Merge pull request #14591 from zeroisthebiggay/deathrattles
ports deathrattle implants but without mob statchange because i am not gonna port that today
This commit is contained in:
@@ -455,6 +455,10 @@
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// /datum/mutation signals
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#define COMSIG_HUMAN_MUTATION_LOSS "human_mutation_loss" //from datum/mutation/human/on_losing(): (datum/mutation/human/lost_mutation)
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///from base of mob/living/death(): (gibbed)
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// Sent before any of the other death code has run, mob is still alive.
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#define COMSIG_LIVING_PREDEATH "living_predeath"
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/*******Component Specific Signals*******/
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//Janitor
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#define COMSIG_TURF_IS_WET "check_turf_wet" //(): Returns bitflags of wet values.
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@@ -0,0 +1,74 @@
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/datum/deathrattle_group
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var/name
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var/list/datum/weakref/implant_refs = list()
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/datum/deathrattle_group/New()
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// Give the group a unique name for debugging, and possible future
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// use for making custom linked groups.
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name = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
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/datum/deathrattle_group/proc/rattle(obj/item/implant/deathrattle/origin, mob/living/owner)
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var/name = owner.mind ? owner.mind.name : owner.real_name
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var/area = get_area_name(get_turf(owner))
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for(var/r in implant_refs)
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var/datum/weakref/R = r
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var/obj/item/implant/deathrattle/implant = R.resolve()
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if(!implant || implant == origin)
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continue
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// Not all the implants may be actually implanted in people.
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if(!implant.imp_in)
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continue
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// Deliberately the same message framing as nanite message + ghost deathrattle
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var/mob/living/recipient = implant.imp_in
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to_chat(recipient, "<i>You hear a strange, robotic voice in your head...</i> \"<span class='robot'><b>[name]</b> has died at <b>[area]</b>.</span>\"")
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SEND_SOUND(recipient, pick(
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'sound/items/knell1.ogg',
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'sound/items/knell2.ogg',
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'sound/items/knell3.ogg',
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'sound/items/knell4.ogg',
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))
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/datum/deathrattle_group/proc/register(obj/item/implant/deathrattle/implant)
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implant.group = src
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implant_refs += WEAKREF(implant)
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/obj/item/implant/deathrattle
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name = "deathrattle implant"
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desc = "Hope no one else dies, prepare for when they do."
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activated = FALSE
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var/datum/deathrattle_group/group = null
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/obj/item/implant/deathrattle/Destroy()
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group = null
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return ..()
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/obj/item/implant/deathrattle/can_be_implanted_in(mob/living/target)
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// Can be implanted in anything that's a mob. Syndicate cyborgs, talking fish, humans...
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return TRUE
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/obj/item/implant/deathrattle/proc/on_predeath(datum/source, gibbed)
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SIGNAL_HANDLER
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if(group)
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group.rattle(origin = src, owner = source)
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/obj/item/implant/deathrattle/implant(mob/living/target, mob/user, silent = FALSE, force = FALSE)
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. = ..()
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if(.)
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RegisterSignal(target, COMSIG_LIVING_PREDEATH, .proc/on_predeath)
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if(!group)
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to_chat(target, "<i>You hear a strange, robotic voice in your head...</i> \"<span class='robot'>Warning: No other linked implants detected.</span>\"")
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/obj/item/implantcase/deathrattle
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name = "implant case - 'Deathrattle'"
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desc = "A glass case containing a deathrattle implant."
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imp_type = /obj/item/implant/deathrattle
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@@ -546,3 +546,21 @@
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. = ..()
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new /obj/item/cardpack/syndicate(src)
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new /obj/item/cardpack/syndicate(src)
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/obj/item/storage/box/syndie_kit/imp_deathrattle
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name = "deathrattle implant box"
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desc = "Contains eight linked deathrattle implants."
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/obj/item/storage/box/syndie_kit/imp_deathrattle/PopulateContents()
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new /obj/item/implanter(src)
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var/datum/deathrattle_group/group = new
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var/implants = list()
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for(var/j in 1 to 8)
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var/obj/item/implantcase/deathrattle/case = new (src)
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implants += case.imp
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for(var/i in implants)
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group.register(i)
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desc += " The implants are registered to the \"[group.name]\" group."
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@@ -55,6 +55,8 @@
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/mob/living/death(gibbed)
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SEND_SIGNAL(src, COMSIG_LIVING_PREDEATH, gibbed)
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stat = DEAD
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unset_machine()
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timeofdeath = world.time
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@@ -22,6 +22,17 @@
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cost = 12
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/implants/deathrattle
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name = "Box of Deathrattle Implants"
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desc = "A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team \
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dies, all other implant holders recieve a mental message informing them of their teammates' name \
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and the location of their death. Unlike most implants, these are designed to be implanted \
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in any creature, biological or mechanical."
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item = /obj/item/storage/box/syndie_kit/imp_deathrattle
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cost = 4
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/implants/freedom
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name = "Freedom Implant"
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desc = "An implant injected into the body and later activated at the user's will. It will attempt to free the \
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@@ -1187,6 +1187,7 @@
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#include "code\game\objects\items\implants\implant_abductor.dm"
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#include "code\game\objects\items\implants\implant_chem.dm"
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#include "code\game\objects\items\implants\implant_clown.dm"
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#include "code\game\objects\items\implants\implant_deathrattle.dm"
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#include "code\game\objects\items\implants\implant_exile.dm"
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#include "code\game\objects\items\implants\implant_explosive.dm"
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#include "code\game\objects\items\implants\implant_freedom.dm"
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