why are we building windows facing nothing but rock infront of it?
This commit is contained in:
@@ -28,9 +28,9 @@
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. = ..()
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filters += filter(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE)
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filters += filter(type = "drop_shadow", color = "#04080FAA", size = -10)
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filters += filter(type = "drop_shadow", color = "#04080FAA", size = -15)
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filters += filter(type = "drop_shadow", color = "#04080FAA", size = -20)
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add_filter("first_stage_openspace", 1, drop_shadow_filter(color = "#04080FAA", size = -10))
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add_filter("second_stage_openspace", 2, drop_shadow_filter(color = "#04080FAA", size = -15))
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add_filter("third_stage_openspace", 2, drop_shadow_filter(color = "#04080FAA", size = -20))
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/obj/screen/plane_master/proc/outline(_size, _color)
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filters += filter(type = "outline", size = _size, color = _color)
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@@ -49,6 +49,42 @@
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/obj/effect/overlay/vis
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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anchored = TRUE
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vis_flags = NONE
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var/unused = 0 //When detected to be unused it gets set to world.time, after a while it gets removed
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var/cache_expiration = 2 MINUTES // overlays which go unused for 2 minutes get cleaned up
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vis_flags = VIS_INHERIT_DIR
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///When detected to be unused it gets set to world.time, after a while it gets removed
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var/unused = 0
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///overlays which go unused for this amount of time get cleaned up
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var/cache_expiration = 2 MINUTES
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// /obj/effect/overlay/atmos_excited
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// name = "excited group"
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// icon = null
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// icon_state = null
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// anchored = TRUE // should only appear in vis_contents, but to be safe
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// appearance_flags = RESET_TRANSFORM | TILE_BOUND
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// invisibility = INVISIBILITY_ABSTRACT
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// mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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// layer = ATMOS_GROUP_LAYER
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// plane = ATMOS_GROUP_PLANE
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// /obj/effect/overlay/light_visible
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// name = ""
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// icon = 'icons/effects/light_overlays/light_32.dmi'
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// icon_state = "light"
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// layer = O_LIGHTING_VISUAL_LAYER
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// plane = O_LIGHTING_VISUAL_PLANE
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// appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
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// mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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// alpha = 0
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// vis_flags = NONE
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// /obj/effect/overlay/light_cone
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// name = ""
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// icon = 'icons/effects/light_overlays/light_cone.dmi'
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// icon_state = "light"
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// layer = O_LIGHTING_VISUAL_LAYER
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// plane = O_LIGHTING_VISUAL_PLANE
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// appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
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// mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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// vis_flags = NONE
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// alpha = 110
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@@ -1,12 +1,5 @@
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/turf/open
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plane = FLOOR_PLANE
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/// Does dirt buildup happen on us?
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var/dirt_buildup_allowed = FALSE
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/// Dirt level.
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var/dirtyness = 0
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/// Dirt level to spawn dirt. Null to use config.
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var/dirt_spawn_threshold
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/// Slowdown applied to mobs on us.
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var/slowdown = 0 //negative for faster, positive for slower
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var/postdig_icon_change = FALSE
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@@ -18,6 +11,15 @@
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var/clawfootstep = null
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var/heavyfootstep = null
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/// Dirtyness system, cit specific.
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/// Does dirt buildup happen on us?
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var/dirt_buildup_allowed = FALSE
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/// Dirt level.
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var/dirtyness = 0
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/// Dirt level to spawn dirt. Null to use config.
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var/dirt_spawn_threshold
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/turf/open/ComponentInitialize()
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. = ..()
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if(wet)
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@@ -10,6 +10,8 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
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plane = OPENSPACE_BACKDROP_PLANE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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layer = SPLASHSCREEN_LAYER
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//I don't know why the others are aligned but I shall do the same.
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vis_flags = VIS_INHERIT_ID
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/turf/open/transparent/openspace
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name = "open space"
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@@ -17,6 +19,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
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icon_state = "transparent"
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baseturfs = /turf/open/transparent/openspace
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CanAtmosPassVertical = ATMOS_PASS_YES
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intact = FALSE //this means wires go on top
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//mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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var/can_cover_up = TRUE
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var/can_build_on = TRUE
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@@ -32,10 +35,14 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
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/turf/open/transparent/openspace/show_bottom_level()
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return FALSE
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/turf/open/transparent/openspace/Initialize() // handle plane and layer here so that they don't cover other obs/turfs in Dream Maker
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/turf/open/openspace/Initialize() // handle plane and layer here so that they don't cover other obs/turfs in Dream Maker
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. = ..()
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vis_contents += GLOB.openspace_backdrop_one_for_all //Special grey square for projecting backdrop darkness filter on it.
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return INITIALIZE_HINT_LATELOAD
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/turf/open/openspace/LateInitialize()
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. = ..()
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// AddElement(/datum/element/turf_z_transparency, FALSE)
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/turf/open/transparent/openspace/can_have_cabling()
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if(locate(/obj/structure/lattice/catwalk, src))
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@@ -95,6 +102,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
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return
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if(L)
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if(R.use(1))
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qdel(L)
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to_chat(user, "<span class='notice'>You construct a catwalk.</span>")
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playsound(src, 'sound/weapons/genhit.ogg', 50, TRUE)
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new/obj/structure/lattice/catwalk(src)
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@@ -148,9 +156,22 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
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/turf/open/transparent/openspace/icemoon
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name = "ice chasm"
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baseturfs = /turf/open/transparent/openspace/icemoon
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can_cover_up = TRUE
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can_build_on = TRUE
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initial_gas_mix = ICEMOON_DEFAULT_ATMOS
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planetary_atmos = TRUE
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var/replacement_turf = /turf/open/floor/plating/asteroid/snow/icemoon
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/turf/open/transparent/openspace/icemoon/Initialize()
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. = ..()
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var/turf/T = below()
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// if(T.flags_1 & NO_RUINS_1)
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// ChangeTurf(replacement_turf, null, CHANGETURF_IGNORE_AIR)
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// return
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// if(!ismineralturf(T))
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// return
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var/turf/closed/mineral/M = T
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M.mineralAmt = 0
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M.gets_drilled()
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baseturfs = /turf/open/transparent/openspace/icemoon //This is to ensure that IF random turf generation produces a openturf, there won't be other turfs assigned other than openspace.
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/turf/open/transparent/openspace/icemoon/can_zFall(atom/movable/A, levels = 1, turf/target)
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return TRUE
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@@ -66,7 +66,12 @@
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/turf/open/transparent/glass/Initialize()
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icon_state = "" //Prevent the normal icon from appearing behind the smooth overlays
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return ..()
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..()
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return INITIALIZE_HINT_LATELOAD
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/turf/open/floor/glass/LateInitialize()
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. = ..()
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// AddElement(/datum/element/turf_z_transparency, TRUE)
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/turf/open/transparent/glass/wrench_act(mob/living/user, obj/item/I)
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to_chat(user, "<span class='notice'>You begin removing glass...</span>")
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@@ -20,6 +20,7 @@
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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bullet_bounce_sound = null
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vis_flags = VIS_INHERIT_ID //when this be added to vis_contents of something it be associated with something on clicking, important for visualisation of turf in openspace and interraction with openspace that show you turf.
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/turf/open/space/basic/New() //Do not convert to Initialize
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//This is used to optimize the map loader
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