new stuff
This commit is contained in:
@@ -90,7 +90,7 @@
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. = TRUE
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update_icon()
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/obj/item/assembly/signaler/attackby(obj/item/W, mob/user, params)
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if(issignaler(W))
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var/obj/item/assembly/signaler/signaler2 = W
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@@ -162,7 +162,6 @@
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return
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return ..(signal)
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// Embedded signaller used in anomalies.
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/obj/item/assembly/signaler/anomaly
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name = "anomaly core"
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@@ -179,12 +178,53 @@
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return FALSE
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if(signal.data["code"] != code)
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return FALSE
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if(suicider)
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manual_suicide(suicider)
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for(var/obj/effect/anomaly/A in get_turf(src))
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A.anomalyNeutralize()
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return TRUE
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/obj/item/assembly/signaler/anomaly/attack_self()
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return
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/obj/item/assembly/signaler/anomaly/manual_suicide(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user]'s [src] is reacting to the radio signal, warping [user.p_their()] body!</span>")
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user.set_suicide(TRUE)
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user.suicide_log()
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user.gib()
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/obj/item/assembly/signaler/anomaly/attackby(obj/item/I, mob/user, params)
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if(I.tool_behaviour == TOOL_ANALYZER)
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to_chat(user, "<span class='notice'>Analyzing... [src]'s stabilized field is fluctuating along frequency [format_frequency(frequency)], code [code].</span>")
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..()
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//Anomaly cores
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/obj/item/assembly/signaler/anomaly/pyro
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name = "\improper pyroclastic anomaly core"
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desc = "The neutralized core of a pyroclastic anomaly. It feels warm to the touch. It'd probably be valuable for research."
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icon_state = "pyro core"
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anomaly_type = /obj/effect/anomaly/pyro
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/obj/item/assembly/signaler/anomaly/grav
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name = "\improper gravitational anomaly core"
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desc = "The neutralized core of a gravitational anomaly. It feels much heavier than it looks. It'd probably be valuable for research."
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icon_state = "grav core"
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anomaly_type = /obj/effect/anomaly/grav
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/obj/item/assembly/signaler/anomaly/flux
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name = "\improper flux anomaly core"
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desc = "The neutralized core of a flux anomaly. Touching it makes your skin tingle. It'd probably be valuable for research."
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icon_state = "flux core"
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anomaly_type = /obj/effect/anomaly/flux
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/obj/item/assembly/signaler/anomaly/bluespace
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name = "\improper bluespace anomaly core"
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desc = "The neutralized core of a bluespace anomaly. It keeps phasing in and out of view. It'd probably be valuable for research."
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icon_state = "anomaly core"
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anomaly_type = /obj/effect/anomaly/bluespace
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/obj/item/assembly/signaler/anomaly/vortex
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name = "\improper vortex anomaly core"
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desc = "The neutralized core of a vortex anomaly. It won't sit still, as if some invisible force is acting on it. It'd probably be valuable for research."
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icon_state = "vortex core"
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anomaly_type = /obj/effect/anomaly/bhole
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/obj/item/assembly/signaler/cyborg
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@@ -1,14 +1,14 @@
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/mob/living/simple_animal/hostile/retaliate/clown
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name = "Clown"
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desc = "A denizen of clown planet."
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icon = 'icons/mob/simple_human.dmi'
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icon = 'icons/mob/clown_mobs.dmi'
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icon_state = "clown"
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icon_living = "clown"
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icon_dead = "clown_dead"
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icon_gib = "clown_gib"
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health_doll_icon = "clown" //if >32x32, it will use this generic. for all the huge clown mobs that subtype from this
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mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
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turns_per_move = 5
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response_help = "pokes"
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response_disarm = "gently pushes aside"
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response_harm = "robusts"
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speak = list("HONK", "Honk!", "Welcome to clown planet!")
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@@ -21,7 +21,6 @@
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harm_intent_damage = 8
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melee_damage_lower = 10
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melee_damage_upper = 10
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attacktext = "attacks"
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attack_sound = 'sound/items/bikehorn.ogg'
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obj_damage = 0
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environment_smash = ENVIRONMENT_SMASH_NONE
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@@ -32,15 +31,246 @@
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minbodytemp = 270
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maxbodytemp = 370
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unsuitable_atmos_damage = 10
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do_footstep = TRUE
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footstep_type = FOOTSTEP_MOB_SHOE
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var/banana_time = 0 // If there's no time set it won't spawn.
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var/banana_type = /obj/item/grown/bananapeel
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var/attack_reagent
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/mob/living/simple_animal/hostile/retaliate/clown/handle_temperature_damage()
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if(bodytemperature < minbodytemp)
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adjustBruteLoss(10)
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throw_alert("temp", /obj/screen/alert/cold, 2)
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else if(bodytemperature > maxbodytemp)
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adjustBruteLoss(15)
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throw_alert("temp", /obj/screen/alert/hot, 3)
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else
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clear_alert("temp")
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/mob/living/simple_animal/hostile/retaliate/clown/attack_hand(mob/living/carbon/human/M)
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..()
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playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
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playsound(src.loc, 'sound/items/bikehorn.ogg', 50, TRUE)
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/mob/living/simple_animal/hostile/retaliate/clown/Life()
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. = ..()
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if(banana_time && banana_time < world.time)
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var/turf/T = get_turf(src)
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var/list/adjacent = T.GetAtmosAdjacentTurfs(1)
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new banana_type(pick(adjacent))
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banana_time = world.time + rand(30,60)
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/mob/living/simple_animal/hostile/retaliate/clown/AttackingTarget()
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. = ..()
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if(attack_reagent && . && isliving(target))
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var/mob/living/L = target
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if(L.reagents)
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L.reagents.add_reagent(attack_reagent, rand(1,5))
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/mob/living/simple_animal/hostile/retaliate/clown/lube
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name = "Living Lube"
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desc = "A puddle of lube brought to life by the honkmother."
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icon_state = "lube"
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icon_living = "lube"
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turns_per_move = 1
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response_help = "dips a finger into"
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response_disarm = "gently scoops and pours aside"
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emote_see = list("bubbles", "oozes")
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loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/particle_effect/foam)
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/mob/living/simple_animal/hostile/retaliate/clown/lube/Initialize()
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. = ..()
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AddElement(/datum/element/snailcrawl)
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/mob/living/simple_animal/hostile/retaliate/clown/banana
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name = "Clownana"
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desc = "A fusion of clown and banana DNA birthed from a botany experiment gone wrong."
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icon_state = "banana tree"
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icon_living = "banana tree"
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response_disarm = "peels"
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response_harm = "peels"
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turns_per_move = 1
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speak = list("HONK", "Honk!", "YA-HONK!!!")
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emote_see = list("honks", "bites into the banana", "plucks a banana off its head", "photosynthesizes")
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maxHealth = 120
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health = 120
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speed = -10
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loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap, /obj/item/seeds/banana)
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banana_time = 20
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/mob/living/simple_animal/hostile/retaliate/clown/honkling
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name = "Honkling"
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desc = "A divine being sent by the Honkmother to spread joy. It's not dangerous, but it's a bit of a nuisance."
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icon_state = "honkling"
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icon_living = "honkling"
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turns_per_move = 1
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speed = -10
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harm_intent_damage = 1
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melee_damage_lower = 1
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melee_damage_upper = 1
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attacktext = "cheers up"
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loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap, /obj/item/seeds/banana/bluespace)
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banana_type = /obj/item/grown/bananapeel
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attack_reagent = /datum/reagent/consumable/laughter
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/mob/living/simple_animal/hostile/retaliate/clown/fleshclown
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name = "Fleshclown"
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desc = "A being forged out of the pure essence of pranking, cursed into existence by a cruel maker."
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icon_state = "fleshclown"
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icon_living = "fleshclown"
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response_help = "reluctantly pokes"
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response_disarm = "sinks his hands into the spongy flesh of"
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response_harm = "cleanses the world of"
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speak = list("HONK", "Honk!", "I didn't ask for this", "I feel constant and horrible pain", "YA-HONK!!!", "this body is a merciless and unforgiving prison", "I was born out of mirthful pranking but I live in suffering")
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emote_see = list("honks", "sweats", "jiggles", "contemplates its existence")
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speak_chance = 5
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dextrous = TRUE
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ventcrawler = VENTCRAWLER_ALWAYS
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maxHealth = 140
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health = 140
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speed = -5
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melee_damage_upper = 15
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attacktext = "limply slaps"
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obj_damage = 5
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loot = list(/obj/item/clothing/suit/hooded/bloated_human, /obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
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/mob/living/simple_animal/hostile/retaliate/clown/longface
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name = "Longface"
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desc = "Often found walking into the bar."
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icon_state = "long face"
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icon_living = "long face"
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move_resist = INFINITY
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turns_per_move = 10
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response_help = "tries to awkwardly hug"
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response_disarm = "pushes the unwieldy frame of"
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response_harm = "tries to shut up"
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speak = list("YA-HONK!!!")
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emote_see = list("honks", "squeaks")
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speak_chance = 60
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maxHealth = 150
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health = 150
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pixel_x = -16
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speed = 10
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harm_intent_damage = 5
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melee_damage_lower = 5
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attacktext = "YA-HONKs"
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loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
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/mob/living/simple_animal/hostile/retaliate/clown/clownhulk
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name = "Honk Hulk"
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desc = "A cruel and fearsome clown. Don't make him angry."
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icon_state = "honkhulk"
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icon_living = "honkhulk"
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move_resist = INFINITY
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response_help = "tries desperately to appease"
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response_disarm = "foolishly pushes"
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response_harm = "angers"
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speak = list("HONK", "Honk!", "HAUAUANK!!!", "GUUURRRRAAAHHH!!!")
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emote_see = list("honks", "sweats", "grunts")
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speak_chance = 5
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maxHealth = 400
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health = 400
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pixel_x = -16
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speed = 2
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harm_intent_damage = 15
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melee_damage_lower = 15
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melee_damage_upper = 20
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attacktext = "pummels"
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obj_damage = 30
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environment_smash = ENVIRONMENT_SMASH_WALLS
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loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
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/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/chlown
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name = "Chlown"
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desc = "A real lunkhead who somehow gets all the girls."
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icon_state = "chlown"
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icon_living = "chlown"
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response_help = "submits to"
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response_disarm = "tries to assert dominance over"
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response_harm = "makes a weak beta attack at"
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speak = list("HONK", "Honk!", "Bruh", "cheeaaaahhh?")
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emote_see = list("asserts his dominance", "emasculates everyone implicitly")
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maxHealth = 500
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health = 500
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speed = -2
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armour_penetration = 20
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attacktext = "steals the girlfriend of"
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attack_sound = 'sound/items/airhorn2.ogg'
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loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/effect/particle_effect/foam, /obj/item/soap)
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/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/honcmunculus
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name = "Honkmunculus"
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desc = "A slender wiry figure of alchemical origin."
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icon_state = "honkmunculus"
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icon_living = "honkmunculus"
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response_help = "skeptically pokes"
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response_disarm = "pushes the unwieldy frame of"
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speak = list("honk")
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emote_see = list("squirms", "writhes")
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speak_chance = 1
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maxHealth = 200
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health = 200
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speed = -5
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harm_intent_damage = 5
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melee_damage_lower = 5
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melee_damage_upper = 10
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attacktext = "ferociously mauls"
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environment_smash = ENVIRONMENT_SMASH_NONE
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loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/effect/particle_effect/foam, /obj/item/soap)
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attack_reagent = /datum/reagent/peaceborg/confuse
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/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/destroyer
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name = "The Destroyer"
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desc = "An ancient being born of arcane honking."
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icon_state = "destroyer"
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icon_living = "destroyer"
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response_disarm = "bounces off of"
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response_harm = "bounces off of"
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speak = list("HONK!!!", "The Honkmother is merciful, so I must act out her wrath.", "parce mihi ad beatus honkmother placet mihi ut peccata committere,", "DIE!!!")
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maxHealth = 400
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health = 400
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speed = 5
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harm_intent_damage = 30
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melee_damage_lower = 20
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melee_damage_upper = 40
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armour_penetration = 30
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stat_attack = UNCONSCIOUS
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attacktext = "acts out divine vengeance on"
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obj_damage = 50
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environment_smash = ENVIRONMENT_SMASH_RWALLS
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loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/effect/particle_effect/foam, /obj/item/soap)
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/mob/living/simple_animal/hostile/retaliate/clown/mutant
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name = "Unknown"
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desc = "Kill it for its own sake."
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icon_state = "mutant"
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icon_living = "mutant"
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move_resist = INFINITY
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turns_per_move = 10
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response_help = "reluctantly sinks a finger into"
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response_disarm = "squishes into"
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response_harm = "squishes into"
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speak = list("aaaaaahhhhuuhhhuhhhaaaaa", "AAAaaauuuaaAAAaauuhhh", "huuuuuh... hhhhuuuooooonnnnkk", "HuaUAAAnKKKK")
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emote_see = list("squirms", "writhes", "pulsates", "froths", "oozes")
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speak_chance = 10
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maxHealth = 130
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health = 130
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pixel_x = -16
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speed = -5
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harm_intent_damage = 10
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melee_damage_lower = 10
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melee_damage_upper = 20
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attacktext = "awkwardly flails at"
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loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/item/soap, /obj/effect/gibspawner/generic, /obj/effect/gibspawner/generic/animal, /obj/effect/gibspawner/human/bodypartless, /obj/effect/gibspawner/human)
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/mob/living/simple_animal/hostile/retaliate/clown/mutant/blob
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name = "Something that was once a clown"
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desc = "A grotesque bulging figure far mutated from it's original state."
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icon_state = "blob"
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icon_living = "blob"
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speak = list("hey, buddy", "HONK!!!", "H-h-h-H-HOOOOONK!!!!", "HONKHONKHONK!!!", "HEY, BUCKO, GET BACK HERE!!!", "HOOOOOOOONK!!!")
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emote_see = list("jiggles", "wobbles")
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health = 130
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mob_size = MOB_SIZE_LARGE
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speed = 20
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attacktext = "bounces off of"
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loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/effect/particle_effect/foam, /obj/item/soap, /obj/effect/gibspawner/generic, /obj/effect/gibspawner/generic/animal, /obj/effect/gibspawner/human/bodypartless, /obj/effect/gibspawner/human)
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attack_reagent = /datum/reagent/toxin/mindbreaker
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