Update reactive_armour.dm
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@@ -126,7 +126,7 @@
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/obj/item/clothing/suit/armor/reactive/stealth
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name = "reactive stealth armor"
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reactivearmor_cooldown_duration = 75
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reactivearmor_cooldown_duration = 65
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desc = "An experimental suit of armor that renders the wearer invisible on detection of imminent harm, and creates a decoy that runs away from the owner. You can't fight what you can't see."
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/obj/item/clothing/suit/armor/reactive/stealth/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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@@ -153,7 +153,7 @@
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name = "reactive tesla armor"
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desc = "An experimental suit of armor with sensitive detectors hooked up to a huge capacitor grid, with emitters strutting out of it. Zap."
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siemens_coefficient = -1
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reactivearmor_cooldown_duration = 25
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reactivearmor_cooldown_duration = 20
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var/tesla_power = 25000
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var/tesla_range = 20
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var/tesla_flags = TESLA_MOB_DAMAGE | TESLA_OBJ_DAMAGE
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@@ -187,7 +187,7 @@
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/obj/item/clothing/suit/armor/reactive/repulse
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name = "reactive repulse armor"
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reactivearmor_cooldown_duration = 50
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reactivearmor_cooldown_duration = 35
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desc = "An experimental suit of armor that violently throws back attackers."
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/obj/item/clothing/suit/armor/reactive/repulse/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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