fixes
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@@ -127,8 +127,9 @@
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S1 = new effect(arguments)
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. = S1
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/mob/living/proc/remove_status_effect(effect) //removes all of a given status effect from this mob, returning TRUE if at least one was removed
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/mob/living/proc/remove_status_effect(effect, ...) //removes all of a given status effect from this mob, returning TRUE if at least one was removed
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. = FALSE
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var/list/arguments = args.Copy(2)
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if(status_effects)
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var/datum/status_effect/S1 = effect
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for(var/datum/status_effect/S in status_effects)
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@@ -233,7 +233,7 @@
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if (!megafauna_spawn_list)
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megafauna_spawn_list = list(/mob/living/simple_animal/hostile/megafauna/dragon = 4, /mob/living/simple_animal/hostile/megafauna/colossus = 2, /mob/living/simple_animal/hostile/megafauna/bubblegum = SPAWN_BUBBLEGUM)
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if (!flora_spawn_list)
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flora_spawn_list = list(/obj/structure/flora/ash/leaf_shroom = 2 , /obj/structure/flora/ash/cap_shroom = 2 , /obj/structure/flora/ash/stem_shroom = 2 , /obj/structure/flora/ash/cacti = 1, /obj/structure/flora/azsh/tall_shroom = 2)
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flora_spawn_list = list(/obj/structure/flora/ash/leaf_shroom = 2 , /obj/structure/flora/ash/cap_shroom = 2 , /obj/structure/flora/ash/stem_shroom = 2 , /obj/structure/flora/ash/cacti = 1, /obj/structure/flora/ash/tall_shroom = 2)
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. = ..()
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if(!has_data)
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@@ -213,7 +213,7 @@
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attacktext = "ferociously mauls"
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environment_smash = ENVIRONMENT_SMASH_NONE
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loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/effect/particle_effect/foam, /obj/item/soap)
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attack_reagent = /datum/reagent/peaceborg/confuse
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attack_reagent = /datum/reagent/peaceborg_confuse
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/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/destroyer
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name = "The Destroyer"
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@@ -1187,7 +1187,6 @@
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#include "code\game\objects\structures\crates_lockers\crates\secure.dm"
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#include "code\game\objects\structures\crates_lockers\crates\wooden.dm"
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#include "code\game\objects\structures\icemoon\cave_entrance.dm"
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#include "code\game\objects\structures\lavaland\geyser.dm"
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#include "code\game\objects\structures\lavaland\necropolis_tendril.dm"
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#include "code\game\objects\structures\signs\_signs.dm"
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#include "code\game\objects\structures\signs\signs_departments.dm"
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