.islinked()) //Feeding with a collar ignores fullness
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M.visible_message("<span class='danger'>[user] attempts to feed [M] [src].</span>", \
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"<span class='userdanger'>[user] attempts to feed you [src].</span>")
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//GS13 - End
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@@ -168,7 +168,7 @@ All foods are distributed among various categories. Use common sense.
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else
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to_chat(user, "<span class='warning'>[M] doesn't seem to have a mouth!</span>")
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return
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if (!(istype(K, /obj/item/clothing/neck/petcollar/locked/bluespace_collar_transmitter) && K.transpose_food(src, M, user)))
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if (!(istype(K, /obj/item/clothing/neck/petcollar/locked/bluespace_collar_transmitter) && K.transpose_food(src, M, user))) //If wearing a BS collar, use BS proc. If not, continue as normal
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if(reagents) //Handle ingestion of the reagent.
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if(M.satiety > -200)
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M.satiety -= junkiness
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