fixes
This commit is contained in:
@@ -78,7 +78,7 @@
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#define STATUS_EFFECT_CRUSHERMARK /datum/status_effect/crusher_mark //if struck with a proto-kinetic crusher, takes a ton of damage
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#define STATUS_EFFECT_SAWBLEED /datum/status_effect/saw_bleed //if the bleed builds up enough, takes a ton of damage
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#define STATUS_EFFECT_SAWBLEED /datum/status_effect/stacking/saw_bleed //if the bleed builds up enough, takes a ton of damage
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#define STATUS_EFFECT_NECKSLICE /datum/status_effect/neck_slice //Creates the flavor messages for the neck-slice
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@@ -446,7 +446,7 @@ Turf and target are separate in case you want to teleport some distance from a t
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* * offset - Angle offset, 180 input would make the returned target turf be in the opposite direction
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*/
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/proc/get_ranged_target_turf_direct(atom/A, atom/target, range, offset)
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var/angle = ATAN2(target.x - A.x, target.y - A.y)
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var/angle = arctan(target.x - A.x, target.y - A.y)
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if(offset)
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angle += offset
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var/turf/T = get_turf(A)
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@@ -149,6 +149,8 @@
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var/list/megafauna_spawn_list
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/// Flora that can spawn in the tunnel, weighted list
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var/list/flora_spawn_list
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/// Terrain that can spawn in the tunnel, weighted list.
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var/list/terrain_spawn_list
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/// if the tunnel should keep being created
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var/sanity = 1
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/// Cave direction to move
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@@ -335,6 +337,7 @@
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var/spawned_terrain = FALSE
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if(is_mining_level(z))
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spawned_flora = SpawnFlora(T)
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spawned_terrain = SpawnTerrain(T)
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if(!spawned_flora && !spawned_terrain) // no rocks beneath mob spawners / mobs.
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SpawnMonster(T)
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T.ChangeTurf(turf_type, null, CHANGETURF_IGNORE_AIR)
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@@ -390,6 +393,17 @@
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new randumb(T)
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return TRUE
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/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnTerrain(turf/T)
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if(prob(1))
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if(istype(loc, /area/mine/explored) || istype(loc, /area/lavaland/surface/outdoors/explored))
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return
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var/randumb = pickweight(terrain_spawn_list)
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for(var/obj/structure/geyser/F in range(7, T))
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if(istype(F, randumb))
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return
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new randumb(T)
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/turf/open/floor/plating/asteroid/snow
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gender = PLURAL
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name = "snow"
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@@ -659,6 +659,7 @@
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nemesis_factions = list("mining", "boss")
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var/transform_cooldown
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var/swiping = FALSE
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var/bleed_stacks_per_hit = 3
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total_mass = 2.75
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total_mass_on = 5
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@@ -701,12 +702,11 @@
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user.changeNext_move(CLICK_CD_MELEE * 0.5) //when closed, it attacks very rapidly
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/obj/item/melee/transforming/cleaving_saw/nemesis_effects(mob/living/user, mob/living/target)
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var/datum/status_effect/saw_bleed/B = target.has_status_effect(STATUS_EFFECT_SAWBLEED)
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var/datum/status_effect/stacking/saw_bleed/B = target.has_status_effect(STATUS_EFFECT_SAWBLEED)
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if(!B)
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if(!active) //This isn't in the above if-check so that the else doesn't care about active
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target.apply_status_effect(STATUS_EFFECT_SAWBLEED)
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target.apply_status_effect(STATUS_EFFECT_SAWBLEED,bleed_stacks_per_hit)
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else
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B.add_bleed(B.bleed_buildup)
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B.add_stacks(bleed_stacks_per_hit)
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/obj/item/melee/transforming/cleaving_saw/attack(mob/living/target, mob/living/carbon/human/user)
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if(!active || swiping || !target.density || get_turf(target) == get_turf(user))
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@@ -32,7 +32,6 @@ Difficulty: Extremely Hard
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blood_volume = BLOOD_VOLUME_NORMAL
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deathmessage = "falls to the ground, decaying into plasma particles."
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deathsound = "bodyfall"
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footstep_type = FOOTSTEP_MOB_HEAVY
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attack_action_types = list(/datum/action/innate/megafauna_attack/frost_orbs,
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/datum/action/innate/megafauna_attack/snowball_machine_gun,
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/datum/action/innate/megafauna_attack/ice_shotgun)
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@@ -35,7 +35,6 @@ Difficulty: Hard
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blood_volume = BLOOD_VOLUME_NORMAL
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deathmessage = "falls, shaking the ground around it"
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deathsound = 'sound/effects/gravhit.ogg'
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footstep_type = FOOTSTEP_MOB_HEAVY
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attack_action_types = list(/datum/action/innate/megafauna_attack/heavy_stomp,
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/datum/action/innate/megafauna_attack/teleport,
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/datum/action/innate/megafauna_attack/disorienting_scream)
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@@ -38,7 +38,6 @@
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stat_attack = UNCONSCIOUS
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movement_type = FLYING
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robust_searching = TRUE
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footstep_type = FOOTSTEP_MOB_CLAW
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/// Distance the demon will teleport from the target
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var/teleport_distance = 3
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