More borer work
Couple of changes. Hopefully the objective is clearly defined now, and it is separate from the team borers you normally have.
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@@ -298,6 +298,7 @@
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obj/item/weapon/antag_spawner/syndi_borer
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name = "syndicate brain-slug container"
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desc = "Releases a modified cortical borer to assist the user."
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icon = 'icons/obj/device.dmi' //Temporary? Doesn't really look like a container for xenofauna... but IDK what else could work.
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icon_state = "locator"
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obj/item/weapon/antag_spawner/syndi_borer/spawn_antag(client/C, turf/T, mob/owner)
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@@ -315,6 +316,7 @@ obj/item/weapon/antag_spawner/syndi_borer/spawn_antag(client/C, turf/T, mob/owne
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new_objective = new /datum/objective/syndi_borer
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new_objective.owner = B.mind
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new_objective.target = owner.mind
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new_objective.explanation_text = "You are a modified cortical borer. You obey [owner.real_name] and must assist them in completing their objectives."
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B.mind.objectives += new_objective
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to_chat(B, "<B>You are awake at last! Seek out whoever released you and aid them as best you can!</B>")
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@@ -1,5 +1,6 @@
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/mob/living/simple_animal/borer/syndi_borer
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var/mob/owner = null
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is_team_borer = FALSE
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borer_alert = "Serve as a syndicate cortical borer? (Warning, You can no longer be cloned!)"
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/mob/living/simple_animal/borer/syndi_borer/Initialize(mapload, gen=1)
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@@ -16,4 +17,4 @@
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/mob/living/simple_animal/borer/syndi_borer/RemoveControlActions()
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talk_to_brain_action.Remove(victim)
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give_back_control_action.Remove(victim)
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give_back_control_action.Remove(victim)
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