conflict gone
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@@ -19,7 +19,7 @@
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var/stamina_loss_amount = 35
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var/turned_on = FALSE
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var/knockdown = TRUE
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/// block percent needed to prevent knockdown/disarm - UNUSED RIGHT NOW
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/// block percent needed to prevent knockdown/disarm
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var/block_percent_to_counter = 50
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var/obj/item/stock_parts/cell/cell
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var/hitcost = 750
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@@ -221,12 +221,12 @@
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if(user && !user.UseStaminaBuffer(getweight(user, STAM_COST_BATON_MOB_MULT), warn = TRUE))
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return FALSE
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<<<<<<< HEAD
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if(!disarming)
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if(knockdown && !countered)
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L.DefaultCombatKnockdown(50, override_stamdmg = 0, knocktofloor = !countered) //knockdown
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L.apply_damage(stunpwr, STAMINA, BODY_ZONE_CHEST)
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else if(!countered)
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if(shoving && COOLDOWN_FINISHED(src, shove_cooldown) && !HAS_TRAIT(L, TRAIT_IWASBATONED)) //Rightclicking applies a knockdown, but only once every couple of seconds, based on the cooldown_duration var. If they were recently knocked down, they can't be knocked down again by a baton.
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L.DefaultCombatKnockdown(50, override_stamdmg = 0)
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L.apply_status_effect(STATUS_EFFECT_TASED_WEAK, status_duration) //Even if they shove themselves up, they're still slowed.
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L.apply_status_effect(STATUS_EFFECT_OFF_BALANCE, status_duration) //They're very likely to drop items if shoved briefly after a knockdown.
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shoved = TRUE
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COOLDOWN_START(src, shove_cooldown, cooldown_duration)
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ADD_TRAIT(L, TRAIT_IWASBATONED, STATUS_EFFECT_TRAIT) //Prevents swapping to a new baton to avoid the cooldown by just acquiring more batons
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addtimer(TRAIT_CALLBACK_REMOVE(L, TRAIT_IWASBATONED, STATUS_EFFECT_TRAIT), cooldown_duration)
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playsound(loc, 'sound/weapons/zapbang.ogg', 50, 1, -1)
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@@ -241,12 +241,12 @@
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L.visible_message("<span class='danger'>[user] has [shoved ? "brutally stunned" : "stunned"] [L] with [src]!</span>", \
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"<span class='userdanger'>[user] has [shoved ? "brutally stunnned" : "stunned"] you with [src]!</span>")
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log_combat(user, L, shoved ? "stunned and attempted knockdown" : "stunned")
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>>>>>>> citadel/master
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playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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H.forcesay(GLOB.hit_appends)
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return TRUE
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