THIS WAS THE PROBLEM THE ENTIRE TIME
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@@ -5,7 +5,6 @@
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icon = 'icons/obj/smith.dmi'
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icon_state = "mace_greyscale"
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item_state = "mace_greyscale"
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color = null
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material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
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total_mass = TOTAL_MASS_MEDIEVAL_WEAPON //yeah ok
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slot_flags = ITEM_SLOT_BELT
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@@ -24,7 +23,7 @@
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if(desc == "cringe")
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desc = "A handmade [name]."
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overlay = mutable_appearance(icon, overlay_state)
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overlay.color = "FFFFFF"
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overlay.appearance_flags = RESET_COLOR
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add_overlay(overlay)
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if(force < 0)
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force = 0
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@@ -116,6 +116,7 @@
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if(1,2,3)
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qualname = "above-average"
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var/datum/material/mat = custom_materials[1]
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finalitem.set_custom_materials(custom_materials)
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mat = mat.name
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finalitem.name = "[qualname] [mat] [initial(finalitem.name)]"
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finalitem.desc = "A [qualname] [initial(finalitem.name)]."
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